Macgyver Overmind

SynnerG 15

Goal is to install Overmind on an Omni-Drive so that it's own MU cost is not subtracted from the possible counters and it makes it strength 1 for its first run per turn. The Cloud breakers allow you to have backups without hurting the potential number of MU counters on Overmind. Transitioning to mid/late game, you can be running Paintbrush and Magnum Opus, but still have plenty of counters if you're also installing Toolbox and Dyson Mem Chips. Scavenge when available MU is high to reload it. Grappling Hook and e3 can also extend the life of the counters. Levy AR Lab Access if you've had to trash most of your rig by late game to start it up again.

As for economy and play, there are multiple sources of income and you're probably looking at big R&D digs. The Shaper staples of Indexing and R&D Interface, but you can still hit remotes with efficient breaker usage. Hostage is to get out Orcale May or Pro Contacts. ProCon for early game while you dig to build your rig, Oracle May in the mid game while you only are looking for particular cards, and Magnum Ops in the late when you have the rig established. The sooner you get out Underworld Contacts the better, but are a simple boost.

Feedback Filter is there for meta protection and should be quite usable against Jinteki if your econ is established. Link will help against tags and Punitive Counterstrike, but Plascrete could always be added.

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