MuShin Kyu Harmony v1.5

KidFist0 7

Built to take advantage of a couple of synergies. Mental Health Clinic + sweeps week. And harmony medtechs ability to field just 6 3 pointers in a 44 card deck along with a full 3 copies of shi-kyu. Changes: added power shutdown and swapped trap suite around. need to put pressure on the runner early-mid game.

More changes: dropped the sweeps week package as it seemed counter-intuitive with the shi-kyus. Was often making it too expensive to let me force them to take a -1 pointer.

v1.5: Dropped the 3rd power shutdown for the 3rd mushin, finding mushin no shin a really useful tool to take a really early lead which puts the runner right on the back foot.

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