NAPD Rush first try

joaofcv 22

My first attempt at a NAPD deck. Tried it a couple of times but we got a lot of rules wrong, so not a fair assessment. Even so, it looks downright oppressive against a normal deck (not made to exploit NAPD).

The logic behind the deck: because you already start with heavy defenses and can run an all 3/2 agenda composition, this is great for a rush. Since the built-in economy and draw is so good (1 click for 3 credits or 3 cards), no point in having economic operations and assets. A lot of ICE, both cheap and big, make it easy to set-up in the beginning.

Tagging and other runner-targeting effects are less powerful in the format, but some effects are improved by having multiple opponents: like Quicksand, that can be encountered three times as often, or Nightdancer subroutines that give you more super-clicks.

Architect and Jinja help with the fact that installing is a bit bottleneck (you can gain credits and draw efficiently, but not install or play operations). Architect is also untrashable, and I am concerned that ICE trashing is a weakness of this ID.

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