Takes a few games to tune into the balancing acts of this build: ID token spreading for Mass Comm and token stacking for Trick. Subtle but important choices as econ is tight. When to NOT use Jinja in order to place ICE smartly™ and not install too much unaffordable ICE that can be Mutated in later. And whether or not to sneak out (or even bulk up) a scoring remote for Obo or the first Medical Breakthrough.
Keep the runner reaching for answers with smart™ ICE placement while you dig for fast advance options.
Oh and put some EtR on Archives to get more turns without successful runs and because Hasty Relocation will put a random card down there.
Mulligan for cheap ICE and econ.
This deck is iterated from a TeamCoventant.com Netrunner training deck apparently made by
@spags(whom I do not know) :