Frustration (Haarp No-Score)

trustworthym 1382

The platonic ideal for this deck is to only ever have to score one agenda on your turn - 15 Minutes - while everything else is scored on the runner's turn, through QPM and Franchise City. Alternatively, you can never score at all if you get a tasty EoI into Global Food Initiative. Of course, it hardly ever plays out like that, but what a dream!

Ultimately the power of this deck is just in repeatedly putting the running into no-win scenarios, where you're always going to pick up at least one point and remain ahead of them via News Teams and shenanigans until you get to 7. It's the Haarpsichord we all know and love in its heart of hearts, all shenanigans and mindgames and fun little psych-outs. I love it.

False Flag is a rare one to land, but a lot of what I find myself doing with this deck is attempting to land one more tag than the runner can remove before end of turn so as to facilitate EoI. I found myself pretty regularly installing Snares anyway, so another sneaky tag machine felt fun. I've also tried this with Door To Door, but the trace is weak against so many link-based runners so it's often a dead draw.

You'll be clicking for credits a lot unless the runner is very reckless about Mwanza City Grid, but that's fine - you're not really in a rush. I do a lot of Take-3c-and-Pass turns. It's fine, it's normal.

Strong against careless runners, Liza Talking Thunder (or other tag-me decks), and folks who like to run archives. Also surprisingly Apocalypse resistant, since it runs so lightweight on ice and assets anyway.

Weaknesses are the obvious ones for Haarp; Film Critic and Imp, or any other trick to trash agendas. Not much you can do against that, unfortunately. I've also been decked by patient runners with R&D trashing abilities once or twice; tough to beat. Still, this is very fun to pilot, and I can tell it's infuriating to play against.

(PS: I've been out of the game for about two years, just getting back in and having a whale of a time. This community is still so good!)

1 comments
12 Jan 2020 Skandrino

Wow, really nice deck! I added two Amani Senai (instead of 1 little engine and 1 tollbooth) which actually make it very useful to put out a few agendas, let the runner steal one and score another one. Double trigger! They are resilient when you have an ares scored and seem a natural fit for the deck (unless you really want to no-score).