Red Sea Urchin 2.1

N0R5E 295

Fairly radical changes in this iteration. The plan is to load the runner up with agendas (Project Kusanagi, Sting!, and Shi.Kyu). Dump those cards and Breached Dome in Archives, possibly setting up a flatline if they hit all at once. Point them to Archives with Mind Game and Susanoo to effectively end the run and do net damage.

Fast advance (or regular advance) Obokata or Future Perfect with Game Changer for the win. Bluff 5/3 agendas with NGO. Alternatively go for the kill by fast advancing a loaded Philotic or Sting! at the right moment.

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