Destroy All Planets 3.0

jleuze 151

Destroy all the runner scum's pathetic breakers and enact my agendas with impunity.

9 comments
30 May 2014 vesper

Quite a scary box of brutal non-tricks you've got there.

I hacked it and moved a few pieces around (mostly based on your previous comments from 2.0) netrunnerdb.com/en/decklist/6122/destroy-all-planets-2-1

30 May 2014 jleuze

@vesper Cool, let me know how it does!

30 May 2014 CodeMarvelous

how is this deck doing, Is it winning a lot, I feel like with so many sources of bad pub you could end up getting walked on

30 May 2014 jleuze

@CodeMarvelous Yeah, it's a super risky strategy! I haven't had a chance to test it much, but it has been doing well so far. You just have to press that early advantage and keep rushing while the runner trys to build or rebuild their rig.

30 May 2014 voltorocks

I've played a few games now with the 2.0 version, very fun to play; plays a bit like Jinteki I think, alternating between bluffing and rushing; except here you sit on a ton of cash while you do it! Very fun to play, even if probably not like super competetive.

Mostly I like your changes, though I note you have two less ice... I think I will go with -2 hojack +1 ichi 2.0 +1 hadrian's wall. HoJack is a great cad, but I find I rarely ever use him in this deck (though one is worth it: draw him early and use him to dig, or draw him late and use him to recur). meanwhile your 3.0 has thinned the ICE a bit, and I think ichi is a great fit, esp if you are faking out a scorched threat.

Keep it up though, love the idea behind this deck!

31 May 2014 jleuze

@voltorocks I played a few more games last night and I couldn't get enough Jacksons. At one point I had 3 Power Shutdowns in my hand and no ice for archives. I really needed to start blowing up their rig and felt constrained. There were other times when I had a window to score and no agendas and I just wanted to draw like crazy. Jackson isn't essential, but I'll probably run at least two.

1 Jun 2014 voltorocks

tried it tonight, and I'm in full agreement about the jackson howards. 2 copies is the bare minimum. As you pointed out in comments for 2.0, wraparound can often be an underperformer.. maybe a good place to slot in an Ichi 1.0 and a hadrians or tollbooth or something else "run-stoppy"?

1 Jun 2014 jleuze

@voltorocks Tollbooth would be awesome if I could find the influence, but the runner's Yog is in their heap, a Quandry is just as run-stoppy ;)

I'm trying to avoid anything that can just be clicked through, or over come with Bad Pub, like tracing ice, but I would like some bigger ETR ice to protect against Parasite. For this deck Bastion or Hardrian's might be better than than Wraparound.

Tomorrow I'm going to try version 4.0 at FFG's monthly tournament, we'll see how that goes...

1 Jun 2014 voltorocks

yeah, tollbooth is a pipe dream for many a non-NBN deck, unfortunately...

Both bastion or harians wall would do the work better than wraparound, I'd say, you could even do a singleton of each.

Just my 2 cents for ichi, though obv the deck works without him: with two program destroys on a 5-cost ice, plus a pricy trace that many players will be loathe to allow against weyland (fearing the scorch that never comes) there are a lot of situations in which it is easy for him to land at least one program destroy. Like many destroyer ices, simply leaving him unrezzed until the critical moment (like a click three or four run) can give huge results at a stupidly low credit cost. Lastly, a side benefit of the click-able ice, they synergize well with bad pub, as no amount of bad pub gives you extra clicks.

that said, yeah, there's not really any room for it in the influence :(