A Few Credits Is All You Need (with Psi)

Josh9000 7

My very first Nesei deck which focuses on money shenanigans. With this new identity I wanted to build a deck that focused on the psi betting while making only the necessary money thereby make Account Siphons a little less useful. The econ can be tricky but I've had some good luck with this build so far.

RSVP is a pretty crucial card for this deck, it can give the runner a real headache and requires a boosted Yog, spending the money to break it or risk never doing anything. If the runner triggers this ice then pretty much everything stops them for free, since Nesei will recur their one credit each time, so one is all you need for a 50% success on most cards. The rest of the ice in this set-up tries to force the runner to spend money to break them the old fashioned way. I placed 2 Tenma's in the deck to ensure that Guard, and RSVP stay on the outermost spot at all times.

For money I went with Subliminal for gaining the extra buck each turn to keep the system ticking, Milange to draw out runs or make a quick 7, and Precog to try and draw them up to the surface and stack agendas. The traps are in there to keep the runner guessing about where the Milange might be and shock goes quickly to the archive for Susanoo-No-Mikoto for a late game remote ice.

The rest is pretty straight forward with a heavy emphasis on the Psi abilities or comboing off of RSVP. I really like having Cerebral Cast and placed two SE in there for the quick kill and a Closed Accounts to slow the runner down. When I play this deck against new people a game can last five minutes if they take the tag, for those I have played before they often take the brain damage again and again which can really throw off a runners pacing.

I find that this deck can take a while to play with all of the betting involved. Numerous people I have played against said they find this deck to be bit off putting and frustrating to play, which is why I don't use it that often, but it is super fun and can make for some fun and simple combos that stop a runner dead, with or without money.

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