Shell Hell 1.1

posadist_revolution 7

I just started getting into this game and the deckbuilding, and while looking around I thought that Saraswati and API Keeper Isobel might have some interesting synergy, so I made this. From experiences on Jnet, it works well most of the time, and flops really hard when it doesn't work.
Basically, use the HQ ability as much as you can to just throw out remotes. You want a lot of them to be traps, and don't be scared to spend a cred to advance a psychic field, it makes it look more convincing and you can always pull the advancement with an API keeper later. If you find them, put Akhets outermost on R&D and HQ and advance them. I also like at least one iced remote, because otherwise your API keepers can get trashed really easily. Some tips (I don't know if they're common sense or not, just started playing, but I had to learn these the hard way):
1. If you start with more than 1 or maybe 2 agendas in your HQ, mulligan. Your goal at the beginning is to throw out as many remotes as possible, and have as many of those as possible be traps to make the runner think twice about running on them later once you start churning out advancements.
2. If the runner is using a "trash everything" kinda deck, get a Mwanza city grid out ASAP and take a break on putting out remotes, otherwise you're just gonna be strapped for cash the whole game.
3. Feel free to trash space camps from your hand, they activate from archives and since usually you're not going to ice your archives you can get a good few advancements through this.
Looking around at some other trap decks, and from personal experience where the winning strategy as runner against this is "Run as much as you can on remotes early and trash everything you find", I think some Hostile Infrastructure might be really useful, and I might honestly swap the Ronins for them, but the Ronins can be a nasty surprise if the runner ever ends 2 or less cards in hand.
Thanks to Diogene for giving great tips when I tried this deck against him!

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