Demolition Kit

skydivingninja 412

Derived from my Paintbrush deck, I eventually found that things were running a bit slower than I'd usually like so I returned to a more straightforward Magnum Opus-based econ, and went back to my old trusty decoder suite of Cyber-Cypher and Torch. I've also brought back John Masanori, who takes advantage of Kit's "1 good run per turn" strategy (I found myself spending clicks on drawing way too often). Demolition Run is still there because its so brutal when you have an R&D Interface or Nerve Agent out. Most of my deck is cheaper now, and anything more expensive than 3 credits can be Modded out. I'll probably end up taking either this deck or a Whizzard build to regionals.

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