Try to trace me. I dare you

GenInsJoe 19

2nd draft of my first try at making a Sunny deck. Still trying to up link so corp just doesn't want to try and trace me. The economy in this version should be better than the last one

1 comments
23 Mar 2021 Krams

Traces are often a win condition for the Corp and if they can kill you with Punitive Counterstrike, they will do it. Your will never be bigger than their credit pool.

The main tool you need to protect against high-impact traces is simply floating cash.

The strength you really need to make traces unappealing for the Corp, make most traces not worth it, stop them from casually throwing a trace at you and also devalue most tracer ICE is 3 . Yes, just 3 .

If you are Sunny and want to use Black Hat and Office Supplies and high-impact Security Chips a 4th point of is really worth it.

If you want to completely go out of your way and build a high deck, 5 is where Security Nexus starts to bypass one ICE per turn for free.

Any more than that is just overdoing it. Even if the Corp uses traces with a base strength of more than 5 (which is rare, but totally possible), it's usually not worth the effort to link up that much and better to simply pay the last few creds to beat these traces.


So, with the 101 lesson out of the way, let's look at your card choices.

Most of the stuff you have is standard for Sunny and very solid, but there is one problem: The deva AI suite is not good. Period.

And while we're at it: The fact that they are AI breakers prevents them from using their swap ability in synergy with Cybertrooper Talut, which is a bummer.

If you want to use Talut, try non-AI breakers, there are plenty of solid choices, though it's hard to use Talut more than once per breaker unless you're a shaper.

If you want to use AI breakers, try Aumakua (maybe with Datasucker support). It's a much simpler, faster and more reliable way to overcome the early game before you have your cloud breaker suite up and running.