Built to Blast V2

CowboyTintin 216

I've been playing with the new Weyland ID, and I'm having much more promising results than usual, given the fact that I am historically a very weak corp deckbuilder.

The basic idea is to rush out a few agendas, then start winning with Hostiles and City Works Projects, threatening the Punitive as early as possible.

I've tried to keep as much advanceable ice and assets as possible, without diluting the actual usefulness too much. All in all, the positive tempo from advancing and netting a credit is ridiculous.

The Ice suite will almost certainly change. If anyone has any recommendations here, let me know. Pickup apropos ice is certainly a weakness of mine...

All in all, very fun, and seemingly very plausible deck.

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