Super Nintendo Chalmers - Steamed Edition

Davidmc7 192

I'm Learnding!

So I'm still learnding Netrunner and I've updated my previous Super Nintendo Chalmers deck to assume its silly "go fast but ice up a bit" nature.

Your goal is to install ice that forces the runner to give you money (Endless EULA, Tollbooth, Turnpike, etc) and try to quickly score out some agendas. I'm running Remastered to go fast, but IPO and Sweeps Week rotating have nerfed a fair bit of money from this build compared to the original.

This deck has a tendency to lose to runners who just pile up a fat stack of money and wait for you to make a mistake (which I still make tons of), but it's still interesting. I still like slotting Snare! in there for a spicy burger surprise.

I dropped the Game Overs too because while they're thematic and sometimes devastating against runners like Adam, I mostly get a "what the hell was that card" and just moving on with no durable effect.

I used to run Anansi because of how stupid this ice is, but now I focused some influence on Anoetic Void to stop the runner from taking my agendas and trashing SanSan City Grid instead.

Let me know if you try this deck and what you would change so I can keep learnding!

2 comments
9 Apr 2021 Singularity

You'd have to drop an Anoetic Void but would you consider Manegarm Skunkworks? Also have you thought about throwing things like Loot Box or Pop Up Window in as bluffs? Nothing like watching someone waste a click and a bunch of anxiety running at a NGO Front behind a Pop Up Window, expecting so much worse. Just some total beginner thoughts. I reckon I'm even more learnding than you.

9 Apr 2021 Davidmc7

I like that quite a bit, @Singularity. I used to run pop-ups as they give you a few creds, but I would always draw them at the worst moment! Manegarm Skunkworks might be better than Anoetic Void too... maybe I could run Enigmas in there to really peeve people off... Thanks for the ideas!