Hey honey, jack me out!

shinin-light 2

Just a casual jack-out Andromeda for some unexpected fun at the kitchen table.

The goal:

When the opportunity arises, drop a Hades Shard and win, run R&D with The Turning Wheel and win, or just stay classy and watch the Corp fail to draw in despair.

Everything else in the deck is just iterating over this concept:

  • Snitch doesn't synergize with Jak, but lets you explore the icy landscape without worries, you should use it to force the Corp to rez all the ETR ices you can in order to disrupt their economy.
  • Aumakua and God of War are better left to grow in the background as a contest/siphon timebomb. The threat should be enough to force the Corp to waste a turn on purging from time to time. GoW also helps you getting some run-less tags against aggressively iced Corps.
  • Femme Fatale and Security Nexus help against AI-hate and taxing ices.
  • Credit Kiting helps with the more expensive installs like the aforementioned Femme Fatale, Security Nexus and Hades Shard. It also triggers a tag as usual, but the successful run requirement makes it better used to close up games rather than just enabling DLR.
  • Account Siphon is the main disruption engine and the real reason we want to have at least some icebreakers. A Corp without creds cannot trace very well ;-)
  • No One Home and Networking are used to avoid extra tags when you end up over-rigged, and NOH can also be used during the Corp turn against SEA Source.
  • Sports Hopper is an amazing versatile card: helps with traces, helps against damage, and can also work as an emergency Diesel.
  • Andromeda/The Class Act: what can I say... I like to have my rig now.

If you play everything right, you should be pretty rich and safe from retaliations. Set up your rig and grab some popcorns. Contest only when strictly necessary.

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