One Who Gives Victory

tzukimi 319

I have been playing with this deck to great success over the past week. While Nasir has some glaring weaknesses (SEA source, NAPD contracts, asset economy), I've found him to be extremely fun to play and more so, very powerful.

The deck relies very heavily off of Personal Workshop. Mainly to dump as many hardware or programs on it as possible. At an easy going pace, The Toolbox is what you'll be slowly wanting to throw off of it. The first hardware/program you'll want out (in most cases) is #Omni-Drive. This is essential for hosting Gordian or Pipeline. Fall guys are there to prevent the SEA source into trashing the Workshop.

As for the breakers, I felt going with ones that would maintain their strength through the run was ideal. Install cost of these icebreakers is irrelevant as they are usually thrown out through Workshop, and in most cases, you're using credits to install them that you are going to lose shortly regardless.

Rooks and Xanadu are incredible in this deck. Pushing even the dreaded Pop-Up Window into breakable territory. Clone Chips then help to recur the Rooks when desired.

8 comments
16 Jun 2014 LegalizeStimHack

Interesting take on Nasir. I don't agree with pipeline its a bit expensive for me. If you already have cloaks in why not just run dagger? I made a similar deck to this one using PW to get out Garrote Torch and Corroder as the main breaker suit. With those out any ice that is unrezzed can be broken for its rez cost. My deck also runs Toolbox and Cyberfeeder. Let me know what you think netrunnerdb.com

16 Jun 2014 LegalizeStimHack

Interesting take on Nasir. I don't agree with pipeline its a bit expensive for me. If you already have cloaks in why not just run dagger? I made a similar deck to this one using PW to get out Garrote Torch and Corroder as the main breaker suit. With those out any ice that is unrezzed can be broken for its rez cost. My deck also runs Toolbox and Cyberfeeder. Let me know what you think netrunnerdb.com

16 Jun 2014 tzukimi

@LegalizeStimHackA good point. I went with breakers that maintain their strength through the run, so you can pump the relevant ones as much before you lose the first few credits on encounter. I disregarded Dagger because I only have Cloak, no Silencer. But a valid point and I might try that out.

16 Jun 2014 DrunkAlex

Having 1 or 2 Stealth cards out is often enough for Dagger, but often it means you can only run once each turn, as recurring credits only reset themselves at the end of your turn. I do still think it is a much more efficient option. I ran dagger with 3 silencers with my Gabe deck and it did just fine. You also have the extra option of tutoring cloaks if you really need it.

Isn't the battering ram a little too expensive? You are barely able to break an Eli 1.0 useless you've had battering ram on PW for a few turns and even then it's plain luck to depend on correct draw...

What do you think of the ID?

16 Jun 2014 LegalizeStimHack

I love this ID. Personally I love the idea of making the corp pay for your breakers. If you have a breaker on PW and no credits in your pool, in my experience the corp wont rez anything and i just walk through for easy access. An early RND interface can wreck a corp who doesn't wanna give you credits.

17 Jun 2014 tzukimi

@WeezelExpensive to break or install? I also install it through PW, never from hand or SMC. Also, how often do you see Eli followed by a second Eli? Very often. Battering Ram breaks these for 5 as opposed to 8, not to mention if there is a Heimdall or such behind that then.

I actually think Nasir is incredibly powerful, however it is a little tricky against Weyland or scorch CI.

18 Jun 2014 DrunkAlex

Fair Point. Clearly a difference in though process while we were making our Nasir decks.

18 Jun 2014 tzukimi

@WeezelI think metas would make a large difference also. I play against a lot of HB/expensive-to-break ice hence why I feel Battering Ram is more powerful