the core of the deck is built around
bas: it makes it easy for our ID to trigger, given that our hand size is 3 until we get our console installed. it also gives us an extra ritual draw, and a way to get full value from deep dive.
rig:
we're running supercorridor as our console over
lilypad.
lilypad's a great choice for console slot in this deck too, but it's a little convoluted to make sure you end the turn with 4 hands in hand: trigger discard to 3 -> install program -> lilypad draw -> end of turn.
instead, we're running corridor to offset the bas cybernetic cost. it's the same and cost.
- playtest: can we get value from SC's credit-parity trigger?
enviro and coal can duck credit totals, and mag's trigger can install a card that matches the corp's credit total
econ:
we're running the usual d-zed, muse, coal, kob/spec engine, along with simulchip and enviro for value.
the only late game drip is azi for trashing and whatever's left of the rig to pawn to kob.
this econ should support 2-3 big deep dive runs before it runs out of gas, so don't spend too many credits in the midgame challenging remotes when you could be building towards a deep dive window
gameplan:
- opening hand: ideally nuka, basilar, muse, knickknack
- earlygame: challenge remotes and hq with audrey, azimat and gourm and build up leech counters
- midgame: get the echelon, spike, euler suite up
- lategame: deep dive with support from katorga to close
influence and tech:
hush, is great against so many ice;
scrounge is incredible value and defense against grindy corps.