NEXT Hierarchy v1.1

esutter479 322

Many subtle levels!

I guess it's obvious...I, like a lot of others, cannot WAIT for Upstalk! The suspense is killing me...so I put together this city of Bioroid terrors in anticipation of the release.

I have very few tricks up my sleeve here, really...it's kind of a standard cheapie -> mid level -> big-n-nasty ICE deck. I'm hoping to get a time tax rolling early, followed closely by some medium to high breaker tax. My only concern is that the small increase in the burst econ that I added is going to actually help me this time around with NEXT. It should...but only time and play testing will tell. :)

Please give feedback if ya have any for me!

Edit: Been doing quite a bit of brainstorming and researching, and made a few small (yet HUGE) changes to this in the past couple days. Hopefully this works out come Upstalk time!

4 comments
21 Jul 2014 CodeMarvelous

I think fenris is not a great choice bad pub can really make your life hard mid to late game as next design. Also if you are melanging for big money I would put biotics in.

21 Jul 2014 esutter479

Yah, Fenris is more for early game. I can understand about the bad pub. Should I put in Guards to replace it? We all know how bothersome those Inside Jobs can be. :) There aren't many cheap ETR Sentries, unfortunately.

About the Biotics, what exactly would I end up taking out to put those in? Certianly not Ash...definitely not any ICE...and I'd prefer to not have to remove the only 2 "tricks" I have (those being Haas and his Secretary, heh).

21 Jul 2014 CodeMarvelous

I use guards in mine. I am so excited for Upstalks implications for next design rush decks. Also, I think a 3rd mother goddess in a good idea, with a mother goddess and a melange in hand I have gotten 3 free melanges, by not rezzing other ice

21 Jul 2014 esutter479

Hmm...so maybe -1 Wall of Static for +1 Mother Goddess...that certainly is progressive, heh. It's worth trying though, perhaps.