Frostbite 1.0

skaterforsale 131

This deck focuses heavily on advancing ice, assets, and agendas through several different means in order to simultaneously build up defenses and score agendas. All the ice in this deck are advance-able and serve not only as protection but as forms of economy as well as methods to score agendas with. The idea is to set up your ice, preferably covering your bases at first, and advancing them whenever possible using the identity ability, operation cards, and clicks when capable. By compounding several advancement counters on different pieces of ice (and potentially the assets they're protecting) you can use cards like Trick of Light and Shipment from Kaguya and SanSan to move these advancements towards agendas and assets to score quickly at crucial points in the game. This can allow the Corp to take control of the pace of the game somewhat and throw the Runner through a loop with things like Ghost Branch which makes them think twice about running servers remote recklessly. This deck of course requires a good amount of economy in order to advance all it's ice, assets, and ultimately agendas. This is accomplished through cards like Hedge Fund, Commercialization, Beanstalk, and even the agendas once they've been scored. With a steady flow of credits you can advance as much as possible which enables you to build up your walls of defense and trim off of them when you need to in order to score agendas/assets. The trick to making this deck work is monitoring the levels of advancements on your ice and making sure you have enough on them to trim off if you need them while still being strong enough to hold off run attempts on crucial servers. Once they're strong enough to trim off of you can install agendas and score them more quickly with the Op cards. Then once you've run short of Op cards Jackson Howard can bring them back into your deck to be reused. Any and all advice and suggestions are welcome, thanks!
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