Freelance Professor v1.1

jairoe03 26

Main Strategy: Cost-effective early-game icebreakers are used to gain acquire an advantage early. Disruptive Anarch tools are used to extend this advantage for as long as possible to win before the Corp manages to stabilize the board and start scoring.

Economy: The primary economic piece is Magnum Opus, but heavy card draw and Freelance Coding Contract can provide a quick boost in the economy while allowing Professor to utilize programs from heap. Test Run's first job is to help get out Magnum Opus onto a Leprechaun ASAP. Once Opus is out, it can be used for search and recursion depending on the game state.

Icebreakers: The setup is pretty standard, taking the easiest to deploy and utilize. A slight exception would be my code gate solution where I used Cyber-Cypher mainly for remotes and Passport for centrals instead of using ZU.13 Key Master, but it's still up for consideration.

Programs: My primary strategy is to disrupt the Corporation so Keyhole, instead of Medium, became my main choice. For HQ, I use Lamprey for the corp strategy disruption and Nerve Agent for the multi-access to be combined and used with Imp to trash key Corp cards for more disruption. This is also my solution for Scorched Earth so this combo becomes more important vs Scorched Earth decks.

As you can see my only memory solution is Leprechaun and Djinn so ideally we would want to get these out first which makes them important to have in opening hand. After we rush one out, then we have to dig for the Magnum Opus either by draw or Test Run primarily. After this, we play like normally taking extra precaution vs trash program issues i.e. keeping a SMC out with enough credit to break an Archer or Clone Chip if Faerie is in the heap.

Update:
Remove -1 Lamprey, -1 Scavenge, Add +1 Sahasrara, +1 Test Run: there was issues when drawing multiple scavenges and wish they were something else like Test Run. Lamprey was unimpressive when my buddy used 2 of them on me, they lacked a lot of punch. Added Sahasrara is a program that also helps provide an economic boost, combos with Clone Chip and SMC as well.

Thoughts? Opinions? Ideas?

2 comments
27 Aug 2014 esutter479

I like the modifications. :)

You're right about Professor getting progressively stronger. I just wish we had Trade-In, although that might actually put a damper on the "Dirty Hands" Professor idea. Peekay made a Professor deck that plays with a completely different (yet no less fun) style; it WOULD work with that build for sure.

27 Aug 2014 jairoe03

Oh, boo, this sucks, we have to re-publish every iteration of the deck to make changes public. Yeah thanks for pointing me towards Peekay's deck, I think I looked at it before and I like it a lot. It looks very solid, but I don't like the lack of draw power which is why I'm trying to see if the Dirty Hands approach could work. I have been eyeballing Escher a lot and seeing it in Peekay's deck has convinced me to drop a Quality Time for it and also to run 3x Magnum Opus after dropping Crescentus and converting Cyber-Cypher/Passport -> Zu13 as my code gate solution (which fits with my fast deploy icebreaker strategy just as well if not a little better) and now comprises v1.2.