Eat, Sleep, Tutor, Repeat

esutter479 322

Yes, fellow WWE fans, I went there!

So, for this iteration of Professor, I've taken PeekaySK's extremely versatile concept as well as the Dirty Hands idea...and I've sorta mashed them together as if I was making a S'mores with A:NR deck concepts. :)

The basic idea here is to get out Leprechaun as early as possible...and if you can't, then at least build up some credits and hope for a good draw. After Leprechaun enters play, get that Opus hosted, then start building your rig (breakers, pressure and ICE destruction...OH MY).

Levy AR Lab Access is there, obviously, for when you need to push that reset button if things aren't going well.

Dinosaurus is there so you can tailor your breakers to fit the current situation (should be easy to tell which breaker to host on it at the time so that the Corp's rig melts more efficiently). It's not the cheapest console, but it's not very expensive either, especially with Modded on your side.

Keyhole, Imp, Nerve Agent, and Sneakdoor Beta are your pressure points. If anyone has advice on which card to remove here to put in Medium, please feel free to tell me. :) This SHOULD be sufficient pressure though, I think.

The usual Professor suspects (Scavenge, Test Run, and Clone Chip) all play an integral part as always...and then there's Diesel, which is integral in getting a good start. Even if found in the mid-game, it can be a good asset.

As always, feedback welcome!

Update - After receiving feedback from x3r0 and Pink, the changes are: -2 Dinos and +1 Medium, +1 D4v1d. Let's see how this does...and if I feel I need to, I may drop the D4v1d and go back to 1 Dino.

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