Walking on the Sun

Pazuzu 6

Shell game Weyland. Kill with various types of damage. Input welcome.

6 comments
3 Sep 2014 Pazuzu

Use the ID to replay failed ambushes

3 Sep 2014 Brislock

Why interns? Unless the trap is in archives face down won't the runner know it's a trap?

3 Sep 2014 esutter479

Cuz he has PADs and ICE too. :)

3 Sep 2014 Exo

I do like the idea but PE already do a horizontal playstyle better and can be way more deadly. A good exemple is Garden of Mines. But if you're looking to hold up to one big remote in which you can always recycle your traps and your opponent know it, it can really be a bad ass way to win games. Maybe you should try combining it with the more regular approach people have of this ID. Some big ICE with Oversight AI and add 3x Jackson Howard for consistency and have a chance to survive agenda flood. Really cool idea, maybe it's even possible to find other powerful way to use it too.

3 Sep 2014 Exo

Toshiyuki Sakai could really fit the idea of recycle the traps with the ID ability if the runner decide not to take it. You could make sure this way that you tax him until he take the brain damages from cerebral overwriter to make him easier to kill.

3 Sep 2014 Pazuzu

Hmm good point about the Interns Brislock. I'll have to drop them and find some influence for Jackson I think.