Messing around with a damage deck with minimal ice. I want to give the appearance early on that I care about where people run. Deck needs a ton of tuning.
I should add that Harmony Medtech is there as an additional push to run faster and more often.
Wow Toshiyuki Sakai! Haven't been able to figure out that card - how are you using it?
This deck is mostly meant to be a big ole mind game. It is wide open and filled with traps. 95% of this deck is probably related to the skill of the player. I only wish I was good enough to make it work that often! Basically, you have a choice when someone access Toshiyuki. Do I put down project junebug or do I put down an agenda? Will they access? Won't they? It's a strange deck to play.
Are you sure you want to delete this decklist?