Zaps

Willingdone 280

This is the decklist from my video overview here: https://www.youtube.com/watch?v=17Qx-ZlxIuE

4 comments
10 Oct 2014 jawohl

Interesting approach. I am playing myself Jerkteki type of deck, but it feels like it lacks economy. You will be clickin for creds pretty much every turn? I know its way easier with Gila scored though. I wonder also if you have already any stats - like W/L ratio and score / flatline. and yeah, very nice vid!

10 Oct 2014 Willingdone

Yeah, you click for credits all the time. It's the default action unless you can afford anything else.

I couldn't give you an accurate Win/Loss. Well over 50% I'd say since I've spent so much time with this idea and have felt pretty successful with it.

I win about 5 games with flatline to each scoring win, though I'm generally pretty close to winning by points in most of the flatline games. At lot of games get to a point where it becomes difficult to not flatline them with scoring.

11 Oct 2014 blackjazz

According to my experience with Jinteki this design is a bit flawed. (As jawohl mentioned - the problem is an economy).

This deck needs a lot of cash to be effective: around 20 to score agendas, around 10 for ICEs and another 10 for assets/upgrades. With only 3 economy cards it gives the runner around 10 turns to setup - that is huge.

Of course the biggest advantage of the deck is a suprise factor, that runner is actually not facing Cambridge PE. Once runner realizes that, he will exploit the fact by puting out breaker suite and will run once per turn possibly scoring 1 pointer each turn. He will just take his time (since there is no threat of ronin/cerebral).

I also think that this deck is very vulnerable to most popular runner decks nowadays: - Siphon will shut it down - IMHO Chronos Project is not a reliable way of dealing with parasite/deus X recursion

I agree that Hokusai Grid is a right answer to Keyhole and a lot of one-pointers + shocks is semi-countering Noise.

To conclude my long comment: In my opinion Jinteki PE is effective when it can force runner to make mistake. It forces runner to make sloppy runs by applying pressure. Without economy this deck will not create enough of it. The idea of scoring one pointer each turn is tempting - it would create a pressure, but you wont be able to sustain it for more than 3 turns (9 credits from single hedge fund). And without money this deck cannot be threatning since your best kill-mechanism (Snare/Neural) needs around 8 credits. I would definately search a deck-room for some economy.

11 Oct 2014 tzukimi

This deck would work extremely well with the Jinteki Chronos ID. Even more so then with PE. Shame we won't see if for a long while