The NEXT Foundry v2.2 - A primer

IronRaven88 159

v2.2 - (Scroll down for UPGRADES)

My take on The Foundry as a Red Coats style deck featuring the NEXT ice and Domestic Sleepers with lots of 3 point agendas.

Foundry concept notes:

1) This deck wants to draw cards and Blue Level Clearance and Green Level Clearance pull their weight.

2) One scored Domestic Sleepers is enough with this agenda set, and 2 scored doesn't help the corp, so agenda composition is all 3 pointers and 2 Domestic Sleepers.

3) Aside from expensive "one of's", core ice should be pairs or triplets.

4) Our identity increases agenda density in R&D because we remove extra ice therefore defending it is important. (We have built in Indexing protection - with either unrezzed ice on R&D or a Chimera).

5) Grail ice with this identity is effective because ice in hand are never dead cards. NEXT and Grail together with Mother Goddess will be very efficient and effective but is meta dependent.

6) This identity naturally protects HQ because it puts extra ice in hand.

7) Our identity wants to rez ice, which means the runner needs to run. If the runner tries to just focus one server they can potentially deplete money and then pressure other servers unhindered. Amazon Industrial Zone counters this, allowing the ability to proc on the runner AND corp's turn. It is also a nice economy option and can get an oppressive scoring remote established.

8) Punitive Counterstrike are the surprise factor with this build. If the runner spots it early, it forces them to waste time digging for a plascrete. Even with a plascrete two Punitive Counterstrikes put money pressure or card pressure on them depending on how the corp bids.

Economy: Since this is a Red Coats style deck, and is not HB:EtF, extra economy cards were added. Sometimes the game state demands the corp "turtle up" so aside from installing ice, the economy should be click efficient. Adonis Campaign does not require clicks to use and can be initially set up in a scoring server. Eve Campaign is usually put out in open remotes. Melange Mining Corp. usually forces the runner to deal with it, which means you will probably rez ice to defend it, which is good.

UPGRADES:

v2.2

Previous versions with NEXT and Grail ice are very weak to Katman/Parasite recursion/Sharpshooter recursion which is very popular nationwide and in our local meta. I have changed the ice structure, going up to 3 Ichi 1.0 and adding Heimdall 1.0 which makes Project Wotan a little more viable. Tyr's Hand may be a possible inclusion because of the one shot breakers Sharpshooter and Deus X Shaper players use to get by Ichis and Heimdalls. The extra Mother Goddess is useless so it is taken out. The sole Chimera addition is used exclusively on R&D against Indexing, which is very strong against this deck if it finds the agendas. This deck constantly has 5 or 6 cards in hand which makes IQ a potentially powerful inclusion. It is efficient for rez cost vs strength and a Tennin Institute deck in our meta has resounding success with IQ. Finally, Inazumas are very powerful with Ichi 1.0s floating around. An unbroken Inazuma into a Heimdall 1.0 is also very rude.

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