Jinteki TrapAdvance #1

arcwhite 1

Currently 2-0 vs. a criminal runner deck. Needs some work; the ice is a little thin, but the econ seems okay. Might kill Project Junebug in favour of another Shi.Kyu. Not sure about Ronin vs. Plan B, I think one needs to go to make room for the other.

I really want to combo something/Inazuma/Bullfrog to force someone to run against one of my traps... :D

7 comments
12 Oct 2014 Softman25

Surprised at Corporate War over something like Braintrust, seeing as you don't have all that much economy...but I can see it working really well if it does work.

12 Oct 2014 Pinkwarrior

@arcwhite problem with bullfrog is they can just jack out after their their you'd need something like whirlpool bullfrog to force access.

12 Oct 2014 arcwhite

@Softman25 Braintrust was definitely on my radar but I don't have that expansion yet (next payday!) I've tweaked this deck to include 2x Melange Mining Corp since I published this a few hours ago, and that makes a huge difference.

Thanks for the feedback! :)

12 Oct 2014 Softman25

@arcwhite Ohhhh yeah. :D

12 Oct 2014 arcwhite

@Pinkwarrior I'm thinking Chum + Inazuma + Bullfrog. If everything goes well, Chum raises Inazuma to Str 7, which until late game might be hard to break, then Inazuma makes Bullfrog unbreakable and prevents jack-out (and chum does 3 net damage to boot!)

Whirlpool is good too but strength 1 makes it a bit easy to break...

12 Oct 2014 Pinkwarrior

@arcwhite whirlpool is a st1 trap though so they need AI breaker or parasite to deal with it. Chum, Inazuma and bullfrog r all codegates mean break 1 break them all plus a sensible runner when faced with a chum they cant break will jack out.

12 Oct 2014 arcwhite

@pinkwarrior That's a really good point. I might try a few run-throughs using Whirlpool instead, thanks! :)