Packs |
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Downfall |
Uprising Booster Pack |
Uprising |
System Gateway |
Midnight Sun |
The Automata Initiative |
Rebellion Without Rehearsal |
Elevation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Homewreckers | 1 | 1 | 0 |
Inspiration for |
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None yet |
Include in your page (help) |
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It's been confirmed y'all: Mercury is good now.
This deck is based pretty heavily on Homewreckers, but with some additional econ slotted in, and Laser Pointer cut because "Laser Pointer is bad" —NotAgain, 2025. You should read the original decklist description because it is a great explanation of how to play Mercury in the year of our Lord 2025.
Some basic changes were made, cutting Verbal Plasticity and Telework (I should've also replaced the Rituals, with Nukas) and adding Mystic Maemi (does what telework does better than telework), more runs and more accesses, but the core of the deck is still the same. Just keep the corp poor, ignore all of their ice, look at all their cards, know everything they're going to do, and after enough pressure, you win the game.
This deck is shockingly consistent at winning games (as everyone I tested this deck on at OTG will tell you), and the current meta leaves corps with very few answers to this much central pressure. During the one loss at OTG, Mercury touched about 20 cards.
EDIT: I forgot to thank people. Thanks to:
My brain is so fried rn so please comment if I missed anyone, cos I deffo did.
2 comments |
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9 Jun 2025
cody1024d
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I love Mercury! They are my secret crush!
Any consideration to Eru as a bit of a finisher? Adding an extra avenue of R&D pressure is quite nice