Touch Cards. Win Games. (2–1 @ OTG)

evie 139

It's been confirmed y'all: Mercury is good now.

This deck is based pretty heavily on Homewreckers, but with some additional econ slotted in, and Laser Pointer cut because "Laser Pointer is bad" —NotAgain, 2025. You should read the original decklist description because it is a great explanation of how to play Mercury in the year of our Lord 2025.

Some basic changes were made, cutting Verbal Plasticity and Telework (I should've also replaced the Rituals, with Nukas) and adding Mystic Maemi (does what telework does better than telework), more runs and more accesses, but the core of the deck is still the same. Just keep the corp poor, ignore all of their ice, look at all their cards, know everything they're going to do, and after enough pressure, you win the game.

This deck is shockingly consistent at winning games (as everyone I tested this deck on at OTG will tell you), and the current meta leaves corps with very few answers to this much central pressure. During the one loss at OTG, Mercury touched about 20 cards.

EDIT: I forgot to thank people. Thanks to:

  • @NotAgain for suggestions on changes.
  • @Disk Elemental's dad for gifting me a fancy toolkit box to hold decks. I genuinely appreciate it a lot.
  • @Wenjong for letting me yap to you and stuff.
  • Honestly everyone else at OTG as well because all of y'all were great and I'm so happy to have gotten to see all of you. Literally all of you are welcome to bother me on discord about Netrunner opinions.

My brain is so fried rn so please comment if I missed anyone, cos I deffo did.

2 comments
9 Jun 2025 cody1024d

I love Mercury! They are my secret crush!

Any consideration to Eru as a bit of a finisher? Adding an extra avenue of R&D pressure is quite nice

9 Jun 2025 Wenjong

It was lovely meeting / playing ya ... passion deck rocks ♥️