Chip Loop - 3-0 Pittsburgh Megacities (4th)

AnOddRadish 266

Loup that I brought to Pittsburgh Megacities. Put this together a little bit before the tournament, it tested quite well online, did well on the day of as well. Wins against scoring/traps PT Untaian, BtL, and iceless Thule (same deck that I brought). Never got to play it in the cut as I got corp both times and runners had a 100% win rate at the top tables (both swiss and cut, SBT save us...)

Deck philosophy is like Whizzard; let your ID handle assets, build the deck to handle everything else. Econ is primarily the Keiko Paladin package, Loup triggers in asset matchups, and fermenter. Depending on the pace of the game and whether you want to goad the corp into purging you can decide whether to cook fermenter to 6, 8, or rarely 10. It largely comes down to how many barriers you'll need to break with Rising Tide (which is there to make sure you don't get shut out by semaks and logjams on the inside).

Install and charge twinning early while using Loup and Gourmand to pressure the board. Hardest part of each game is determining where you're going to use your chips. Derezzing 1-2 big ice over the game is backbreaking for poor corps right now, especially Weyland. Plan on using your Buffer Drive to recycle a Simulchip, Pinhole, or Finality depending on the matchup. You have enough gas to win basically all but the grindiest matchups, but you don't have more than that, so playing the deck is an exercise in rapidly drawing through your deck, converting the cards to quality runs with lots of multiaccess and cheap gourmand trashes/steals on remotes, and gauging how much longer you have before you tank goes empty.

If you want to go to 40 you can probably cut a Raindrops Cut Stone. That said, it's common to go through all of the available gas in your deck, ending with 0 cards in deck and 0-4 cards in hand.

Deck should theoretically struggle into red glacier, especially if they swap ice around with Mitra and other Jinteki tricks. However most of their econ is trashable and a lot of ice goes into protecting the remote so closing with big multiaccess should be very doable. This deck might be better than Reg Hosh in some metas, and I think we might be in that kind of meta given that green decks vulnerable to tranquilizer and very trashable Au Co decks, and multiaccess weak Nebula decks are the strongest things corps can put up right now. Honestly it feels like you can play anything runner side and do fine right now with solid fundamentals. Corps desperately needs wincons.

4 comments
16 Jun 2025 HootHoot

Awesome list! Two quick questions:

1) Which weyland ice did you find yourself derezzing most often? At first glance, it feels like derezzing logjam & envelopment is actually a long-term win for the corp.

2) Obligatory "thoughts on ashen?"

17 Jun 2025 AnOddRadish

For Weyland I find I derez Biawak, Pharos, Hammer, and occasionally logjam if I plan on being willing to trade a chip for an access on that server later. Biawak is the big target though, only so many agendas you can give up. Hammer is annoying for this deck for sure, you'll probably need to plan to use a chip or two making those runs happen.

Ashen is a crutch I think. If the meta slows down a bunch then this deck is likely bad anyway. At the current speed the deck has the gas it needs to finish most games and the inf is better spent there. Someone in my testing group had success with ashen though, cut a chip and maybe a raindrops for ashen and 2 rejigs. That would play largely the same but with more gas and more ability to adjust trojans while losing some mid-run flexibility and fermenter recursion.

18 Jun 2025 Ytang

Sweet list. How do you feel about going to 42 for Abaasy to deal with Flyswatters and Descents? They are notoriously difficult for Botulus and taxing for Audrey. It also gives an outlet to trash from hand if we haven't found Audrey or Bankhar.

19 Jun 2025 galehar

You could slot in an Odore if you expect Jinteki glacier. We have 3 virtuals here. Not likely though, so I'd put in a Hush instead, it's useful against so many ice this deck hates.