Bam! Headshot.

Jashay 716

Concept I'm working on.

I kind of like the idea of a milling deck, but I'm not 100% keen on Keyhole and DLR for milling R&D. DLR can be inherently self-defeating, and due to the prevalence of R&D digs, everyone tends to ice it to hell and back, slowing Keyhole.

Hemorrhage, on the other hand, does not actually require a run on HQ, but it is slower; it needs two runs and a click to trash a card, as opposed to a click for DLR and a run for Keyhole.

However, they can also work in tandem. Two runs, two clicks is two trashed cards with two Hemorrhages, for example. Doppelganger, in an ideal world, lets you double-run for a single click.

Demolition run is in there to trash whole hands in conjunction with Nerve Agent, or a massive miller in conjunction with Medium.

In theory, it should use Reina's ability, plus Rook, to give me time to set up. If they Ice up HQ to stop me, I can run wherever I like and get money through ST and chip away using Hemorrhage. I haven't tested this yet, so I'll keep y'all posted.

1 comments
28 May 2014 Jashay

Blech. That was horrible to play with. Too many bells and whistles to get rolling, Crypsis is a terrible idea if you want to make multiple runs, the Caissas are a bit too click intensive if you want to run multiple servers in one turn, money was an issue with multiple runs... Security testing is cool, but shame about the three influence.

Time for an overhaul!