Informed Damage

tantale 92

Game plan: * Install gear check ice (all the ice here) * Install Corporate Troubleshooter * Play MCA Informant * Scorch or Boom the runner.

Everything is made for this plan. You have 3 Corporate Troubleshooter to make sure they are here. You have 3 Zealous Judge to add a second tag and make it harder to remove the existing one.

You have 16 pieces of ICE with max cost 4 (and an agenda for Archer).

You have 2 BOOM!, 2 Scorched Earth, and 2 Consulting Visit to find them. You have 3 Jackson Howard to get them back.

You have 3 MCA Informant and 2 Consulting Visit to land the initial tag.

You have 3 Beanstalk Royalties, 3 Hedge Fund, 1 Hostile Takeover, 2 Oaktown Renovation to gain money.

You have 3 Project Atlas to get your pieces faster. There is a rational for using another id: Gagarin Deep Space: Expanding the Horizon to make trash more expensive (meh), Weyland Consortium: Building a Better World to gain more money (but you don't gain/need a lot), Argus Security: Protection Guaranteed to slow fast stealing runner, GRNDL: Power Unleashed for more rush.

The 3 Global Food Initiative are possibly a waste of influence. It's here to reduce the chance of the runner being lucky.

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