The Unknown Known

Space Cowboy 284

I suppose it is a trap/score out deck, using cheap ice to trash and redirect the runner into the Unknown Known (revealed traps and agendas via Celebrity Gift. Secondary win condition is a trap or Psychic Field into Neural EMP.

I have many questions about this concept:

-49 or 54 cards? Should I add more traps and econ and ice? I could add Museum of History.

-Does it have enough econ? Does it need econ? Subliminal Messaging, but the runner will run a lot, I think/hope.

-Ice choice? Harvester doesn't really fit the theme, but it is cheap. Veritas?

-Too many trap type things? Cut Toshiyuki Sakai? Or add more?

Anyway, I wanted to add to the collective conscience with more AG decks. I'll probably sleeve this one up and try it out once or twice. But I'd love your thoughts on it, especially from those of you who are good at shell game, trap type decks.

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