Blow your Brain out

zzzthemaskzzz 64

You wouldnt intend to kill the runner. But you would slowly dismantle him, times go by and runner will feel that he has fewer option for each turn following.

If the runner run too aggressive early, the ice and the ambush can cause some fairly damage, 1 brain damage seems small, but combined them all is disgusting. If they seat back, the cheap ice would help you rush out those Self-destruct chip, and when hand-size go down to three, stealing a NAPD will cause a dead followed from 2 punitive. And with a hand size of 2 or 1, running around and hit a snare will KO the runner, but sit back and chill is hard, cuz you cant draw too much or you just dumping everything. I go 5-1 with this and find it quite reliable, hope to see some improvement.

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