Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
The goal of this deck is to hang a noose from the white tree, then let the runner put their own neck in it, and finally, pull the lever for a short drop and a quick stop. Scoring agendas to win is your absolute last resort, and should only really be done to entice the runner to actually run—with the one exception of your first Labyrinthine Servers. So, how does this work?
Your objective is to set up the trap, and then spring it only when you know it can flatline the runner. To set up the trap, pick a central server, probably R&D, and start setting up shop. You must have at least Cell Portal in play, and you must have a way to prevent them from jacking out for the course of the run, either via Labyrinthine Servers or Whirlpool. Additionally, you'll need a Minelayer in front of the CP to make things practical. Finally, strongly recommended to make things much easier, is (ideally) two Errand Boys, with preferably at least one in play, the other can be in your hand. Alternatively if you have Akitaro Watanabe, 1 EB on the server is probably enough. RSVP is also extremely helpful if they can't or don't break it, unless you have massively more credits than your opponent or you're sure they can't break CP and enough of the other subroutines you need to resolve.
Before you spring the trap, you might have to tank for a bit to make sure it's really going to work, because you're probably only going to get one shot at it. But, the theory goes like this:
Weaknesses:
So yes, I don't expect this to ever work reliably or even infrequently. But when it does work, it will be amazing.
P.S. - Deck was built using only 1 Core Set as I hate decks that require more.
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