Social Engineering Kit

mabool 19

This is a build inspired by the Professor, but with (much) less influence. (I actually wish I has a little more of it...)

Decoders are Yog.0, Cyber-Cypher and Torch. Yog.0 saves a lot of money in the long run, especially on Dinosaurus. Cyber-Cyphers allow Kit to face-check into anything dangerous with about 6+ credits and a Self-Modifying Code. I try to only play Torch as a Test Run+Scavenge combo.

For deeper dangerous ICE, there's Sharpshooter and Deus X. With those, I don't need Faeries. My only killer is Femme Fatale.

My only fracter is Corroder. It's cheap, it's the best fracter.

Medium is there to threaten R&D.

Scavenge can be used to change Femme Fatale and Cyber-Cypher target. It can be used to place an icebreaker on Dinosaurus. It can also save Torch or Femme Fatale after a Test Run.

The controversial include is probably Grifter. I find that it complements Kit's philosophy or run early, run often very well, and it works well with John Masanori and Dirty Laundry. It's a one card Underworld Contact+Link+Link.

I would like to find room for Nerve Agent to threaten HQ early and to later scavenge it into a Medium. I would like to find room for Same Old Thing to protect my single Levy AR Lab Access and to more easily Test Run+Scavenge.

Any idea what I should cut?

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