Trick Bomb

Diogene 4240

Based from a mix of my own Trick Advance deck and superb champion deck from Limes (https://netrunnerdb.com/en/decklist/61079/azmari-but-it-s-actually-sync-4-2-at-american-continentals).

The big changes are 4 folds. 1) News Team does double duty. It can give 2 tags (boom ready) or minus 1 agenda point. Paired with Project Beale, the later mean the Runner must get 4 agendas instead of 3 to win the game. 2) SYNC Rerouting add protection for cheap. Taking the tag, with Sync, is as expansive as paying for the run (3 cred + 1 click = 4 creds). 3) 3 Booms mean no need for protection (Preemptive Action) or tutoring (Consulting Visit). 4) Project Beale let you advance and is more efficient than using Echo Chamber.

The rest is minor ices changes (Tollbooth instead of Thoth).

The banes of this deck should be : Paparazzi (who play this anymore?), Misdirection (no more tag punishment, in exchange of a minor slow down). Hunting Ground, which nullify the pain from Tollbooth and Data Raven.

1 comments
7 Aug 2020 Diogene

-1 Casting Call, -1 HHN, +2 Tollbooth. The lack of ices meant that some game the hand was flooded for multiple turns without being able to put any protections.