Howling at the Moon (5-1 @ Madison, WI Regionals 2015)

mikerebby 131

Another Update: The deck went 5-0 today at the GLC event in Milwaukee. Wins against RP, HB EtF, Blue Sun EBC/IT Department, NEH Psycho/Beale, and Blue Sun Off the Grid/Mushin

Currently sitting at 14-2 in competitive tournaments.

Update: This version recently went 4-1 at the GLC in Bloomington, IN on June 13th. Wins against EBC Blue Sun w/ IT Department, two HB EtF and a Jinteki PE. The single loss a tight (5-7) game against NEH.

Finished 22 of 71 with Valencia going 5-1 on the day (my Corp-fu was not strong) losing only to Aaron Andries' Blue Sun EBC in the final round of swiss. This is a slightly modified list as I made a few changes following the tournament (swapped Special Order for Clone Chip and two Investigative Journalism for two D4v1d).

Here are the matchups and results:
Round 1 win over HB: EtF Glacier
Round 2 win over Near-Earth Hub Fastrobiotics
Round 3 win over HB: EtF FA/NEXT
Round 4 win over HB: EtF Mandatory Upgrades Rush
Round 5 win over Near-Earth Hub Space Ice/Trick of Light
Round 6 loss to Blue Sun Bootcamp

The goal was to have a deck that would give me all the tools to play fundamentally sound Netrunner in all phases of the game. Early game pressure, efficient running, a strong economy, consistent card draw and tools to disrupt the corporation's line of play were all on the list. This deck tries very hard (and more-or-less succeeds) at hitting on every point.

The Early Game Pressure: Early runs, Blackmails and Parasites seem to do the trick. Face-check central ice with caution and leave iced remotes alone unless you have a very good reason to run them without a Blackmail. If you get an early Parasite, use it. Keep the Corp in situations where they need to react or play around you. Use your BP to kill assets without limiting your ability to setup.

The Economy: The economy is pretty straight forward. I wanted a nice mix of burst and staying-power. As you get into the mid/late-game runs will become more and more efficient so you won't need to lean on your econ cards nearly as much.

The Running: The Bad Publicity provides incredible value over the course of the game so run early and often. The Anarch breaker suite w/ NRE and Datasuckers will nullify a large percentage of the Corp's ice. Desperado does what Desperado does and rewards you for being a BAMF and running everywhere. Most games I'd wait to install NRE until I could get my hand down to an I've Had Worse and a dead card to get the free draws from the meat damage. One Medium is your only multi-access and it's all you'll need.

The Draw: Wyldside and Adjusted Chronotype is so unbelievably bonkers good. Drop the Wyldside as early as possible and draw into the AC. Don't worry about not having that fourth click for a while if it comes down to it. This is the best draw engine in the game once it's firing on all cylinders and even if you just have Wyldside it's pretty damn solid. Also, NRE -> I've Had Worse.

Once your draw is setup and you've got some econ rolling, make careful and consistent runs until you get all of your pieces in place while challenging remotes with Blackmail. Your ability to win is not contingent on getting everything out on the table, so make the choices you need to. That being said, this deck has been remarkably consistent in allowing me to get all those pieces out by mid-game.

Your board will ideally be made up of Desperado with your full breaker suite and Djinn. Leave one MU open for a Parasite and use Djinn to host Suckers, Medium and D4v1d. If you're still holding Blackmails by mid-game and you're ready to Medium dig, don't feel bad using them on R&D to get a couple easy Medium/Datasucker charges. With NRE and a steady central server assault to keep your Suckers fed, the Corp will be hard-pressed to stop you.

1 comments
1 Jun 2015 turkishvancat

This looks really solid! I've been wanting to run a deck like this out of Quetzal, but with Morningstar for its ultra-efficiency, but I think I'll have to give this a whirl!