Runny Nose v1.1

kyledoesntknow 123

The effects of Gorman Drip on how a corp evaluates their turn can't be overstated. With 2-3 Gormans on the field, the corp will go to desperate lengths to keep you from accruing those counters. Generally, this deck doesn't need any money from Gorman. It can act as a nice Stimhack-like boost for matchpoint runs, but the real value comes from keeping pressure on the corp in between your running windows. Forcing the corp to waste a turn wiping virus counters as Gabe is magical.

Apart from Gorman, this is plain ol' Gabe. An early Djinn is nice to give a home to your diggin' viruses and Sneakdoor, but I've never felt dependent on it. Crash Space is the new Plascrete, with the recent introduction of Taurus into the game.

Déjà Vu is a fun way to spring critical events in the graveyard on the corp. In my experience, corps tend to watch for Same Old Thing, and plan their turn around that extra click. That extra click has won several games! Also, obviously, valuable to keep the Gorman pressure going.

This deck is a mountain of fun to pilot, and I've had tremendous success with it! (most of my losses come from corp-turn meat damage explosions, because I'm bad at netrunner)

Gorman is Love. Gorman is Life.

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