Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fourth Rotation |
My own take on the Weyland: Built to Last identity
The Built to Last identity is extremely powerful -- getting 2 credits in exchange for taking a standard action, that you will be able to do on many turns, is comparable to the old Haas-Bioroid: Engineering the Future identity (+1 credit for install)
To maximize the benefit, you want to play a lot of:
Many of the advanceable ice don't actually get better with just one advancement, and need 3 advancements before they get a boost, but getting paid to make the first advancement makes it easier to get to 3, and build a pretty nasty glacier.
A key card here is wall-to-wall. Note that when you advance a card for the first time using wall-to-wall, you don't trigger the identity and you don't get the 2 gp. Wall-to-wall gives you a steady trickle of gp, cards to play (and then advance for money), and tokens to boost your ices to the third level.
I have found that between wall-to-wall, 3x hedge fund and govt subsidy, and the ID money, (as well as the Send-A-Message agenda), you can build up plenty of money to fund your glacier. (4 for 5 on jinteki.net at time of writing).
In terms of ice placement, a key card is Ahket. You will almost always want to put Ahket on R&D if possible and get it to 3 advancements quickly. In startup, many runners cannot break triple-advanced Ahket cost effectively, and you will get those sweet gp and advancement tokens when they do. If they are burning powerful card combos like Chisel + Devil Charm, or playing their Botulus on your Ahket, that is putting you ahead, because this is really not your scariest ice. In my games, the runners have been more likely to use those to get rid of Colossus.
Also, don't underestimate ice wall. Ice wall is great to play early in pretty much any position, because you will make money for advancing it once, more than the rez cost even. Later you can put a few wall-to-wall tokens on it. If the runner is an anarch on cleaver, then later on they will likely have to burn leech tokens to get past it.
I prefer to stack the biggest ice (pharos, archer) on the scoring remote (which will also be where wall-to-wall lives). You will also want at least one magnet in there, to counterplay if they put a botulus on your Pharos.
I also play 1x Afshar and 1x Winchester. I would only play these on HQ, in this case, they are both pretty taxing. You should have plenty of ice to put on the other servers. The main selling point for Winchester is that it has pretty good cost for a 4 str 3 subroutines ice, but also, the runner really wants to break all 3 subs, and they can't do that with Boomerang or just-installed Botulus.
Finally, there's the question of what cards to import. Here's what I've picked:
You have a few mechanisms to help you find the cards you need:
Notable cards that aren't played:
There is probably another version of this deck, where you go all in on Clearinghouse as a win condition. In this case you would
But that would be a pretty different deck.
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