This card is not trashed until another current is played or an agenda is stolen.
When you score an agenda, add "Clones are not People" to your score area as an agenda worth 1 agenda point.
This card is not trashed until another current is played or an agenda is scored.
When you steal an agenda, add "Freedom Through Equality" to your score area as an agenda worth 1 agenda point.
Whenever you breach R&D, if you are allowed to access 2 or more cards in R&D during this breach, you may access 1 additional card.
[click]: Shuffle 15 Minutes into R&D. The Corp can trigger this ability while 15 Minutes is in the Runner's score area.
Limit 1 per deck.
As an additional cost to play 24/7 News Cycle, forfeit an agenda.
Resolve the "when scored" ability on an agenda in your score area.
The first time the Corp installs a card each turn, you may expose that card unless the Corp pays 1[credit].
Limit 2 remote servers.
The first time each turn you install a card in the root of or protecting a remote server, you may install 1 card from HQ in the root of or protecting another remote server, ignoring all costs. You cannot score the second card this turn.
Threat 3 → When you rez this ice during a run against this server, you may install 1 non-agenda card from HQ or Archives in the root of or protecting another server. (This ability is active if any player has 3 or more agenda points.)
[subroutine] End the run.
When you score this agenda, you may trash 1 installed resource.
Limit 1 per deck.
When you score Accelerated Beta Test, you may look at the top 3 cards of R&D. If any of those cards are ice, you may install and rez them, ignoring all costs. Trash the rest of the cards you looked at.
Look at the top 3 cards of R&D. If any of those cards are operations, you may play them (paying their play cost), ignoring any additional costs. Trash the rest of the unplayed cards you looked at.
+1[link]
The Runner is considered to have 1 additional tag (even if they have 0) during encounters with the outermost piece of ice protecting any server.
Play only if the Runner stole or trashed a Corp card during their last turn.
After you resolve this operation, your action phase ends.
You may install 1 card from HQ. The Runner gets −1 allotted [click] for their next turn.
Threat 3 → You may pay 2[credit]. If you do, the Runner gets −1 allotted [click] for their next turn. (This ability is active if any player has 3 or more agenda points.)
You start the game with 3 different directive cards installed (these cards are not considered part of your deck).
This program gets +1 strength for each unused MU.
Interface → 2[credit]: Break 1 sentry or barrier subroutine.
The first time each turn you lose [click] except by paying the trigger cost of a paid ability, gain [click].
Install only on an icebreaker.
Host icebreaker gains AI and "Interface → Lose [click]: Break 1 subroutine."
Whenever the Runner makes a successful run on this server, play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, the Runner cannot access cards other than this upgrade for the remainder of that run. If the bids match, the Runner cannot access this upgrade for the remainder of that run.
When your turn ends, you may move this upgrade to the root of another server.