Run R&D. If successful, instead of breaching R&D, choose an install cost greater than 0[credit]. The Corp sets aside the top X cards of R&D faceup, where X is equal to the number of your installed cards with that printed install cost, up to 6. Access 1 of the set-aside cards. The Corp shuffles the set-aside cards into R&D.
As an additional cost to play this event, trash 1 installed program.
Gain 4[credit] and draw 2 cards.
+2[memory unit]
You get +1 maximum hand size.
When your turn ends, if you and the Corp have the same number of credits, you may gain 2[credit].
Limit 1 console per player.
When you install this program, it gets +3 strength for the remainder of the turn.
Interface → 1[credit]: Break 1 barrier subroutine.
2[credit]: +2 strength.
When you install this program, place 2 virus counters on it.
Hosted virus counter: Choose an ice subtype. The ice you are encountering gains that subtype for the remainder of this encounter. Use this ability only once per turn.
When your turn begins, gain 1[credit].
Use each ability on this resource only once per turn.
[click]: Gain 2[credit].
[click]: Install 1 program or piece of hardware from your grip, paying 1[credit] less.
While you are resolving this event, each playerʼs identity loses all abilities.
Run any server. When that run ends, you may shuffle this event into your stack.
As an additional cost to play this event, add 1 installed program or piece of hardware to your grip.
Install 1 program or piece of hardware from your grip, paying X[credit] less. X is equal to the printed install cost of the card you added to your grip.
Whenever you make a successful run, you may trash this resource to choose a card name. The next time this run you access an agenda with the chosen name, steal it, ignoring all costs. (You are no longer accessing it.)
If the first, second, and third actions you take on your turn are each different from one another, when the third action completes, you may gain 1[credit] or take another different action, paying [click] less.
When you score this agenda, look at the top 5 cards of R&D. You may install and rez 1 of those cards, ignoring all costs.
[click]: Draw 2 cards. Use this ability only once per turn.
When the Runner trashes this asset, you may draw 2 cards.
[click]: Gain 2[credit]. Use this ability only once per turn.
When the Runner trashes this asset, you may gain 2[credit].
This ice gets −1 strength for each installed icebreaker.
[subroutine] Trash 1 installed program that is not a decoder, fracter, or killer.
[subroutine] End the run.
Gain 2[credit] or draw 2 cards. Repeat this process for each remote server that has a card in its root and is protected by ice.
Resolve 2 of the following in any order:
[click]: Place 1 power counter on this upgrade.
As an additional cost to run this server, the Runner must spend [click] and 1[credit] for each hosted power counter.
When your turn begins, remove all hosted power counters.
The first time each turn you reveal a card, gain 1[credit].
[click]: Reveal 1 card from the grip at random or the top card of the stack.
When you score this agenda, place 1 agenda counter on it for each hosted advancement counter past 3.
Hosted agenda counter: Swap 1 card from HQ with 1 card in the root of or protecting the attacked server. The Runner may jack out. Use this ability only during a run.