Draw 4 cards. If you have any [click] remaining, lose [click].
+1[memory unit]
The first program you install each turn costs 1[credit] less to install.
+1[memory unit]
Whenever an agenda is scored or stolen, gain 1[credit]. Then, you may install 1 card from your grip.
Limit 1 console per player.
Whenever a successful run on R&D ends, you may place 1 virus counter on this program.
[click]: Run R&D. If successful, access X additional cards when you breach R&D. X is equal to the number of hosted virus counters.
This program gets +1 strength for each installed icebreaker (including this one).
Interface → 1[credit]: Break 1 sentry subroutine.
3[credit]: +2 strength.
Interface → 1[credit]: Break 1 code gate subroutine.
1[credit]: +X strength. X is equal to the number of installed icebreakers (including this one).
When you install this resource, load 9[credit] onto it. When it is empty, trash it.
[click]: Take 3[credit] from this resource. Use this ability only once per turn.
Run HQ or R&D. If successful, draw 1 card and when you breach the attacked server, access 1 additional card.
Place 5[credit] on this event, then run any server. You can spend hosted credits during that run.
Gain 9[credit].
+1[memory unit]
You get +1 maximum hand size.
Interface → 1[credit]: Break 1 subroutine. When this run ends, trash this program.
1[credit]: +1 strength.
[click]: Place 3[credit] on this resource.
When your turn begins, take 1[credit] from this resource.
The first time each turn you take the basic action to draw 1 card, instead draw 2 cards.
You get +1 maximum hand size.
Whenever you score an agenda, you may add 1 card from Archives to HQ.
When you score this agenda, gain [click][click][click]. You cannot score agendas for the remainder of the turn.
Limit 1 per deck.
When you rez this asset, load 9[credit] onto it. When it is empty, trash it and draw 1 card.
When your turn begins, take 3[credit] from this asset.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Trash 1 installed Runner card.
[subroutine] You may install 1 card from HQ or Archives.
[subroutine] The Runner cannot steal or trash Corp cards for the remainder of this run.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] You may install 1 piece of ice from HQ or Archives directly inward from this ice, ignoring all costs.
[subroutine] End the run.
[subroutine] End the run.
Place 2 advancement counters on 1 installed card that you did not install this turn.