You can advance this asset.
When your turn begins, you may trash this asset to do 1 meat damage for each hosted advancement counter.
[subroutine] Trash 1 installed program or end the run.
You can advance this ice. It gets +5 strength while there are 3 or more hosted advancement counters.
[subroutine] Give the Runner 1 tag.
[subroutine] End the run.
[subroutine] End the run.
Gain 15[credit].
Play only if the Runner is tagged.
Trash 1 installed program or piece of hardware.
Whenever you score an agenda from the root of this server, you may search R&D for 1 non-agenda card and reveal it. (Shuffle R&D after searching it.) Add that card to HQ.
When you score this agenda, gain 7[credit].
When you score this agenda, if the Runner is tagged, do 4 meat damage; otherwise, give the Runner 1 tag.
When this agenda is scored or stolen, you may rez 1 installed piece of ice, ignoring all costs.
When you score this agenda, you may draw 2 cards.
You get +2 maximum hand size.
When you rez this asset, load 15[credit] onto it. When it is empty, trash it.
[click]: Take 3[credit] from this asset.
While this ice is protecting a remote server, it gets +2 strength.
[subroutine] End the run.
[subroutine] Do 1 net damage.
[subroutine] Gain 1[credit].
[subroutine] The Runner loses 3[credit].
[subroutine] If the Runner has 6[credit] or less, end the run.
Gain 9[credit].
Starter game only.
Starter game only.