When you install this program, place 2 virus counters on it.
Whenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap 1 piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.
Interface → 0[credit]: Break 1 code gate subroutine. Use this ability only if this program was installed this turn.
Interface → 2[credit]: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
1[recurring credit]
You can spend hosted credits to use hardware and programs.
Interface → 1[credit]: Break 1 barrier subroutine. Use this ability only if this program was installed this turn.
Interface → 1[credit]: Break 1 code gate subroutine.
1[credit]: +3 strength. Use this ability only by spending a credit from a stealth card.
2[credit], [trash]: Search your stack for 1 program. Install it. (Shuffle your stack after searching it.)
+1[link]
Whenever you install a non-AI icebreaker, that icebreaker gets +2 strength for the remainder of the turn.
[click]: Host 1 program or piece of hardware from your grip faceup on this resource.
1[credit]: Install 1 hosted card. The first card you install this way during each of your turns costs 1[credit] less to install for each unique ({unique}) connection resource you have installed.
The first time each turn 1 or more cards are trashed from your grip or stack, you may add 1 of those cards to the bottom of your stack.
Remove this hardware from the game: Add 1 card from your heap to the top of your stack.
When you install this resource, load 8[credit] onto it. When it is empty, trash it.
When your turn begins, take 2[credit] from this resource.
The first time each turn you make a successful run, draw 1 card. If your identity is digital or you have at least 2[link], also gain 1[credit].
When you score this agenda, if there is another copy of Megaprix Qualifier in either playerʼs score area, place 1 agenda counter on this agenda.
While this agenda has a hosted agenda counter, it is worth 1 more agenda point.
[interrupt] → When this agenda would be added to the Runnerʼs score area from anywhere except Archives, instead it is added to their score area with 4 hosted agenda counters.
While this agenda is in the Runnerʼs score area with 1 or more hosted agenda counters, it is worth 0 agenda points and gains “When the Runnerʼs turn begins, remove 1 hosted agenda counter.“
[click], [trash]: Gain [click][click].
You can advance this asset.
When the Runner accesses this asset while it is installed, you may pay 3[credit] to do X core damage. X is equal to the number of hosted advancement counters.
[click]: Install 1 card from HQ, ignoring all costs. Use this ability only once per turn.
When the Runner trashes this asset, you may install 1 card from HQ, ignoring all costs. You cannot install that card in the root of this server.
[subroutine] You may add 1 card from Archives to HQ.
[subroutine] You may install 1 card from Archives or HQ, ignoring all costs.
Lose [click]: Break 1 subroutine on this ice. The Corp gets +1 allotted [click] for their next turn. Only the Runner can use this ability.
[subroutine] Do 2 core damage.
[subroutine] Trash 1 installed Runner card. Gain 3[credit].
[subroutine] End the run.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Each piece of ice gets +2 strength.
The Runner cannot use non-icebreaker cards to break subroutines.
Play only if the Runner made a successful run during their last turn.
Trace[7]. If successful, remove 1 installed chip or virtual card from the game.
Remote server only.
The first time each turn you install a card in the root of this server, gain 2[credit] or draw 1 card.
Limit 1 region per server.