Resource: Connection
Install: 2 • Influence: 3
The first time each run you encounter a piece of ice, place 1 power counter on this resource.
trash: Derez the ice you are encountering if its strength is equal to or less than the number of hosted power counters. Take 1 tag.
"Psh, let them gossip. The cat knows whose meat it has eaten." -"Baklan" Bochkin
Janet Bruesselbach
Downfall 17 • Criminal
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
The first time the Corp installs a card each turn, you may expose that card unless the Corp pays 1credit.
"Is there anything better than free money?"
Antonio De Luca
The Devil and the Dragon 63 • Criminal
Resource: Connection
Install: 2 • Influence: 2
Whenever an agenda is scored or stolen, place 2 power counters on Aaron Marrón.
Hosted power counter: Remove 1 tag and draw 1 card.
"You want to do business in Los Pistoleros turf, then you gotta deal with me."
Aurore Folny
Quorum 106 • Criminal
Program: Icebreaker - Decoder
Install: 4 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1credit: Break 1 code gate subroutine.
2credit: +2 strength.
trash: Bypass the code gate you are encountering.
Slippier than a buttered escargot.
Zoe Cohen
System Update 2021 21 • Criminal
Event: Run - Sabotage
Cost: 0 • Influence: 4
Run HQ. If successful, instead of breaching HQ, you may force the Corp to lose up to 5credit, then you gain 2credit for each credit lost and take 2 tags.
Outland Entertainment LLC
Core Set 18 • Criminal
Resource
Install: 1 • Influence: 2
When the Corp turn begins, take 1 tag if you have no tags.
When your turn begins, give the Corp 1 bad publicity if he or she has no bad publicity.
"They call me a terrorist to scare people. If they want to find terrorists, maybe they should start by looking in the mirror." -Reina Roja
Adam Schumpert
True Colors 62 • Anarch
Resource: Genetics
Install: 3 • Influence: 2
The first time each turn you lose click except by paying the trigger cost of a paid ability, gain click.
Turns a night owl into an early bird!
Crystal Ben
The Valley 3 • Anarch
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Strength: 2 • Influence: 3
Whenever you encounter a sentry, you may pay 2credit to bypass it. Use this ability only once per turn and only by spending credits from stealth cards.
Interface → 1credit: Break up to 2 sentry subroutines.
1credit: +2 strength. Use this ability only by spending a credit from a stealth card.
Kevin Tame
Uprising 79 • Criminal
Program: Icebreaker - AI - Deva
Install: 5 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1credit: Break 1 subroutine on a piece of ice that has a rez cost of 5 or greater.
1credit: +1 strength.
2credit: Swap this program with a deva program from your grip.
The Destroyer.
Liiga Smilshkalne
Fear the Masses 97 • Anarch
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 1credit: Break 1 sentry subroutine.
2credit: +3 strength.
This program cannot interface with ice protecting a remote server.
Appearances are easy to change in cyberspace, but a high-quality render is not easy to mimic.
Ed Mattinian
Honor and Profit 41 • Criminal
Identity: Cyborg
Link: 0 • Deck: 50 • Influence: 15
The first time you make a successful run on Archives each turn, the Corp must trash 1 card from HQ.
Jarogniew's agent provocateur.
Matt Zeilinger
Blood and Water 61 • Anarch
Event: Run
Cost: 2 • Influence: 3
Run any server. When that run ends, if it was unsuccessful, you may run that server again, ignoring any additional costs to run. During the second run, when you encounter the last ice you encountered in the first run, bypass it.
"Everyone told me she was reliable in a pinch."
-Az McCaffrey
Olie Boldador
Downfall 11 • Criminal
Program: Icebreaker - Decoder
Install: 7 • Memory: 1 • Strength: 3 • Influence: 4
Interface → 2credit: Break up to 3 code gate subroutines.
2credit: +3 strength.
The first time each turn this program fully breaks a piece of ice, the Corp loses 1credit.
Her gallop, thunder; her blade, lightning.
Ethan Patrick Harris
Kampala Ascendent 104 • Criminal
Event
Cost: 1 • Influence: 3
Gain clickclickclick and suffer 1 brain damage (cannot be prevented).
"The human brain only uses like a quarter of its capacity anyway, right?" -MaxX
Wylie Beckert
Order and Chaos 31 • Anarch
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
You draw a starting hand of 9 cards.
"I run with the best."
Matt Zeilinger
Humanity's Shadow 83 • Criminal
Hardware
Install: 3 • Influence: 2
interrupt → Whenever you would access a card in Archives, you may instead remove it from the game. Use this ability only once each time you breach Archives.
A black box that makes data disappear forever.
Maciej Rebisz
Order and Chaos 44 • Anarch
Identity: G-mod
Link: 1 • Deck: 45 • Influence: 15
Whenever you use a trash ability, draw 1 card.
"Everything has a price."
Matt Zeilinger
The Underway 63 • Criminal
Program
Install: 1 • Memory: 1 • Influence: 2
Gain 1credit whenever you jack out.
The datastream slipped away, and it felt like being born for a second time, if only you could remember the first. A rush of air fills the lungs to bursting, and you gasp it out, coughing and choking as the dim lights of the room shine with the brilliance of a thousand suns.
Crystal Ben
The Source 119 • Criminal
Hardware
Install: 3 • Influence: 3
The first time you install a program from your grip during your turn, gain click.
Trash Autoscripter if you make an unsuccessful run.
It practically runs itself, unless you're in a pinch.
Lucas Durham
Up and Over 76 • Criminal
Identity: Cyborg
Link: 1 • Deck: 45 • Influence: 15
The first job resource, connection resource, or piece of hardware you install each turn costs 1credit less to install.
"You're not listening."
Luminita Pham
Downfall 10 • Criminal
Program: Icebreaker - AI
Install: 5 • Memory: 1 • Influence: 2
You may host any number of non-AI icebreaker programs on this program.
This program gains the paid abilities of all hosted icebreaker programs.
"She was riding in a great iron mortar and driving it with the pestle, and as she came she swept away her trail behind her with a kitchen broom." -Vasilissa the Beautiful
Shawn Ye Zhongyi
Martial Law 88 • Neutral
Resource: Job
Install: 1 • Influence: 2
When you install this resource, load 8credit on it. When it is empty, trash it.
Whenever you make a successful run on a remote server, instead of breaching that server, you may take any number of credits from this resource.
Kate Laird
System Core 2019 38 • Criminal
Program
Install: 1 • Memory: 1 • Influence: 2
Whenever you make a successful run, you may place 1credit from the bank on Bankroll.
trash: Take all credits from Bankroll.
"With the rise of crypto, banking has become much more complicated. Financial crime has not only kept pace, but exploded exponentially."
-After the Flash: A History of the War-That-Wasn't
Andreas Zafiratos
Reign and Reverie 11 • Criminal
Program: Icebreaker - Fracter
Install: 4 • Memory: 1 • Strength: 2 • Influence: 3
Whenever you encounter a barrier, for the remainder of that encounter this program gets +1 strength for each subroutine on that barrier.
Interface → 2credit: Break up to 2 barrier subroutines.
Andreas Zafiratos
Earth's Scion 41 • Anarch
Resource: Connection
Install: 3 • Influence: 4
The first time you make a successful run on HQ each turn, force the Corp to trash the top card of R&D.
"They don't want to listen, so we'll just have to crank up the volume."
Kate Laird
Fear the Masses 98 • Anarch
Program: Caïssa
Install: 0 • Memory: 1 • Influence: 2
click: Host Bishop on a piece of ice not hosting a Caïssa. If already hosted, Bishop can be hosted only on ice protecting a central server if Bishop is on ice protecting a remote server, or on ice protecting a remote server if Bishop is on ice protecting a central server.
Host ice has -2 strength.
Adam S. Doyle
Second Thoughts 21 • Anarch
Program: Icebreaker - Decoder
Install: 3 • Memory: 1 • Strength: 2 • Influence: 2
Whenever you encounter a code gate, you may install this program from your heap.
3credit: +2 strength. Then, if this program can interface with the code gate you are encountering, break up to 2 subroutines.
"In extremity, your conscience may make you terrible." -Omar Keung, the Flashpoint
Adam S. Doyle
Escalation 42 • Anarch
Program: Icebreaker - Fracter
Install: 4 • Memory: 1 • Strength: 3 • Influence: 3
Interface → 1credit: Break 1 barrier subroutine. If you spent a credit from a stealth card to use this ability, instead break up to 3 barrier subroutines.
2credit: +1 strength. If you spent at least 1 credit from a stealth card to use this ability, instead +2 strength.
Bad luck for any sysop blind enough to cross its path.
Seage
First Contact 53 • Anarch
Hardware: Console
Install: 11 • Influence: 2
+2memory unit
Whenever you expose a card, the Corp must rez it by paying its rez cost, if able.
Limit 1 console per player.
The power of the focused mind is a power beyond comprehension.
Smirtouille
Fear and Loathing 85 • Criminal
Event
Cost: 0 • Influence: 2
Look at the top 2 cards of your stack. You may add 1 of those cards to the bottom of your stack. Draw 2 cards.
Blue flames burn the hottest!
Patrick Burk
Downfall 12 • Criminal
Hardware
Install: 2 • Influence: 2
When you install this hardware, choose an installed piece of ice. Use this hardware only during encounters with that ice.
trash: Break up to 2 subroutines. When this run ends, if it is successful, you may shuffle a copy of Boomerang from your heap into your stack.
Return to sender.
Elizaveta Sokolova
Uprising 75 • Criminal
Program: Virus
Install: 2 • Memory: 1 • Influence: 3
Install only on a piece of ice.
When you install this program and when your turn begins, place 1 virus counter on this program.
Hosted virus counter: Break 1 subroutine on host ice.
Was it something you ate?
Cat Shen
System Gateway 4 • Anarch
Event: Run
Cost: 3 • Influence: 3
Run a server protected by ice. When that run ends, gain 6credit, plus 1credit for each piece of ice you passed during that run.
"Hold my wine. I'm going in." -Red Comyn
Kevin Tame
Uprising 74 • Criminal
Program: Icebreaker - Fracter
Install: 2 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 2credit: Break up to 3 barrier subroutines.
2credit: +4 strength.
This program cannot interface with ice protecting a remote server.
Ed Mattinian
Honor and Profit 42 • Criminal
Event: Run
Cost: X • Influence: 2
Make a run. During this run, the Corp must pay Xcredit as an additional cost to rez the first unrezzed piece of ice approached.
"Sometimes it's helpful to remember that you're not the only one who loves money." -Gabriel Santiago
Bruno Balixa
The Source 118 • Criminal
Event: Double
Cost: X • Influence: 3
As an additional cost to play this event, spend click.
Derez a piece of ice that has a rez cost of X or lower.
"Bypassing a system's defenses by cutting physical wires is what I like to call old school." - Steve Cambridge
Jason Juta
Terminal Directive Cards 2 • Criminal
Resource
Install: X • Influence: 2
When you install this resource, place X power counters on it.
When your turn ends, if you have no cards in your grip, draw 1 card for each hosted power counter, then trash this resource.
Everything you need in case of an emergency.
Del Borovic
Blood and Water 64 • Criminal
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Strength: 1 • Influence: 4
Interface → 1credit: Break 1 sentry subroutine.
1credit: +1 strength.
The first time each turn this program fully breaks a piece of ice, gain 2credit.
"Do the job. Get paid. Leave feelings at the door." -"Baklan" Bochkin
Iain Fairclough
Downfall 16 • Criminal
Event: Priority - Sabotage
Cost: 2 • Influence: 5
Play only as your first click.
For the remainder of the turn, whenever you access a card not in Archives, trash it and suffer 1 meat damage.
Errata from CR 1.2
Le Vuong
Sovereign Sight 1 • Anarch
Program: Icebreaker - Killer
Install: 5 • Memory: 1 • Strength: 2 • Influence: 2
If you made a successful run this turn, this program costs 2credit less to install.
Interface → 1credit: Break 1 sentry subroutine.
2credit: +3 strength.
The whole wide world your domain
For law your own free will.
Jack Reeves
System Gateway 15 • Criminal
Hardware: Console
Install: 4 • Influence: 3
+1memory unit
Access → Trash 2 cards from your grip: Trash the card you are accessing. Use this ability only once per turn.
Limit 1 console per player.
"It hungers to sink teeth into problems."
—Loup
Martin de Diego Sādaba
System Gateway 3 • Anarch
Event: Run - Sabotage
Cost: 3 • Influence: 2
Run HQ. If successful, instead of breaching HQ, the Corp adds all cards in HQ to the top of R&D in the order of their choice.
Designed by 2013 World Champion Jens Erickson
Mike Nesbitt
Business First 22 • Criminal
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Influence: 3
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 sentry subroutines.
1credit: +1 strength.
"He only likes to eat live meat." -MaxX
Liiga Smilshkalne
All That Remains 94 • Anarch
Program: Icebreaker - Decoder
Install: 3 • Memory: 1 • Strength: 1 • Influence: 3
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 code gate subroutines.
1credit: +1 strength.
"Useful for fetching all sorts of things…but you better have a treat ready if he likes it." -Iain Stirling
Liiga Smilshkalne
All That Remains 96 • Criminal
Resource: Virtual
Install: 5 • Influence: 4
clickclick: Run any server. The first time you approach a rezzed piece of ice during this run, you may pay credits equal to the strength of that ice. If you do, when you encounter that ice after this approach, bypass it.
Know your mark, their weaknesses and strengths—both will show how to best bypass their defenses.
Liiga Smilshkalne
Terminal Directive Cards 10 • Criminal
Program: Virus
Install: 2 • Memory: 1 • Influence: 4
Install only on a piece of ice.
Host ice has -1 strength for each hosted virus counter.
When you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.
*tap* *tap* *tap*
Krembler
Downfall 3 • Anarch
Resource: Clan
Install: 3 • Influence: 4
Whenever you suffer any amount of damage, place 1 power counter on Clan Vengeance.
trash: Trash 1 card from HQ at random for each power counter on Clan Vengeance.
"An eye for an eye? If you're lucky, that's all you'll lose."
Kate Laird
Station One 22 • Anarch
Program: Icebreaker - Fracter
Install: 3 • Memory: 1 • Strength: 3 • Influence: 2
Interface → 1credit: Break up to 2 barrier subroutines.
2credit: +1 strength.
Subtlety is a luxury.
Cat Shen
System Gateway 6 • Anarch
Resource
Install: 2 • Influence: 5
When your turn begins, remove this resource from the game. Choose a server protected by ice. The Corp may trash 1 piece of ice protecting that server. If they do not, the first time this turn you breach either R&D or HQ, access 2 additional cards.
Diana Simonova (Antheia Vaulor)
Downfall 6 • Anarch
Program: Virus
Install: 2 • Memory: 1 • Influence: 2
The Corp cannot score an agenda during the same turn they installed that agenda.
When the Corp purges virus counters, trash this program.
Surprising, how a single blocked datafeed brings the system to its knees.
Zoe Cohen
System Update 2021 5 • Anarch
Resource: Virtual
Install: 1 • Influence: 3
Whenever you install a virus program, you may place 1 virus counter on it.
"It waits on an unlabelled memstrip far below the deepest hab. Angry, desperate souls seek it out, hungry for power to change a brutal world. Once they can stomach no more bitter revenge, they return to that nameless tunnel, the book a recipe thicker."
—Heinlein urban legend
Cat Shen
System Gateway 9 • Anarch
Event: Current
Cost: 1 • Influence: 3
This card is not trashed until another current is played or an agenda is scored.
The first time you install a card each turn, the Corp loses 1credit.
You'd think someone would have noticed a program entitled "Career Opportunities in Hacking" earlier.
PxelSlayer
Council of the Crest 44 • Criminal
Program: Icebreaker - Fracter
Install: 2 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1credit: Break 1 barrier subroutine.
1credit: +1 strength.
"Oh, holy Rust,
Turn foundation into dust.
Oh, sacred Flood,
Wash away what we have become."
—Rent Strike
Zoe Cohen
System Update 2021 6 • Anarch
Hardware: Chip
Install: 0 • Influence: 2
trash: Choose a piece of ice. The Corp must pay 2credit as an additional cost to rez that ice until the end of the turn.
Named after Hernando Cortez, a former Weyland technician convicted of smuggling company tech. He still collected his pension while in prison, the last beneficiary of a loophole in Weyland's standard employment contract.
Mauricio Herrera
What Lies Ahead 5 • Criminal
Resource: Clan
Install: 1 • Influence: 3
click, trash: Run any server. If successful, instead of breaching the attacked server, pay Xcredit if able, where X is equal to the number of tags you have. If you do, choose a number less than or equal to X. Access that many cards in and/or in the root of the attacked server. (If you cannot pay, you will not access anything.)
"Who watches the watchers? We do."
Nasrul Hakim
Station One 23 • Anarch
Program: Icebreaker - Decoder
Install: 4 • Memory: 1 • Strength: 5 • Influence: 3
This program gets -1 strength for each card in your grip.
Interface → 2credit: Break any number of code gate subroutines.
... clack... clack... clack...
Adam S. Doyle
Reign and Reverie 6 • Anarch
Resource: Location
Install: 2 • Influence: 2
2recurring credit
Use these credits to pay for removing tags.
trash: Prevent up to 3 meat damage.
"My roomie, he had a cousin with a college girlfriend whose brother's best friend was an addict, and the addict's mother used to live here. So yeah, there's a connection." -Lez "Rockfist" S.
Samuel Leung
Revised Core Set 34 • Criminal
Event
Cost: 0 • Influence: 3
Play only if you made a successful run on a central server this turn.
Install a card from your grip, lowering its install cost by 8credit, and take 1 tag.
The gap of 0.19 seconds was all he needed.
Caravan Studio
Down the White Nile 23 • Criminal
Program: Icebreaker - Decoder - Cloud
Install: 1 • Memory: 1 • Influence: 2
If you have at least 2link, the memory cost of this program is 0memory unit, even if it is not installed.
This program gets +1 strength for each installed icebreaker.
Interface → trash: Break up to 3 code gate subroutines.
Ed Mattinian
Chrome City 46 • Criminal
Resource: Seedy - Virtual
Install: 0 • Influence: 3
When you install this resource, load 3credit onto it. When it is empty, trash it and draw 1 card.
When your turn begins, take 1credit from this resource.
When your turn ends, if you made at least 3 successful runs this turn and this card is in your heap, you may install it, ignoring all costs.
Designed by 2017 GenCon Champion Sam Suied
Patrick Burk Mark Chandler
Magnum Opus Reprint 2 • Criminal
Event: Priority
Cost: 1 • Influence: 3
Play only as your first click.
Choose a server. The Corp can rez a piece of ice protecting this server. If he or she does not, make a run on that server, during which the Corp cannot rez ice.
Matt Zeilinger
Upstalk 13 • Anarch
Program
Install: 3 • Memory: 1 • Influence: 4
Place 3 power counters on D4v1d when it is installed.
Hosted power counter: Break ice subroutine on a piece of ice that has a strength of 5 or greater.
Sometimes a single stone is enough.
Andreas Zafiratos
The Spaces Between 33 • Anarch
Program: Icebreaker - AI - Virus
Install: 3 • Memory: 1 • Strength: X • Influence: 3
Interface → 2credit: Break 1 subroutine.
X is equal to the number of hosted virus counters.
When your turn begins, you may pay 1credit to place 1 virus counter on this program.
Liiga Smilshkalne
Revised Core Set 8 • Anarch
Resource: Connection - Seedy
Install: 0 • Influence: 2
click, forfeit 1 agenda: Gain 9credit.
Shadier the dealer, better the price. Unless the dealer's too shady. Then there might be a hidden fee after they take your scrip.
Mauricio Herrera
System Core 2019 39 • Criminal
Resource: Virtual
Install: 3 • Influence: 3
trash: The Corp cannot rez the outermost piece of ice during a run on any server this turn.
"First, you get a horde of zombies. Then you do whatever you want, 'cuz you have a horde of zombies." -Ji "Noise" Reilly
Adam S. Doyle
The Universe of Tomorrow 103 • Anarch
Resource: Connection
Install: 1 • Influence: 2
trash: Avoid receiving 1 tag.
"I get the feeling that this is the wrong place, Frank."
"What makes you say that, D?"
"The curlers."
Mauricio Herrera
Core Set 32 • Criminal
Event
Cost: 2 • Influence: 2
Add 1 card (or up to 2 virus cards) from your heap to your grip.
Anything worth doing is worth doing twice.
Tim Durning
Core Set 2 • Anarch
Program: Icebreaker - Fracter
Install: 4 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 2credit: Break up to 2 barrier subroutines.
2credit: +3 strength.
trash: Bypass the barrier you are encountering.
"It's a matter of 'acquiring' the right credentials."
Mariusz Siergiejew
System Core 2019 34 • Criminal
Hardware: Console
Install: 4 • Influence: 2
+1memory unit
The trash cost of each Corp card is lowered by 1.
The first time each turn you trash a Corp card, gain 1credit.
Limit 1 console per player.
Step 1: Apply to Problem.
Step 2: No more Problem!
Olie Boldador
Downfall 2 • Anarch
Event: Run - Sabotage
Cost: 2 • Influence: 2
Run HQ or R&D.
Access → 0credit: Trash the card you are accessing.
You ever set something on fire just to watch it burn?
Anna Ignatieva
Revised Core Set 2 • Anarch
Hardware: Console
Install: 3 • Influence: 3
+1memory unit
Gain 1credit whenever you make a successful run.
Limit 1 console per player.
Outland Entertainment LLC
Core Set 24 • Criminal
Hardware: Chip
Install: 1 • Influence: 2
Whenever you encounter a piece of ice, you may remove this hardware from the game. If you do, that ice gets -6 strength for the remainder of the run.
A simple little box, brimming with temptation.
Elizaveta Sokolova
Uprising 68 • Anarch
Resource: Location - Seedy
Install: 3 • Influence: 3
The first time each turn a program or a piece of hardware is trashed (from any location), you may place 1 power counter on District 99.
click, 3 hosted power counters: Add a card that matches the faction of your identity from your heap to your grip.
Another man's treasure.
Emilio Rodriguez
Reign and Reverie 7 • Anarch
Event: Double - Run - Sabotage
Cost: 1 • Influence: 5
As an additional cost to play this event, spend click.
Run HQ. If successful, instead of breaching HQ, you may force the Corp to lose up to 5credit, then you gain 1credit for each credit lost.
Fei F. Ou
Kampala Ascendent 105 • Criminal
Event: Run
Cost: 3 • Influence: 4
Run Archives. If successful, after breaching Archives, breach HQ, then breach R&D. You cannot access cards in the root of HQ or R&D during these breaches.
All roads lead to Rome.
Adam Doyle
Reign and Reverie 2 • Anarch
Program: Daemon
Install: 2 • Memory: 1 • Influence: 2
Djinn can host up to 3memory unit of non-icebreaker programs.
The memory costs of hosted programs do not count against your memory limit.
click, 1credit: Search your stack for a virus program, reveal it, and add it to your grip. Shuffle your stack.
Mark Anthony Taduran
Core Set 9 • Anarch
Hardware
Install: 2 • Influence: 2
The first time each turn you breach HQ, access 1 additional card.
Zahya knows the keeper of every door between the Docklands and the Domes. More importantly, she knows their price.
David Lei
System Gateway 13 • Criminal
Resource: Connection
Install: 3 • Influence: 2
The play cost of operations and events is increased by 1.
You can find Donut in the park on Thursday afternoons, playing backgammon. You want his attention, the price is always the same: a cup of coffee and a donut. That buys you a seat at the backgammon table, and you have until he beats you to talk business and set the price.
Matt Zeilinger
Honor and Profit 55 • Neutral
Hardware: Console
Install: 3 • Influence: 2
+1memory unit
Once per turn, you may immediately make another run when a successful run ends.
Limit 1 console per player.
Twice the fun.
Steve Hamilton
Revised Core Set 25 • Criminal
Event: Double
Cost: 0 • Influence: 2
As an additional cost to play this event, spend click.
Expose 1 card installed in the root of a remote server. If you do and that card is an asset or upgrade, trash it.
Mitchell Malloy
The Underway 64 • Criminal
Resource: Location - Seedy
Install: 2 • Influence: 4
click,click,click,click: Draw 10 cards.
Carved directly out of the lunar rock, Duggar's is a popular spot among blue-collar loonies and slumming risties. A place where you could find what you're looking for-if you knew who to look for, and didn't get distracted by the energetic dancers.
Gong Studios
First Contact 54 • Anarch
Hardware: Chip - Stealth
Install: 1 • Influence: 3
1recurring credit
Use this credit to pay for using fracters.
The Dyson Fractal Generator is a useless lump of silicon; all it does is produce truly random results. What kind of madman slaps that in his rig? What's the use of a totally random number? -John Masanori
Gong Studios
Double Time 103 • Anarch
Hardware: Mod
Install: 2 • Influence: 2
Whenever you break a subroutine on a piece of ice, you may pay 1credit to break 1 subroutine on that ice.
Errata from FAQ 3.0.1
CyberSolutions' e3 line of implants trade strictly in muscle memory and autonomic responses, freeing the brain to focus entirely on cerebral tasks.
Mauricio Herrera
Salvaged Memories 3 • Criminal
Event: Priority - Run
Cost: 1 • Influence: 2
Play only as your first click.
Gain click. Run any server.
Errata from CR 1.4
Tenma clones are excellent at multitasking, their brains custom-made for parallel processing.
Samuel R. Shimota
Honor and Profit 32 • Criminal
Program: Icebreaker - AI
Install: 4 • Memory: 1 • Strength: 2 • Influence: 3
Interface → 1credit: Break 1 subroutine. You cannot access cards for the remainder of this run.
1credit: +1 strength.
Nom nom nom.
Adam S. Doyle
Order and Chaos 40 • Anarch
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
Trash the first operation you access each turn at no cost.
"My only regret is that androids cannot feel my hate."
Adam Schumpert
Order and Chaos 28 • Anarch
Hardware: Console
Install: 2 • Influence: 3
Your memory limit is equal to the number of cards in your grip.
Limit 1 console per player.
"Sometimes you just need a brain in a jar." -g00ru
Lorraine Schleter
All That Remains 93 • Anarch
Event: Run - Sabotage
Cost: 1 • Influence: 3
Run HQ. If successful, instead of breaching HQ, name asset, ice, operation or upgrade, then reveal 2 cards from HQ at random. Trash each revealed card that has the named type, then gain 4credit for each card trashed this way.
Caroline Gariba
Whispers in Nalubaale 84 • Criminal
Event: Sabotage
Cost: 0 • Influence: 2
Play only if you made a successful run on HQ this turn.
Derez 1 installed piece of ice.
"Did you order the defrag?"
"...I thought you did?"
Nedliv Audiovisuell
System Update 2021 16 • Criminal
Hardware: Bomb
Install: 1 • Influence: 4
trash: The Corp cannot rez more than 1 piece of ice for the remainder of this run. Use this ability only during a run.
"No! Don't set that off HERE!"
Maciej Rebisz
Business First 20 • Anarch
Resource
Install: 0 • Influence: 3
When your turn begins, gain click if you have no cards in your grip.
"They cloak themselves in our shared heritage, in the wisdom of our religions, but make no mistake: they are terrorists and criminals."
-Inspector Lakhani, Cybercrimes Division
Natalie Bernard
The Liberated Mind 78 • Anarch
Event: Sabotage
Cost: 0 • Influence: 2
Play only if you made a successful run this turn.
Trash 1 unrezzed piece of ice you passed during your last run.
"If you're not in position to press the advantage, you'll never gain the upper hand."
—The Playbook
Seojun Park
System Update 2021 3 • Anarch
Resource: Genetics
Install: 1 • Influence: 3
The first time you make a successful run each turn, the Corp reveals 1 card at random from HQ.
Watch out fellas, this little lady's on the prowl!
Diana Martinez
The Valley 5 • Criminal
Event: Double
Cost: 4 • Influence: 3
As an additional cost to play this event, spend click.
Reveal all cards in HQ.
"When you need someone who is a little more hands on, look me up." -Silhouette
Smirtouille
Fear and Loathing 84 • Criminal
Program: Virus
Install: 2 • Memory: 1 • Influence: 3
Whenever you breach R&D, access 1 additional card.
When the Corp purges virus counters, trash this program.
"Amateurs feign it as 'random packet loss'. They do this for safety. They do this out of fear. But why should we cower? We will collapse the Corporatocracy, piece by piece! They are not the ones to fear. We are."
- Freedom Khumalo
Ed Mattinian
Council of the Crest 41 • Anarch
Program
Install: 1 • Memory: 1 • Influence: 2
click: Run HQ. If successful, instead of breaching HQ, you may reveal all cards in HQ.
Knowing is half the battle. The easy half, anyway.
Anna Ignatieva
Mala Tempora 45 • Criminal
Event
Cost: 2 • Influence: 2
Play only if you made a successful run on R&D, HQ, and Archives this turn.
Derez up to 3 pieces of ice.
1) Find the weakness.
2) Exploit the weakness.
3) Repeat.
Nasrul Hakim
Daedalus Complex 4 • Criminal
Program: Icebreaker - Killer
Install: 0 • Memory: 1 • Strength: 2 • Influence: 3
Interface → 0credit: Break 1 sentry subroutine.
1credit: +1 strength.
Whenever an encounter ends, if you used this program to break a subroutine during that encounter, trash this program.
Do you believe in faeries?
Sara K. Diesel
System Core 2019 35 • Criminal
Event
Cost: 1 • Influence: 2
Name a card type. Expose a card in a remote server, then gain 5credit if the exposed card has the named card type.
"I'm sorry, sir, we weren't expecting you! You look different than I remember..."
"Haircut."
Nasrul Hakim
The Devil and the Dragon 64 • Criminal
Program: Icebreaker - AI
Install: 3 • Memory: 1 • Strength: 2 • Influence: 2
Interface → Trash a card from your grip: Break 1 subroutine.
Trash a card from your grip: +2 strength.
The server was quiet that night. I closed my eyes, the low-hum of the datastream lulling me into a trance. When I opened them, the construct stood before me in the shape of a man, clad in light of many colors. His stature was impressive, and his saccharine voice wormed its way into my very soul.
Marko Fiedler
The Underway 61 • Anarch
Event: Run - Sabotage
Cost: 1 • Influence: 2
Run HQ. If successful, instead of breaching HQ, reveal any number of copies of Fear the Masses from your grip. The Corp trashes X cards from the top of R&D, where X is equal to 1 plus the number of cards you revealed.
Limit 6 per deck.
Maciej Rebisz
Fear the Masses 96 • Anarch
Event: Run
Cost: 2 • Influence: 3
Run HQ. The first 2 times this run you encounter a piece of ice, bypass that ice. If successful, you cannot breach HQ.
Stirling entered the server, passing a growling piece of ice. He was unarmed…or so it seemed.
Ed Mattinian
Honor and Profit 34 • Criminal
Program: Virus
Install: 1 • Memory: 1 • Influence: 2
When you install this program and when your turn begins, place 1 virus counter on this program.
click, trash: Gain 2credit for each hosted virus counter.
"There's a tension to a cook. Each processing cycle sweetens the pot and raises the heat. I stir all night, but few have my appetite for danger."
—René "Loup" Arcemont
Cat Shen
System Gateway 7 • Anarch
Event: Priority
Cost: 0 • Influence: 2
Play only as your first click.
Each player draws 3 cards.
"The secret to investing is networking." -Laramy Fisk
Bruno Balixa
The Universe of Tomorrow 105 • Criminal
Program: Icebreaker - Killer
Install: 5 • Memory: 1 • Influence: 3
Interface → 6credit: Derez the sentry you are encountering.
1credit: +1 strength.
"It's my sentry cheat sheet." -Revenant
Tim Durning
Free Mars 85 • Criminal
Event: Sabotage
Cost: 1 • Influence: 2
Choose 1 unrezzed piece of ice. The Corp may rez that ice. If they do not, they trash it.
"Electronic warfare, like all warfare, is based on deception."
—The Playbook
Seojun Park
System Update 2021 17 • Criminal
Event: Run - Sabotage
Cost: 2 • Influence: 3
Run any server. The first time you fully break a sentry during that run, trash that sentry.
Adam S. Doyle
Order and Chaos 37 • Anarch
Event: Double
Cost: 1 • Influence: 2
As an additional cost to play this event, spend click.
Forfeit an agenda. If you do, give the Corp 1 bad publicity.
"Bioroid intrusion isn't impossible, despite the bluster of Haas-Bioroid. But it is dangerous." -Noise
Gong Studios
Opening Moves 1 • Anarch
Event
Cost: 3 • Influence: 3
Look at the top 10 cards of your stack. If any of those cards are programs, you may install one of them, lowering the install cost by 5. Trash the rest of those cards.
Omar goes through four, five keyboards per week, no two from the same decade.
Nasrul Hakim
Intervention 62 • Anarch
Identity: Cyborg
Link: 0 • Deck: 45 • Influence: 15
Access → Any X virus counters: Trash the non-agenda card you are accessing. X is equal to that card's rez or play cost. Use this ability only once per turn.
Antonio De Luca
Whispers in Nalubaale 81 • Anarch
Hardware: Chip
Install: 2 • Influence: 2
Whenever you trash a Corp card, you may place 1 virus counter on Friday Chip.
When your turn begins, you may move 1 hosted virus counter to a virus program.
"It makes every bad thing that you do so much better."
- g00ru
Martin de Diego Sádaba
Council of the Crest 42 • Anarch
Identity: Cyborg
Link: 0 • Deck: 45 • Influence: 15
The first time you make a successful run on HQ each turn, gain 2credit.
"Of course I steal from the rich. They're the ones with all the money."
Matt Zeilinger
System Core 2019 20 • Criminal
Hardware: Chip
Install: 0 • Influence: 2
trash: Set aside the top 6 cards of your stack. You may install 1 program or virtual resource from among the set aside cards, paying 2credit less. Shuffle 3 of the remaining cards into your stack, then remove the rest from the game.
Win a new friend today!
Elizaveta Sokolova
Uprising 69 • Anarch
Resource: Virtual
Install: 1 • Influence: 3
Whenever the Corp scores an agenda, breach HQ. You cannot access cards in the root of HQ during this breach.
Muertos has no fear of the law. Muertos is the law.
Adam S. Doyle
The Underway 67 • Criminal
Program: Icebreaker - Killer
Install: 7 • Memory: 2 • Strength: 2 • Influence: 3
Interface → 1credit: Break 1 sentry subroutine.
1credit: +1 strength.
The first credited icebreaker was nothing more than a unique script to bypass the security calls on a Gibson 3 Data Sentry. Garrote has over 20,000 times the data as that first breaker, but the idea remains the same: cut off the power source from the network, and then smash on through.
Zefanya Langkan Maega
True Colors 65 • Criminal
Program: Icebreaker
Install: 2 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1credit: Break 1 tracer subroutine.
2credit: +3 strength.
Catch me if you can!
Adam S. Doyle
Honor and Profit 44 • Criminal
Event: Run - Sabotage
Cost: 2 • Influence: 4
Run Archives. If successful, instead of breaching Archives, the Corp adds exactly 5 cards from Archives to HQ, if able. If they do, they trash 5 cards from HQ at random.
"Ever watch a server vomit?"
Donald Crank
The Devil and the Dragon 61 • Anarch
Program: Icebreaker - AI - Virus
Install: 4 • Memory: 1 • Influence: 3
When your turn begins, you may take 1 tag to place 2 virus counters on this program.
Interface → Hosted virus counter: Break 1 subroutine.
2credit: +1 strength.
"Subtle? You don't really understand the point of all of this, do you?" -Alice Merchant
Andreas Zafiratos
Free Mars 82 • Anarch
Program: Icebreaker - Killer
Install: 5 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 2credit: Break up to 2 sentry subroutines.
2credit: +4 strength.
2credit, add this program to your grip: Derez 1 sentry this program fully broke during this encounter.
The program was as close to a hunting raptor as she could afford...for now.
Liiga Smilshkalne
Blood Money 25 • Criminal
Hardware
Install: 3 • Influence: 2
Whenever you approach a piece of ice, you may expose it. You may then trash GPI Net Tap to jack out.
Sometimes the itsy-bitsy data is most important.
Alexandr Elichev
23 Seconds 3 • Criminal
Program
Install: 2 • Memory: 1 • Influence: 2
trash: Break all but 1 subroutine on a piece of ice.
If speed is of the essence, an indirect encounter with a piece of ice is usually best.
Zefanya Langkan Maega
Honor and Profit 45 • Criminal
Program: Virus
Install: 2 • Memory: 1 • Influence: 2
Whenever an installed Corp card is trashed, place 1 virus counter on Gravedigger.
click, hosted virus counter: The Corp trashes the top card of R&D.
"Once your sniffer finds the protocols the server uses to trash its own data, you can spoof those same protocols. It's quite the show." -Ji "Noise" Reilly
Hannah Christenson
Order and Chaos 41 • Anarch
Hardware: Console
Install: 3 • Influence: 2
+2memory unit
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.
"My little book of magic spells." -The Whizzard
Jonathan Lee
Core Set 6 • Anarch
Event
Cost: 4 • Influence: 3
Trash your grip.
Gain 10credit.
"Worth it."
Reiko Murakami
Reign and Reverie 3 • Anarch
Event: Current
Cost: 1 • Influence: 2
This card is not trashed until another current is played or an agenda is scored.
As an additional cost to rez non-ice cards, the Corp must randomly trash a card from HQ.
John Ariosa
Breaker Bay 21 • Anarch
Resource
Install: 5 • Influence: 2
When your turn begins, gain 2credit and lose click.
Noise decided to go back to school. He applied for research grants at fifteen of the most prestigious universities. Then he hacked in and approved his applications. Breakfast time.
Matt Zeilinger
Second Thoughts 23 • Anarch
Program: Virus
Install: 3 • Memory: 1 • Influence: 4
Whenever you make a successful run, place 1 virus counter on Hemorrhage.
click, 2 hosted virus counters: The Corp trashes 1 card from HQ.
Bleeding data is more of a science than an art. Too much and you can end up with a one-way ticket to flatline city. Not enough and you might as well be running an empty server.
Ed Mattinian
Revised Core Set 12 • Anarch
Event: Run - Job
Cost: 6 • Influence: 3
Make a run on a server with at least 1 piece of unrezzed ice. When the run ends, gain 12credit if it was successful.
Adam S. Doyle
Kala Ghoda 4 • Criminal
Hardware
Install: 2 • Influence: 2
Whenever the Corp creates a server, he or she loses 1credit.
Whenever you make a successful run on Archives, you may trash Hijacked Router to force the Corp to lose 3credit.
Angga Satriohadi
Reign and Reverie 5 • Anarch
Hardware
Install: 2 • Influence: 5
The first time each turn you fully break the outermost piece of ice protecting the attacked server during a run, you may remove this hardware from the game to trash that ice.
Getting it up the stairs was enough for him to know that if he ever moved, it was staying.
Juan Novelletto
Kampala Ascendent 103 • Anarch
Program: Virus
Install: 3 • Memory: 2 • Influence: 5
Place 1 virus counter on Hivemind when it is installed.
Virus counters on Hivemind are considered to be hosted on all other virus programs for the purposes of card effects (and can be spent as if on them).
"We built the network. But then the network evolved. Can we be sure that it is not alive?" -g00ru
Donald Crank
Order and Chaos 42 • Anarch
Identity: Natural
Link: 0 • Deck: 45 • Influence: 15
When your turn ends, if you accessed at least 1 card this turn, gain 2credit and flip this identity.
Flip side:
When your turn begins, draw 1 card and lose 1credit.
When your turn ends, if you did not access at least 1 card this turn, flip this identity.
Please, let me have this dream.
Flip side:
I'm going to be my own kind of hero.
Luminita Pham
Uprising 66 • Anarch
Event: Double
Cost: 1 • Influence: 2
As an additional cost to play this event, spend click.
Search your stack for a connection, reveal it, and add it to your grip. You may install that connection (paying its install cost). Shuffle your stack.
Matt Zeilinger
System Core 2019 25 • Criminal
Event: Run
Cost: 2 • Influence: 2
Make a run on HQ. If successful, gain 9credit and take 1 tag.
"We have you surrounded! For real, this time."
Adam Schumpert
Reign and Reverie 9 • Criminal
Hardware
Install: 4 • Influence: 2
Whenever you breach HQ, access 1 additional card.
If you don't have someone on the inside, find someone on the inside who's fond of desk ornaments.
Robert Chew
System Core 2019 31 • Criminal
Resource: Connection
Install: 1 • Influence: 2
Whenever an agenda is scored or stolen, gain credits equal to the agenda points on that agenda.
"They showed me that I wasn't broken. I am still a whole human, no matter how many limbs I lose. The golems are our enemy, as well as anyone who values efficiency and profit more than a human life." -Edward Kim
Matt Zeilinger
Order and Chaos 48 • Anarch
Event
Cost: 1 • Influence: 2
Draw 3 cards.
Whenever I've Had Worse is trashed by taking net or meat damage, draw 3 cards.
Matt Zeilinger
Order and Chaos 32 • Anarch
Identity: Natural
Link: 1 • Deck: 45 • Influence: 10
When your turn begins, gain 2credit if the Corp has more scored agenda points than you.
"Truth is a fickle mistress."
Simon Eckert
Honor and Profit 28 • Criminal
Resource: Virtual
Install: 3 • Influence: 3
While you are encountering a piece of ice, it gets -1 strength.
At the code level, all ice manifests via a small number of common protocols. Security managers are kept awake by nightmares of a disgruntled sysop walking out the door with the core infosec library.
Krembler
System Update 2021 9 • Anarch
Event: Run
Cost: 0 • Influence: 3
Run Archives. If successful, whenever you would access a faceup piece of ice in Archives this run, you may instead trash 1 rezzed copy of that ice. Use this ability only once this run.
The most potent scripts are indistinguishable from magic to the sysop on the other side.
Hannah Christenson
Chrome City 41 • Anarch
Program: Virus
Install: 2 • Memory: 1 • Influence: 3
When you install this program, place 2 virus counters on it.
Access → Hosted virus counter: Trash the card you are accessing. Use this ability only once per turn.
Just don't let it bounce back up the feed to your rig.
Krembler
System Update 2021 7 • Anarch
Program: Virus
Install: 3 • Memory: 1 • Influence: 3
When your turn begins, place 1 virus counter on Incubator.
click, trash: Move all virus counters from Incubator to another installed virus program.
"What terrors hatch in her dispossessed mind, waiting for their moment to be born? My money's on a double-helix rainbow with the head of a panda." -fakespeare
Smirtouille
The Source 113 • Anarch
Event: Run
Cost: 1 • Influence: 3
Run HQ. If successful, instead of breaching HQ, the Corp separates all cards in HQ into 2 facedown piles. Choose 1 of the piles. Access each card in the chosen pile.
A. Jones
The Liberated Mind 79 • Criminal
Event
Cost: 1 • Influence: 2
Reveal the top 4 cards of your stack and trash all programs revealed. Gain 1credit for each program trashed, and add the rest of the revealed cards to your grip.
"Knowledge comes in many different shapes and sizes." -Quetzal
Ralph Beisner
Up and Over 73 • Anarch
Event: Run
Cost: 2 • Influence: 3
Run any server. The first time this run you encounter a piece of ice, bypass it.
"I'm not an actor, but I am a professional."
—Gabriel Santiago
Benjamin Giletti
System Update 2021 18 • Criminal
Event: Current
Cost: 2 • Influence: 2
This card is not trashed until another current is played or an agenda is scored.
The Corp's maximum hand size is reduced by 1 for each bad publicity he or she has.
No one knows what they want-least of all them.
Adam Schumpert
Order and Chaos 33 • Anarch
Program: Virus
Install: 1 • Memory: 1 • Influence: 2
Whenever the Corp loses at least 1credit, gain 1credit.
Trash Ixodidae if the Corp purges virus counters.
Digs in deeper than its Alabama counterpart.
Bruno Balixa
The Source 114 • Anarch
Resource: Clan - Connection
Install: 0 • Influence: 2
When you install Jarogniew Mercs, take 1 tag. Place 3 power counters on Jarogniew Mercs, and 1 additional power counter for each tag you have. When there are no power counters left on Jarogniew Mercs, trash it.
The Corp cannot trash Jarogniew Mercs while there is another resource installed.
Hosted power counter: Prevent 1 meat damage.
Aurore Folny
Blood and Water 62 • Anarch
Resource: Connection
Install: 1 • Influence: 3
When your turn begins, you may gain click. If you do, take 1 tag when this turn ends.
"My enhancements are guaranteed for life, and well worth the risk."
Jen Zee
Cyber Exodus 42 • Anarch
Hardware: Console - Companion
Install: 3 • Influence: 3
+2memory unit
The first time each turn you spend credits from or install a companion, gain 1credit.
Limit 1 console per player.
"...and friends hold you close. I vow never to let go of my princess."
Olie Boldador
Uprising 70 • Anarch
Identity: Clone
Link: 0 • Deck: 45 • Influence: 17
The first time each turn you play a run event, gain 1credit.
Live in the fast lane.
Benjamin Giletti
System Update 2021 13 • Criminal
Resource: Connection
Install: 2 • Influence: 3
The first time you derez a piece of ice each turn, gain 2credit.
"I don't bother asking why anymore—he never says—but if I had to guess, it's because he's embezzling and using my runs to disguise it. Not that I care. His credit spends as well as the next guy's" -Moth
Jan-Wah Li
Blood and Water 65 • Criminal
Program
Install: 4 • Memory: 2 • Influence: 3
click: Run R&D. If successful, instead of breaching R&D, look at the top 3 cards of R&D. Trash 1 of those cards, then the Corp shuffles R&D.
The instructions claim that it sifts the most important data. 'Important', it has been found, is a highly relative term.
Agri Karuniawan
True Colors 61 • Anarch
Identity: Natural
Link: 0 • Deck: 40 • Influence: 12
The first time you pass a piece of ice each turn, you may install an icebreaker from your hand, lowering the install cost by 1.
Matt Zeilinger
Blood Money 27 • Criminal
Event: Run - Sabotage
Cost: 1 • Influence: 3
Run any server. The first time you fully break a barrier during that run, trash that barrier.
Adam S. Doyle
Order and Chaos 38 • Anarch
Program: Icebreaker - AI - Caïssa
Install: 2 • Memory: 1 • Strength: 7 • Influence: 2
Interface → 2credit: Break 1 subroutine on host ice.
click: Host this program on a piece of ice that is not hosting a Caïssa and is not directly inward or outward from this program's current host ice.
'Maneuver warfare' is a doctrine that advocates keeping an enemy off-balance. It works just as well in cyberspace as in reality.
Christina Davis
Mala Tempora 43 • Anarch
Hardware: Console
Install: 5 • Influence: 3
+3memory unit
Use the MU on Knobkierie only for virus programs.
The first time you make a successful run each turn, you may place 1 virus counter on an installed virus program.
Limit 1 console per player.
Martin de Diego Sádaba
The Devil and the Dragon 62 • Anarch
Event
Cost: 0 • Influence: 2
Trash the top 3 cards of your stack. Shuffle 3 cards from your heap into your stack. Draw 1 card. Remove this event from the game instead of trashing it.
Designed by 2017 European Champion Mike Sheehan
Krembler
Magnum Opus Reprint 1 • Anarch
Program: Virus
Install: 1 • Memory: 1 • Influence: 2
Whenever you make a successful run on HQ, the Corp loses 1credit.
Trash Lamprey if the Corp purges virus counters.
Smirtouille
System Core 2019 14 • Anarch
Identity: Natural
Link: 0 • Deck: 45 • Influence: 15
The first time you make a successful run on a central server each turn, you may force the Corp to draw 1 card.
Matt Zeilinger
The Universe of Tomorrow 104 • Criminal
Event: Run
Cost: 2 • Influence: 3
Make a run. When the run ends, derez all ice that was rezzed during this run.
"The Perfect Run is when you get in, take something of value, and get back out, with no one knowing you've ever been there." -g00ru
Shawn Ye Zhongyi
Free Mars 83 • Criminal
Identity: Natural
Link: 0 • Deck: 45 • Influence: 15
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
"I'd say I do it for the challenge, but the truth is it's not that hard."
Matt Zeilinger
System Core 2019 21 • Criminal
Event: Run
Cost: 2 • Influence: 2
Run HQ. If successful, access 2 additional cards when you breach HQ.
Go outside. Work with your hands. It'll do you good.
Zoe Cohen
System Update 2021 19 • Criminal
Event
Cost: 1 • Influence: 2
Play only if you made a successful run on HQ this turn.
Prevent all damage until the beginning of your next turn unless the Corp takes 2 bad publicity.
"Care to have a look?"
Gong Studios
True Colors 64 • Criminal
Program: Icebreaker - Decoder
Install: 6 • Memory: 1 • Strength: 3 • Influence: 2
Interface → 3credit: Break up to 3 code gate subroutines.
3credit: +5 strength.
It's efficient as all hell, for certain very large values of "efficient". The whale avatar is either a nice touch or a tragic misapplication of programmer man-hour, depending on who you ask. -BT's Guide to Icebreaking
Teuku Muharra
Second Thoughts 26 • Criminal
Resource: Connection
Install: 0 • Influence: 4
When your turn begins, either lose 1credit or trash Lewi Guilherme.
The Corp's maximum hand size is reduced by 1.
Brought up in the slums of Jinja, Lewi made his fortune through back alley deals, well-placed bets, and savvy showmanship.
PxelSlayer
Sovereign Sight 5 • Criminal
Resource
Install: 6 • Influence: 2
When you install this resource, load 16credit onto it. When it is empty, trash it.
click: Take 4credit from this resource.
Money is like gravity, it accretes.
Justice is like resisting gravity, it takes force.
Zoe Cohen
System Update 2021 10 • Anarch
Resource: Sabotage
Install: 1 • Influence: 2
click, trash, suffer 1 brain damage: Run a remote server. During that run, cards in the root of the attacked server lose all abilities. When that run is successful, trash all cards in the root of the attacked server.
A single spark is all it takes...
Olie Boldador
Midnight Sun Booster Pack 1 • Anarch
Identity: G-mod
Link: 0 • Deck: 50 • Influence: 15
The first time you make a successful run on a central server each turn, draw 2 cards and take 1 tag.
"You think you're the first to come after me?"
M. Zeilinger A. Christensen
Reign and Reverie 8 • Criminal
Hardware: Console
Install: 4 • Influence: 2
+1memory unit
Your maximum hand size is increased by 1.
Whenever the Corp scores an agenda, you may search your stack for a card and add it to your grip. Shuffle your stack.
Limit 1 console per player.
Agri Karuniawan
Honor and Profit 37 • Criminal
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
The first time the Corp rezzes a piece of ice each turn, gain 2credit.
"From code to profit in three easy steps."
Matt Zeilinger
Station One 25 • Criminal
Hardware
Install: 1 • Influence: 2
Remove this hardware from the game: Prevent a Corp card ability from ending the run. Use this ability only if you made a successful run on HQ this turn.
Want to win a coinflip? Use a coin with two heads.
Elizaveta Sokolova
Downfall 14 • Criminal
Event: Double
Cost: 3 • Influence: 2
As an additional cost to play this event, spend click.
Gain 9credit.
Data hunters always pay top dollar for old drives. The more useless the data, the higher the payout.
Gong Studios
Salvaged Memories 7 • Neutral
Program: Icebreaker - Killer
Install: 5 • Memory: 1 • Strength: 1 • Influence: 3
Interface → 1credit: Break 1 sentry subroutine.
3credit: +5 strength.
trash: Bypass the sentry you are encountering.
"Never boast. Just let your importance be quietly obvious."
Ed Mattinian
Terminal Directive Cards 7 • Criminal
Event: Priority
Cost: 0 • Influence: 2
Play only as your first click.
Look at the top 6 cards of your stack. You may trash any of those cards and arrange the rest in any order.
Sometimes in an instant you realize who your friends really are.
Kate Laird
Salsette Island 58 • Anarch
Program: Icebreaker - Fracter
Install: 5 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 2credit: Break up to 2 barrier subroutines.
2credit: +2 strength.
The first time each turn this program fully breaks a piece of ice, gain 1credit.
"Debt is beautiful... after it is repaid."
-"Baklan" Bochkin
Krembler
Uprising 80 • Criminal
Program: Icebreaker - AI
Install: 3 • Memory: 1 • Influence: 2
Interface → Hosted power counter: Break 1 subroutine.
2credit: +2 strength.
When your turn begins, you may pay Xcredit to place X power counters on this program.
When your turn ends, remove all hosted power counters.
Andreas Zafiratos
Terminal Directive Cards 9 • Criminal
Hardware: Console
Install: 2 • Influence: 4
+1memory unit.
The first time each turn you install a piece of hardware, draw 1 card.
Whenever a run begins, you may install a piece of hardware, paying 1credit more.
Limit 1 console per player.
v35: Springs to the mount ejectors (new feature)
v36: Reduced power to springs (x5)
Olie Boldador
Downfall 15 • Criminal
Hardware: Console
Install: 5 • Influence: 2
+2memory unit
Xrecurring credit
Use these credits during runs on HQ. X is the number of pieces of ice protecting HQ.
Limit 1 console per player.
Matt Bradbury
Blood and Water 63 • Criminal
Hardware: Console
Install: 6 • Influence: 3
+2memory unit
The first time each turn you access a card not in Archives and do not steal or trash it, the Corp must trash 1 card from HQ at random.
Limit 1 console per player.
Martin de Diego Sádaba
Daedalus Complex 2 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
When your turn begins, trash the top 2 cards of your stack. Draw 1 card.
"**** you, mother******!"
Adam Schumpert
Order and Chaos 29 • Anarch
Program: Virus
Install: 3 • Memory: 1 • Influence: 3
Whenever you make a successful run on R&D, place 1 virus counter on this program.
Whenever you breach R&D, choose a number less than the number of hosted virus counters. Access that many additional cards.
It looked like random packet loss. It wasn't.
Adam S. Doyle
Salvaged Memories 1 • Anarch
Hardware: Chip
Install: 3 • Influence: 2
+3memory unit
Use the MU on MemStrips only for virus programs.
"The trick is remembering which virus you loaded onto which strip. That's why I draw emoji on 'em. Then I just have to remember which emoji stands for which virus." -Princess Space Kitten
Maciej Rebisz
Order and Chaos 46 • Anarch
Event
Cost: 2 • Influence: 2
Play only if you made a successful run on a central server this turn.
The Corp must pay 5credit or take 1 bad publicity. Remove Mining Accident from the game instead of trashing it.
Ed Mattinian
Crimson Dust 101 • Anarch
Resource: Connection
Install: 2 • Influence: 2
Place 12credit from the bank on Miss Bones when she is installed. When there are no credits left on Miss Bones, trash her.
Use these credits to trash installed cards.
"If I can't kill it, I know who can."
Marko Fiedler
Reign and Reverie 14 • Criminal
Program: Icebreaker - Killer
Install: 2 • Memory: 1 • Strength: 1 • Influence: 2
Whenever you encounter a sentry, you may install this program from your heap.
3credit: +2 strength. Then, if this program can interface with the sentry you are encountering, break up to 2 subroutines.
"These things are always there, under the surface, but no one wants to know the truth." -Omar Keung, the Flashpoint
Adam S. Doyle
Martial Law 81 • Anarch
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Strength: 1 • Influence: 2
You cannot use this program to break subroutines on more than one ice per run.
Interface → 1credit: Break up to 2 sentry subroutines.
2credit: +2 strength.
It is the hardest thing in the world to frighten a mongoose, because he is eaten up from nose to tail with curiosity. The motto of all the mongoose family is "Run and find out". -Rudyard Kipling, Rikki-Tikki-Tavi
Hannah Christenson
Kala Ghoda 5 • Criminal
Program: Icebreaker - Fracter
Install: 8 • Memory: 2 • Strength: 5 • Influence: 4
Interface → 1credit: Break any number of barrier subroutines.
Weaponizing the heavens, one star at a time.
Robert Chew
Revised Core Set 14 • Anarch
Event
Cost: 0 • Influence: 3
As an additional cost to play this event, trash 3 cards from your grip.
Draw 3 cards and gain 3credit.
Let's start a RIOT.
Patrick Burk
Uprising 67 • Anarch
Resource: Connection
Install: 3 • Influence: 2
click: Draw 2 cards. When you do, add 1 of those cards to the bottom of your stack.
"We're always happy to help, Mr. Santiago."
"I appreciate it, Mr. Li."
"We'll be in touch. And, Gabriel…"
"Yes?"
"Don't leave town."
Gong Studios
Revised Core Set 36 • Criminal
Hardware
Install: 2 • Influence: 3
Use this hardware only by spending credits from stealth cards.
Whenever you make a successful run on HQ, you may pay 1credit to access 1 additional card when you breach HQ.
Whenever you make a successful run on R&D, you may pay 2credit to access 1 additional card when you breach R&D.
Zoe Cohen
Uprising 76 • Criminal
Resource: Connection
Install: 0 • Influence: 2
When you install Muertos Gang Member, the Corp must derez a card.
When Muertos Gang Member is uninstalled, the Corp may rez a card, ignoring the rez cost.
trash: Draw 1 card.
La Señora de las Sombras giveth and taketh away.
Matt Zeilinger
The Underway 68 • Criminal
Program: Icebreaker - Killer - Virus
Install: 1 • Memory: 2 • Strength: 1 • Influence: 2
Whenever you make a successful run, you may place 1 virus counter on this program.
Interface → Any virus counter: Break sentry subroutine.
Any virus counter: +1 strength.
Liiga Smilshkalne
Kampala Ascendent 102 • Anarch
Event
Cost: 0 • Influence: 3
Search your stack for 1 icebreaker program and reveal it. (Shuffle your stack after searching it.) If you made a successful run this turn, you may install it. If you do not, add it to your grip.
The real reward is the friends you make along the way.
David Lei
System Gateway 11 • Criminal
Resource: Companion - Virtual
Install: 1 • Influence: 2
When your turn begins or you steal an agenda, place 1credit on this resource.
Spend hosted credits to play events.
When your turn ends, if there are 3 or more hosted credits, you must trash 1 card from your grip at random or trash this resource.
Friends lift your spirits.
Izzy Pruett
Uprising Booster Pack 1 • Anarch
Identity: Natural
Link: 0 • Deck: 40 • Influence: 15
When your turn begins, gain 1credit if you have 2 or fewer cards in your grip.
"Damn, I'm good."
M. Zeilinger A. Christensen
Reign and Reverie 1 • Anarch
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
Once per turn, you may jack out when you encounter a sentry.
"Credits spend anywhere in the worlds, but there are other forms of currency."
Adam Schumpert
Democracy and Dogma 40 • Criminal
Program: Virus
Install: 3 • Memory: 1 • Influence: 2
Whenever you make a successful run on HQ, place 1 virus counter on this program.
Whenever you breach HQ, choose a number less than the number of hosted virus counters. Access that many additional cards.
Ed Mattinian
Cyber Exodus 41 • Anarch
Program: Icebreaker - Fracter
Install: 3 • Memory: 1 • Strength: 1 • Influence: 3
Whenever this program fully breaks a piece of ice, place 1 power counter on this program.
This program gets +1 strength for each power counter on it.
Interface → 1credit: Break 1 barrier subroutine.
Balance out the equation.
Mariusz Siergiejew
Blood Money 23 • Anarch
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Influence: 2
Interface → 1credit: Break 1 sentry subroutine.
3credit: +5 strength.
You feel Ninja before you see Ninja, if you see Ninja at all.
Andrew Mar
Core Set 27 • Criminal