383 cards

Logos

Hardware: Console

Install: 4 • Influence: 2

+1[memory unit]

Your maximum hand size is increased by 1.

Whenever the Corp scores an agenda, you may search your stack for a card and add it to your grip. Shuffle your stack.

Limit 1 console per player.

Agri Karuniawan

Honor and Profit 37 • Criminal

Los: Data Hijacker

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

The first time the Corp rezzes a piece of ice each turn, gain 2[credit].

"From code to profit in three easy steps."

Matt Zeilinger

Station One 25 • Criminal

Lucky Charm

Hardware: Chip

Install: 1 • Influence: 2

[interrupt]Remove this hardware from the game: Prevent a Corp card ability from ending the run. Use this ability only if you made a successful run on HQ this turn.

Want to win a coinflip? Use a coin with two heads.

Elizaveta Sokolova

Downfall 14 • Criminal

Lustig

Program: Icebreaker - Killer

Install: 5 • Memory: 1 • Strength: 1 • Influence: 3

Interface → 1[credit]: Break 1 sentry subroutine.

3[credit]: +5 strength.

[trash]: Bypass the sentry you are encountering.

"Never boast. Just let your importance be quietly obvious."

Ed Mattinian

Terminal Directive Cards 7 • Criminal

Making an Entrance

Event: Priority

Cost: 0 • Influence: 2

Play only as your first [click].

Look at the top 6 cards of your stack. You may trash any of those cards and arrange the rest in any order.

Sometimes in an instant you realize who your friends really are.

Kate Laird

Salsette Island 58 • Anarch

Makler

Program: Icebreaker - Fracter

Install: 5 • Memory: 1 • Strength: 2 • Influence: 2

Interface → 2[credit]: Break up to 2 barrier subroutines.

2[credit]: +2 strength.

The first time each turn this program fully breaks a piece of ice, gain 1[credit].

“Debt is beautiful… after it is repaid.”
—“Baklan” Bochkin

Krembler

Uprising 80 • Criminal

Malandragem

Program

Install: 4 • Memory: 1 • Influence: 4

When you install this program, load 2 power counters onto it. When it is empty, remove it from the game.

Whenever you encounter a piece of ice, if its strength is 3 or less, you may remove 1 hosted power counter to bypass it. Use this ability only once per turn.

Threat 4 → Whenever you encounter a piece of ice, you may remove this program from the game to bypass it.

Adam S. Doyle

Rebellion Without Rehearsal 81 • Criminal

Mammon

Program: Icebreaker - AI

Install: 3 • Memory: 1 • Influence: 2

Interface → Hosted power counter: Break 1 subroutine.

2[credit]: +2 strength.

When your turn begins, you may pay X[credit] to place X power counters on this program.

When your turn ends, remove all hosted power counters.

Andreas Zafiratos

Terminal Directive Cards 9 • Criminal

Manuel Lattes de Moura

Resource: Connection

Install: 2 • Influence: 2

Whenever you breach HQ or R&D while you are tagged, access 1 additional card.

Threat 3 → As an additional cost to trash this resource with the basic action, the Corp must trash 1 card from HQ. (This ability is active if any player has 3 or more agenda points.)

“Some info from our mutual friends, Professor. Now, about my daughter's grades…”

Wyn Lacabra

Rebellion Without Rehearsal 75 • Anarch

Marrow

Hardware: Console - Cybernetic

Install: 2 • Influence: 2

+1[memory unit]

You get +3 maximum hand size.

When you install this hardware, suffer 1 core damage.

Whenever the Corp scores an agenda, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)

Limit 1 console per player.

Martin de Diego Sádaba

Midnight Sun 6 • Anarch

Masterwork (v37)

Hardware: Console

Install: 2 • Influence: 4

+1[memory unit]

The first time each turn you install a piece of hardware, draw 1 card.

Whenever a run begins, you may install 1 piece of hardware from your grip, paying 1[credit] more.

Limit 1 console per player.

v35: Springs to the mount ejectors (new feature)
v36: Reduced power to springs (×5)

Olie Boldador

Downfall 15 • Criminal

Māui

Hardware: Console

Install: 5 • Influence: 2

+2[memory unit]

X[recurring credit]

Use these credits during runs on HQ. X is the number of pieces of ice protecting HQ.

Limit 1 console per player.

Matt Bradbury

Blood and Water 63 • Criminal

Maw

Hardware: Console

Install: 6 • Influence: 3

+2[memory unit]

The first time each turn you access a card not in Archives and do not steal or trash it, the Corp must trash 1 card from HQ at random.

Limit 1 console per player.

Martin de Diego Sádaba

Daedalus Complex 2 • Anarch

MaxX: Maximum Punk Rock

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

When your turn begins, trash the top 2 cards of your stack. Draw 1 card.

"**** you, mother******!"

Adam Schumpert

Order and Chaos 29 • Anarch

Medium

Program: Virus

Install: 3 • Memory: 1 • Influence: 3

Whenever you make a successful run on R&D, place 1 virus counter on this program.

Whenever you breach R&D, choose a number less than the number of hosted virus counters. Access that many additional cards.

It looked like random packet loss. It wasn't.

Adam S. Doyle

Salvaged Memories 1 • Anarch

Meeting of Minds

Event

Cost: 4 • Influence: 3

Choose connection or virtual. You may search your stack for 1 resource with the chosen subtype and reveal it. Add that card to your grip.

Reveal any number of cards with the chosen subtype in your grip. Gain 1[credit] for each card revealed this way.

“You'll find a way, little sibling.”

Benjamin Giletti

Rebellion Without Rehearsal 76 • Criminal

MemStrips

Hardware: Chip

Install: 3 • Influence: 2

+3[memory unit]

Use the MU on MemStrips only for virus programs.

"The trick is remembering which virus you loaded onto which strip. That's why I draw emoji on 'em. Then I just have to remember which emoji stands for which virus." -Princess Space Kitten

Maciej Rebisz

Order and Chaos 46 • Anarch

Mercury: Chrome Libertador

Identity: Bioroid

Link: 0 • Deck: 45 • Influence: 15

Whenever you breach HQ or R&D during a run, if you did not break any subroutines during that run, you may access 1 additional card. Use this ability only once per turn.

I decided; I am free.

Matheus Calza

The Automata Initiative 10 • Criminal

Mining Accident

Event

Cost: 2 • Influence: 2

Play only if you made a successful run on a central server this turn.

The Corp must pay 5[credit] or take 1 bad publicity. Remove Mining Accident from the game instead of trashing it.

Ed Mattinian

Crimson Dust 101 • Anarch

Miss Bones

Resource: Connection

Install: 2 • Influence: 2

Place 12[credit] from the bank on Miss Bones when she is installed. When there are no credits left on Miss Bones, trash her.

Use these credits to trash installed cards.

"If I can't kill it, I know who can."

Marko Fiedler

Reign and Reverie 14 • Criminal

MKUltra

Program: Icebreaker - Killer

Install: 2 • Memory: 1 • Strength: 1 • Influence: 2

Whenever you encounter a sentry, you may install this program from your heap.

3[credit]: +2 strength. Then, if this program can interface with the sentry you are encountering, break up to 2 subroutines.

"These things are always there, under the surface, but no one wants to know the truth." -Omar Keung, the Flashpoint

Adam S. Doyle

Martial Law 81 • Anarch

Mongoose

Program: Icebreaker - Killer

Install: 3 • Memory: 1 • Strength: 1 • Influence: 2

You cannot use this program to break subroutines on more than one ice per run.

Interface → 1[credit]: Break up to 2 sentry subroutines.

2[credit]: +2 strength.

It is the hardest thing in the world to frighten a mongoose, because he is eaten up from nose to tail with curiosity. The motto of all the mongoose family is "Run and find out". -Rudyard Kipling, Rikki-Tikki-Tavi

Hannah Christenson

Kala Ghoda 5 • Criminal

Monkeywrench

Program: Trojan

Install: 2 • Memory: 1 • Influence: 2

Install only on a piece of ice.

Host ice gets −2 strength. Each other piece of ice protecting this server gets −1 strength.

Random sabotage accomplishes little; better to strike their weakest points again and again.

Ed Mattinian

The Automata Initiative 6 • Anarch

Morning Star

Program: Icebreaker - Fracter

Install: 8 • Memory: 2 • Strength: 5 • Influence: 4

Interface → 1[credit]: Break any number of barrier subroutines.

Weaponizing the heavens, one star at a time.

Robert Chew

Revised Core Set 14 • Anarch

Moshing

Event

Cost: 0 • Influence: 3

As an additional cost to play this event, trash 3 cards from your grip.

Gain 3[credit] and draw 3 cards.

Let’s start a RIOT.

Patrick Burk

Uprising 67 • Anarch

Mr. Li

Resource: Connection

Install: 3 • Influence: 2

[click]: Draw 2 cards. When you do, add 1 of those cards to the bottom of your stack.

"We're always happy to help, Mr. Santiago."
"I appreciate it, Mr. Li."
"We'll be in touch. And, Gabriel…"
"Yes?"
"Don't leave town."

Gong Studios

Revised Core Set 36 • Criminal

Mu Safecracker

Hardware

Install: 2 • Influence: 3

Use this hardware only by spending credits from stealth cards.

Whenever you make a successful run on HQ, you may pay 1[credit] to access 1 additional card when you breach HQ.

Whenever you make a successful run on R&D, you may pay 2[credit] to access 1 additional card when you breach R&D.

Zoe Cohen

Uprising 76 • Criminal

Muertos Gang Member

Resource: Connection

Install: 0 • Influence: 2

When you install Muertos Gang Member, the Corp must derez a card.

When Muertos Gang Member is uninstalled, the Corp may rez a card, ignoring the rez cost.

[trash]: Draw 1 card.

La Señora de las Sombras giveth and taketh away.

Matt Zeilinger

The Underway 68 • Criminal

Musaazi

Program: Icebreaker - Killer - Virus

Install: 1 • Memory: 2 • Strength: 1 • Influence: 2

Whenever you make a successful run, you may place 1 virus counter on this program.

Interface → Any virus counter: Break sentry subroutine.

Any virus counter: +1 strength.

Liiga Smilshkalne

Kampala Ascendent 102 • Anarch

Mutual Favor

Event

Cost: 0 • Influence: 3

Search your stack for 1 icebreaker and reveal it. (Shuffle your stack after searching it.) If you made a successful run this turn, you may install that program. If you do not, add it to your grip.

The real reward is the friends you make along the way.

David Lei

System Gateway 11 • Criminal

Mystic Maemi

Resource: Companion - Virtual

Install: 1 • Influence: 2

When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.

You can spend hosted credits to play events.

When your turn ends, if there are 3 or more hosted credits, you must trash 1 card from your grip at random or trash this resource.

Friends lift your spirits.

Izzy Pruett

Uprising Booster Pack 1 • Anarch

Nathaniel "Gnat" Hall: One-of-a-Kind

Identity: Natural

Link: 0 • Deck: 40 • Influence: 15

When your turn begins, gain 1[credit] if you have 2 or fewer cards in your grip.

"Damn, I'm good."

Matt Zeilinger A. Christensen

Reign and Reverie 1 • Anarch

Nero Severn: Information Broker

Identity: Natural

Link: 1 • Deck: 45 • Influence: 15

Once per turn, you may jack out when you encounter a sentry.

"Credits spend anywhere in the worlds, but there are other forms of currency."

Adam Schumpert

Democracy and Dogma 40 • Criminal

Nerve Agent

Program: Virus

Install: 3 • Memory: 1 • Influence: 2

Whenever you make a successful run on HQ, place 1 virus counter on this program.

Whenever you breach HQ, choose a number less than the number of hosted virus counters. Access that many additional cards.

Ed Mattinian

Cyber Exodus 41 • Anarch

Nfr

Program: Icebreaker - Fracter

Install: 3 • Memory: 1 • Strength: 1 • Influence: 3

Whenever this program fully breaks a piece of ice, place 1 power counter on this program.

This program gets +1 strength for each power counter on it.

Interface → 1[credit]: Break 1 barrier subroutine.

Balance out the equation.

Mariusz Siergiejew

Blood Money 23 • Anarch

Nga

Program

Install: 2 • Memory: 1 • Influence: 2

When you install this program, load 3 power counters onto it. When it is empty, trash it.

The first time each turn you make a successful run, you may remove 1 hosted power counter to sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)

Relinquish your foolish notions of control.

Bruno Balixa

Parhelion 72 • Anarch

Ninja

Program: Icebreaker - Killer

Install: 4 • Memory: 1 • Influence: 2

Interface → 1[credit]: Break 1 sentry subroutine.

3[credit]: +5 strength.

You feel Ninja before you see Ninja, if you see Ninja at all.

Andrew Mar

Core Set 27 • Criminal

Noise: Hacker Extraordinaire

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

Whenever you install a virus program, the Corp trashes the top card of R&D.

"Watch this. It'll be funny."

Ralph Beisner

Core Set 1 • Anarch

Null: Whistleblower

Identity: Natural

Link: 0 • Deck: 45 • Influence: 15

Once per turn, when you encounter a piece of ice, you may trash 1 card from your grip. If you do, that ice has -2 strength for the remainder of this run.

Matt Zeilinger

23 Seconds 2 • Anarch

Num

Program: Icebreaker - Killer

Install: 4 • Memory: 1 • Strength: 8 • Influence: 3

Interface → 2[credit]: Break 1 sentry subroutine.

I give you understanding, that you might control that which would threaten you.

Bruno Balixa

Parhelion 73 • Anarch

Nyusha "Sable" Sintashta: Symphonic Prodigy

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)

The first time each turn you make a successful run on your mark, gain [click].

Flaws hold both beauty and opportunity.

Benjamin Giletti

Midnight Sun 11 • Criminal

Obelus

Hardware: Console

Install: 4 • Influence: 3

+1[memory unit]

You get +1 maximum hand size for each tag you have.

The first time each turn a successful run on HQ or R&D ends, draw 1 card for each time you accessed a card during that run.

Limit 1 console per player.

Jenn Tran

Escalation 41 • Anarch

Odore

Program: Icebreaker - Killer

Install: 4 • Memory: 1 • Influence: 2

Interface → 2[credit]: Break any number of sentry subroutines.

Interface → 0[credit]: Break 1 sentry subroutine. Use this ability only if you have 3 or more installed virtual resources.

3[credit]: +3 strength.

Dance, and forget about time!

Krembler

Uprising 71 • Anarch

Omar Keung: Conspiracy Theorist

Identity: Natural

Link: 0 • Deck: 45 • Influence: 12

[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ or R&D for the remainder of that run. Use this ability only once per turn.

Matt Zeilinger

Escalation 43 • Anarch

On the Lam

Event: Condition

Cost: 3 • Influence: 2

Install On the Lam on a resource as a hosted condition counter with the text "[trash]: Avoid up to 3 tags or prevent up to 3 damage."

"Never, ever, overstay your welcome." -Andromeda

A. Jones

Martial Law 82 • Criminal

Origami

Program

Install: 0 • Memory: 1 • Influence: 2

Your maximum hand size is increased by 1 for each copy of Origami installed.

The earliest instances of data folding were inspired by the traditional art of origami. Just as a crease pattern is the blueprint of a paper crane, there is a sequence to data that must be considered in order to achieve the greatest result.

Adam S. Doyle

Up and Over 74 • Anarch

Paige Piper

Resource: Connection

Install: 0 • Influence: 2

The first time you install a card each turn (including Paige Piper), you may search your stack for any number of copies of that card and add them to your heap. Shuffle your stack.

"The Valley is littered with good ideas. You need the discipline to execute if you want to stay in my incubator."

Wenjuinn Png

The Valley 2 • Anarch

Paladin Poemu

Resource: Companion - Virtual

Install: 1 • Influence: 3

When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.

You can spend hosted credits to install non-connection cards.

When your turn ends, if there are 3 or more hosted credits, trash 1 of your installed cards.

Friends guard your passions.

Izzy Pruett

Uprising 73 • Anarch

PAN-Weave

Hardware: Cybernetic

Install: 2 • Influence: 4

When you install this hardware, suffer 1 meat damage.

The first time each turn you make a successful run on HQ, the Corp loses 1[credit]. If they do, gain 1[credit].

Skimming credits with the slightest touch.

Martin de Diego Sádaba

Midnight Sun 14 • Criminal

Paper Tripping

Event: Priority

Cost: 4 • Influence: 2

Play only as your first [click].

Remove all tags.

His eyes were beginning to blur, as he duplicated the credentials for what seemed like the fiftieth time. Perhaps a genetic refit would have been easier.

Gong Studios

Upstalk 15 • Criminal

Paperclip

Program: Icebreaker - Fracter

Install: 4 • Memory: 1 • Strength: 1 • Influence: 3

Whenever you encounter a barrier, you may install this program from your heap.

X[credit]: +X strength. Then, if this program can interface with the barrier you are encountering, break up to X subroutines.

"It is not wise to call someone crazy until you fully understand what they're trying to say." -Omar Keung

Adam S. Doyle

Blood Money 24 • Anarch

Paragon

Hardware: Console

Install: 3 • Influence: 2

+1[memory unit]

The first time you make a successful run each turn, you may gain 1[credit] and look at the top card of your stack. If you do, you may add that card to the bottom of your stack.

Limit 1 console per player.

Martin de Diego Sádaba

System Core 2019 32 • Criminal

Parasite

Program: Virus - Trojan

Install: 2 • Memory: 1 • Influence: 2

Install only on a rezzed piece of ice.

When your turn begins, place 1 virus counter on this program.

Host ice gets -1 strength for each hosted virus counter.

When the strength of host ice is 0 or less, trash it.

Bruno Balixa

Salvaged Memories 2 • Anarch

Passport

Program: Icebreaker - Decoder

Install: 1 • Memory: 1 • Strength: 2 • Influence: 2

Interface → 1[credit]: Break 1 code gate subroutine.

2[credit]: +2 strength.

This program cannot interface with ice protecting a remote server.

Nothing is secure when you have the right documentation.

Adam S. Doyle

Honor and Profit 46 • Criminal

Patchwork

Hardware: Console

Install: 4 • Influence: 3

+1[memory unit]

[interrupt] → Whenever you would play or install a card, you may trash 1 card from your grip. If you do, instead play or install that card paying 2[credit] less. Use this ability only once per turn.

Limit 1 console per player.

Simon Boxer

System Core 2019 9 • Anarch

Peacock

Program: Icebreaker - Decoder

Install: 3 • Memory: 1 • Strength: 2 • Influence: 2

Interface → 2[credit]: Break 1 code gate subroutine.

2[credit]: +3 strength.

Show-off.

Adam S. Doyle

Revised Core Set 30 • Criminal

Pennyshaver

Hardware: Console

Install: 3 • Influence: 3

+1[memory unit]

Whenever you make a successful run, place 1[credit] on this hardware.

[click]: Place 1[credit] on this hardware, then take all credits from it.

Limit 1 console per player.

“Braggarts chase big heists. Patience enriches skimming fractions of a credit at a time.” –Zahya

Martin de Diego Sádaba

System Gateway 14 • Criminal

Penumbral Toolkit

Resource: Stealth - Virtual

Install: 2 • Influence: 2

If you made a successful run on HQ this turn, this resource costs 2[credit] less to install.

When you install this resource, load 4[credit] onto it. When it is empty, trash it.

You can spend hosted credits during runs.

Shadow Net marketplaces have such venerability that they differ from legal platforms only in the products offered.

Kevin Tame

Uprising 81 • Criminal

Peregrine

Program: Icebreaker - Decoder

Install: 5 • Memory: 1 • Strength: 2 • Influence: 2

Interface → 1[credit]: Break 1 code gate subroutine.

3[credit]: +3 strength.

2[credit], add this program to your grip: Derez 1 code gate this program fully broke during this encounter.

Khan's avatar lifted her arm and the bird launched itself into the air.

Liiga Smilshkalne

Escalation 44 • Criminal

Persephone

Program: Icebreaker - Killer

Install: 5 • Memory: 2 • Strength: 1 • Influence: 3

Interface → 2[credit]: Break 1 sentry subroutine.

1[credit]: +1 strength.

Whenever you pass a sentry after encountering it, you may trash the top card of your stack. If you do, trash 1 card from the top of R&D for each subroutine on that sentry that resolved during that encounter.

Andreas Zafiratos

Earth's Scion 42 • Anarch

Pheromones

Program: Virus

Install: 2 • Memory: 1 • Influence: 2

X[recurring credit]

Use these credits during runs on HQ. X is the number of virus counters on Pheromones.

Whenever you make a successful run on HQ, place 1 virus counter on Pheromones.

Ed Mattinian

Revised Core Set 31 • Criminal

Physarum Entangler

Program: Virus - Trojan

Install: 0 • Memory: 1 • Influence: 3

Install only on a piece of ice.

Whenever you encounter host ice, if it is not a barrier, you may pay 1[credit] for each subroutine it has. If you do, bypass that ice.

When the Corp purges virus counters, trash this program.

It finds a route, eventually.

Ed Mattinian

Rebellion Without Rehearsal 82 • Criminal

Plague

Program: Virus

Install: 2 • Memory: 1 • Influence: 2

When you install Plague, choose a server.

Whenever you make a successful run on the chosen server, you may place 2 virus counters on Plague.

Embedded in the mainframe, it proliferates and devours with each agitation.

Ethan Patrick Harris

Down the White Nile 22 • Anarch

Planned Assault

Event: Double

Cost: 2 • Influence: 2

As an additional cost to play this event, spend [click].

Search your stack for a run event and play that run event (paying its play cost), ignoring any additional costs. Shuffle your stack.

Magali Villeneuve

Honor and Profit 36 • Criminal

Poison Vial

Hardware: Weapon

Install: 2 • Influence: 2

When you install this hardware, load 3 power counters onto it. When it is empty, trash it.

Hosted power counter: Break up to 2 subroutines. Use this ability only if you have already broken a subroutine during this encounter.

The poison cuts deeper than the blade.

Ed Mattinian

Parhelion 77 • Criminal

Political Graffiti

Event: Run

Cost: 0 • Influence: 3

Run Archives. If successful, instead of breaching Archives, host this event on an agenda in the Corp's score area as a condition counter with "Host agenda is worth 1 less agenda point. When the Corp purges virus counters, trash this counter."

Chris Newman

Democracy and Dogma 39 • Anarch

Polyhistor

Hardware: Console

Install: 4 • Influence: 4

+1[memory unit], +1[link]

The first time each turn you pass all of the ice protecting HQ, you may draw 1 card to force the Corp to draw 1 card.

Limit 1 console per player.

BalanceSheet

Terminal Directive Cards 5 • Criminal

Power to the People

Event: Priority

Cost: 0 • Influence: 2

Play only as your first [click].

The first time you access an agenda this turn, gain 7[credit].

As the sun sank towards the horizon, the glittering lights of the expo remained dark. But the shanty city bloomed to life.

Maciej Rebisz

The Universe of Tomorrow 101 • Anarch

Privileged Access

Event: Run

Cost: 0 • Influence: 2

Play only if you are not tagged.

Run Archives. If successful, instead of breaching Archives, take 1 tag.

When you take a tag with this event, you may install 1 resource from your heap, paying 2[credit] less.

Threat 3 → When you take a tag with this event, you may install 1 program from your heap.

Dimik

Rebellion Without Rehearsal 68 • Anarch

Progenitor

Program: Daemon

Install: 0 • Memory: 0 • Influence: 2

You can install virus programs onto this program. Limit 1 hosted program.

The memory cost of the hosted program does not count against your memory limit.

[interrupt] → Whenever virus counters would be purged, prevent 1 virus counter on the hosted program from being removed.

Hannah Christenson

Order and Chaos 43 • Anarch

Prognostic Q-Loop

Hardware: Chip

Install: 1 • Influence: 3

The first time each turn a run begins, you may look at the top 2 cards of your stack.

1[credit]: Reveal the top card of your stack. If that card is a program or piece of hardware, you may install it. Use this ability only once per turn.

“Overinflate a superposition-stack and optimal code forms the negentropy traverse.”
“Aha, like putting too much air into a balloon?!”

N. Hopkins

Uprising 77 • Criminal

Public Terminal

Hardware

Install: 1 • Influence: 2

1[recurring credit]

Use this credit to play run events.

Express loved libraries. The consoles were weak, but the security even weaker. He wirelessly loaded up his personal blend of code and started cloning the drive. In just a few minutes, another zombie would claw its way to the surface of cyberspace.

Emilio Rodríguez

Honor and Profit 38 • Criminal

Puffer

Program: Icebreaker - Killer

Install: 4 • Memory: 1 • Strength: 2 • Influence: 4

This program gets +1 strength and costs +1[memory unit] for each hosted power counter.

Interface → 1[credit]: Break 1 sentry subroutine.

2[credit]: +1 strength.

[click]: Place 1 power counter on this program or remove 1 hosted power counter.

Andreas Zafiratos

Sovereign Sight 4 • Criminal

Pushing the Envelope

Event: Run

Cost: 3 • Influence: 2

Make a run. If you have 2 or fewer cards in your grip, each installed icebreaker has +2 strength until the end of the run.

"Hitting them when they are weakest sometimes means acting before you want to." -Alice Merchant

Adam S. Doyle

Daedalus Complex 1 • Anarch

Queen's Gambit

Event: Double

Cost: 0 • Influence: 3

As an additional cost to play this event, spend [click].

Place up to 3 advancement counters on 1 unrezzed card in the root of a remote server. Gain 2[credit] for each counter placed this way. You cannot access that card for the remainder of the turn.

Matt Zeilinger

System Core 2019 3 • Anarch

Quest Completed

Event

Cost: 0 • Influence: 2

Play only if you made a successful run on R&D, HQ, and Archives this turn.

Access 1 installed card (non-ice).

That moment of bliss. That feeling of accomplishment. That certainty of purpose.
What's next?

Gong Studios

System Core 2019 4 • Anarch

Quetzal: Free Spirit

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

0[credit]: Break 1 barrier subroutine. Use this ability only once per turn.

The hue of your soul, the voice of your spirit, the shape of your flesh are yours to decide. Be free.

Benjamin Giletti

System Update 2021 1 • Anarch

Raindrops Cut Stone

Event: Run

Cost: 1 • Influence: 3

Run any server. Whenever a subroutine resolves during that run (including a subroutine that ends the run), place 1 power counter on this event.

When that run ends, draw 1 card for each hosted power counter and gain 3[credit].

With every step closer to their prize, Bankhar felt the ice slicing white-hot through their synapses. It was worth it.

Scott Uminga

Parhelion 68 • Anarch

Recon

Event: Run

Cost: 1 • Influence: 2

Make a run. You may jack out when you encounter the first piece of ice.

Just like in the real world, sometimes it is best to send in the clone to do the dirty work.

Irys Ching

Second Thoughts 24 • Criminal

Recon Drone

Hardware

Install: 1 • Influence: 3

X[credit],[trash]: Prevent X damage from a card currently being accessed.

"A little birdie told me..." -Khan

Matt Zeilinger

Quorum 103 • Criminal

Red Team

Resource: Job

Install: 5 • Influence: 2

When you install this resource, load 12[credit] onto it. When it is empty, trash it.

[click]: Run a central server you have not run this turn. If successful, take 3[credit] from this resource.

The Domes of Heinlein are a pressure cooker of cutthroat capitalism. Prospective employers rarely have time for background checks.

David Lei

System Gateway 18 • Criminal

Reflection

Hardware: Console

Install: 2 • Influence: 2

+1[memory unit] +1[link]

Whenever you jack out, the Corp reveals 1 card from HQ at random.

Limit 1 console per player.

"I'm on a need-to-know basis. I need to know everything." -Nero Severn

Maciej Rebisz

Democracy and Dogma 41 • Criminal

Reina Roja: Freedom Fighter

Identity: Cyborg - G-mod

Link: 1 • Deck: 45 • Influence: 15

The first piece of ice the Corp rezzes each turn costs 1[credit] more to rez.

I’m through with games.

Benjamin Giletti

System Update 2021 2 • Anarch

René “Loup” Arcemont: Party Animal

Identity: G-mod

Link: 0 • Deck: 40 • Influence: 15

The first time each turn you trash a card you are accessing, gain 1[credit] and draw 1 card.

Run wyld.

Benjamin Giletti

System Gateway 1 • Anarch

Reprise

Event: Run

Cost: 2 • Influence: 3

Play only if you stole an agenda this turn.

Add 1 installed Corp card to HQ. You may run any server.

"I may bow like Iʼve accomplished the impossible, but the truth is itʼs not that hard."

Ferenc Patkós

Parhelion 76 • Criminal

Respirocytes

Hardware: Cybernetic

Install: 0 • Influence: 3

When you install this hardware, suffer 1 meat damage.

The first time each turn you have no cards in your grip, draw 1 card and place 1 power counter on this hardware.

When this hardware has 3 or more hosted power counters, trash it.

Alexandr Elichev

Crimson Dust 102 • Anarch

Retrieval Run

Event: Run

Cost: 3 • Influence: 2

Run Archives. If successful, instead of breaching Archives, you may install 1 program from your heap, ignoring all costs.

Someone’s trash is another’s treasure.

Zoe Cohen

System Update 2021 4 • Anarch

Revolver

Program: Icebreaker - Killer - Weapon

Install: 2 • Memory: 1 • Strength: 1 • Influence: 3

When you install this program, place 6 power counters on it.

Interface → [trash] or hosted power counter: Break 1 sentry subroutine.

2[credit]: +3 strength.

"Aim with your eye. Shoot with your mind. Break with your soul."
–Sundog

Bruno Balixa

Midnight Sun 18 • Criminal

Rogue Trading

Resource: Job

Install: 0 • Influence: 2

Place 18[credit] from the bank on Rogue Trading when it is installed. When there are no credits left on Rogue Trading, trash it.

[click], [click]: Take 6[credit] from Rogue Trading and take 1 tag.

Adam Schumpert

The Devil and the Dragon 65 • Criminal

Rook

Program: Caïssa - Trojan

Install: 2 • Memory: 1 • Influence: 2

While this program is hosted on ice, the rez cost of each piece of ice protecting this server is increased by 2.

[click]: Host this program on a piece of ice that is not hosting a Caïssa program.

If this program is hosted on ice, its [click] ability can only be used to host it on ice protecting the same server or in the same position as its current host ice. (Count positions from the innermost ice.)

Gong Studios

Opening Moves 3 • Anarch

Rosetta 2.0

Resource: Virtual

Install: 3 • Influence: 4

[click], remove an installed program from the game: Search your stack for a non-virus program, shuffle your stack, then install that program, lowering the install cost by the cost of the program removed from the game.

Hannah Christenson

Earth's Scion 45 • Criminal

Rubicon Switch

Hardware

Install: 3 • Influence: 3

[click], X[credit]: Derez 1 piece of ice with printed rez cost X[credit] that was rezzed this turn. Use this ability only once per turn.

"Even I don't know how or why this one works. I just copied the schematics from a burst broadcast from someplace north of Paxton's Node, where nothing is supposed to be." -Los

Kathryn Steele

Earth's Scion 43 • Criminal

Rumor Mill

Event: Current

Cost: 1 • Influence: 2

This card is not trashed until another current is played or an agenda is scored.

Each unique (♦) non-region asset and upgrade loses its printed abilities.

"You can have a lot of fun in 23 seconds." -Princess Space Kitten

Tim Durning

Blood Money 22 • Anarch

Run Amok

Event: Run - Sabotage

Cost: 3 • Influence: 3

Make a run. When the run ends, trash 1 piece of ice that was rezzed during this run.

"While there have been other anti-corporation movements before, like the Maroon Wave, this new one is different. It's organized." -Ramesh Gupta, One World Economy

RC Torres

System Core 2019 6 • Anarch

Running Hot

Event

Cost: 1 • Influence: 3

As an additional cost to play this event, suffer 1 core damage.

Gain [click][click][click].

We can change the world, if we're willing to be changed in return.

Elizaveta Sokolova

Midnight Sun 3 • Anarch

Running Interference

Event: Double - Run

Cost: 4 • Influence: 4

As an additional cost to play this event, spend [click].

Make a run. During this run, the Corp must pay X[credit] as an additional cost to rez each piece of ice, where X is the rez cost of that ice.

Liiga Smilshkalne

Mala Tempora 44 • Criminal

S-Dobrado

Event: Run

Cost: 2 • Influence: 3

Run a central server. The first time you encounter a piece of ice during that run, bypass it.

Threat 4 → The second time you encounter a piece of ice during that run, you may spend [click] to bypass it. (This ability is active if any player has 4 or more agenda points.)

Scott Uminga

The Automata Initiative 12 • Criminal

Sacrificial Clone

Resource

Install: 3 • Influence: 4

[trash]: Prevent all damage. Trash all installed hardware, all installed non-virtual resources, and all cards in your grip. Lose all credits in your credit pool. Remove all tags.

"Don't worry, me. You won't have to vertical park." -Ji "Noise" Reilly

Matt Zeilinger

Order and Chaos 50 • Anarch

Saker

Program: Icebreaker - Fracter

Install: 4 • Memory: 1 • Strength: 1 • Influence: 2

Interface → 1[credit]: Break 1 barrier subroutine.

2[credit]: +2 strength.

2[credit], add this program to your grip: Derez 1 barrier this program fully broke during this encounter.

Spiraling even higher, every feature of cyberspace sprawled before it.

Liiga Smilshkalne

Intervention 64 • Criminal

Salsette Slums

Resource: Location - Seedy

Install: 2 • Influence: 2

Access → Pay the trash cost of the card you are accessing: Remove it from the game. Use this ability only once per turn.

"Underestimate those people at your own peril." -Akshara Sareen

Amit Dutta

Salsette Island 59 • Anarch

Salvaged Vanadis Armory

Resource: Clan

Install: 0 • Influence: 3

[trash]: The Corp trashes the top X cards of R&D. X is equal to the amount of damage you have suffered this turn. Use this ability only during the next paid ability window after suffering any amount of damage.

Vanadis, a Martian arms manufacturer, was among the first sites targeted from orbit during the war.

Michał Miłkowski

Crimson Dust 103 • Anarch

Satellite Uplink

Event

Cost: 2 • Influence: 3

Expose up to 2 cards.

T-minus 13 seconds. Leela had to work fast. She jacked in the mesa wire and activated the screen. 7 seconds. The internal SLD was still booting. 4 seconds. The interface flickered to life with an orange glow. 2 seconds. With a tap of a finger she was in.

Matt Zeilinger

Trace Amount 23 • Criminal

Savoir-faire

Program

Install: 0 • Memory: 1 • Influence: 3

You cannot use Savoir-faire more than once each turn.

2[credit]: Install a program from your grip, paying the install cost.

"Predictive algorithms that fetch you the program you need before you even know you need it. My second favorite lady." -Gabriel Santiago

RC Torres

Double Time 105 • Criminal

Scrubbed

Event: Current

Cost: 2 • Influence: 2

This card is not trashed until another current is played or an agenda is scored.

The first piece of ice encountered each turn has -2 strength for the remainder of the run.

Chris Newman

The Spaces Between 34 • Anarch

Sebastião Souza Pessoa: Activist Organizer

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

Whenever you take 1 or more tags, if you had no tags, you may install 1 connection resource from your grip, paying 2[credit] less.

As an additional cost to trash a connection resource with the basic action, the Corp must trash 1 card from HQ.

Destroy the mechanisms of domination.

Matheus Calza

Rebellion Without Rehearsal 66 • Anarch

Security Testing

Resource: Job

Install: 0 • Influence: 3

When your turn begins, you may choose a server.

The first time each turn you make a successful run on the chosen server, instead of breaching it, gain 2[credit].

They pay you for the practice run, then you do it again for the real reward.

Krembler

System Update 2021 24 • Criminal

Severnius Stim Implant

Hardware: Cybernetic

Install: 2 • Influence: 4

[click]: Trash 2 or more cards from your grip. Run HQ or R&D. Whenever you breach that server during this run, access 1 additional card for every 2 cards you trashed.

"Sure, the implantation was fine, but it pumps Burn. Did you think it wouldn't hurt?"

Marius Bota

Station One 21 • Anarch

Shibboleth

Program: Icebreaker - Decoder

Install: 1 • Memory: 1 • Strength: 3 • Influence: 2

Threat 4 → This program gets −2 strength. (This ability is active if any player has 4 or more agenda points.)

Interface → 1[credit]: Break 1 code gate subroutine.

2[credit]: +2 strength.

"Corporate security regards me as merely another Nico, and that shall ever be their mistake."
—Mercury

Ed Mattinian

The Automata Initiative 18 • Criminal

Shiv

Program: Icebreaker - Killer - Cloud

Install: 0 • Memory: 1 • Influence: 2

If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.

This program gets +1 strength for each installed icebreaker.

Interface → [trash]: Break up to 3 sentry subroutines.

Adam S. Doyle

The Underway 66 • Criminal

Showing Off

Event: Run

Cost: 2 • Influence: 3

Run R&D. If successful, when you breach R&D, access cards from the bottom of R&D instead of the top.

Adam Schumpert

Order and Chaos 34 • Anarch

Silencer

Hardware: Chip - Stealth

Install: 1 • Influence: 3

1[recurring credit]

Use this credit to pay for using killers.

Take Moore's Law, iterate it over a century or two, and mix in quantum computing. You get to the point where you're developing the software on a hardware platform that you design at the same time. Tailor-made for each other. Exciting time to be alive! -William Knuth, The Tower of Babbage

Gong Studios

Double Time 104 • Criminal

Silhouette: Stealth Operative

Identity: Natural

Link: 0 • Deck: 40 • Influence: 15

The first time you make a successful run on HQ each turn, you may expose 1 card.

"Don't waste my time."

Simon Eckert

Honor and Profit 30 • Criminal

Singularity

Event: Double - Run

Cost: 4 • Influence: 3

As an additional cost to play this event, spend [click].

Run a remote server. If successful, instead of breaching that server, trash all cards installed in the root of that server.

Adam S. Doyle

Revised Core Set 4 • Anarch

Skulljack

Hardware: Cybernetic

Install: 2 • Influence: 2

When you install this hardware, suffer 1 core damage.

The trash cost of each Corp card is lowered by 1.

The implanted brain-machine interface, or "skulljack," is the single most common cybernetic enhancement that isn't a medical necessity.

Aaron Agregado

Chrome City 42 • Anarch

Slipstream

Resource: Virtual

Install: 0 • Influence: 2

Whenever you pass a rezzed piece of ice, you may trash this resource. If you do, choose 1 piece of ice protecting a central server in the same position as the passed ice. Move to that ice and approach it. You may jack out.

Filaments occasionally flare from the Network, manifesting ephemeral threads between random domains.

Adam S. Doyle

Whispers in Nalubaale 85 • Criminal

Sneakdoor Beta

Program

Install: 4 • Memory: 2 • Influence: 3

[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ for the remainder of that run.

There is no such thing as truly disconnected from the Net.

Atomikrin

System Update 2021 23 • Criminal

Snitch

Program

Install: 3 • Memory: 1 • Influence: 2

Once per run, you may expose an unrezzed piece of ice when you approach it. You may then jack out.

"A snitch is a girl's best friend." -Andromeda

Mashuri

Cyber Exodus 45 • Criminal

Spear Phishing

Event: Run

Cost: 2 • Influence: 3

Make a run. When you encounter the innermost piece of ice protecting that server, bypass it.

Targeted attacks make system breaches so much easier, especially if you can spoof an authorized user.

Andreas Zafiratos

System Core 2019 29 • Criminal

Special Order

Event

Cost: 1 • Influence: 2

Search your stack for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.

Feverishly tracking its frustratingly slow progress across the Pacific, the package finally shows up hours later…

Steve Hamilton

System Core 2019 30 • Criminal

Spike

Program: Icebreaker - Fracter - Cloud

Install: 1 • Memory: 1 • Influence: 2

If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.

This program gets +1 strength for each installed icebreaker.

Interface → [trash]: Break up to 3 barrier subroutines.

Ed Mattinian

The Valley 4 • Criminal

Spinal Modem

Hardware: Console

Install: 4 • Influence: 2

+1[memory unit], 2[recurring credit]

You can spend hosted credits to use icebreakers.

Whenever there is a successful trace during a run, suffer 1 core damage.

Limit 1 console per player.

Gong Studios

Revised Core Set 7 • Anarch

Spoilers

Resource: Virtual

Install: 1 • Influence: 3

Whenever the Corp scores an agenda, they trash the top card of R&D.

Don't you hate it when you know everything before it's even out?

James Ives

Old Hollywood 82 • Anarch

Spooned

Event: Run - Sabotage

Cost: 2 • Influence: 3

Run any server. The first time you fully break a code gate during that run, trash that code gate.

Adam S. Doyle

Order and Chaos 39 • Anarch

Spot the Prey

Event

Cost: 2 • Influence: 2

Expose 1 non-ice card, then make a run.

"So, yeah, I just reverse engineered a tracer, and then built it back up with some new lines of code. Pretty stellar." -Los

Camille Kuo

Daedalus Complex 5 • Criminal

Stargate

Program

Install: 4 • Memory: 2 • Influence: 3

[click]: Run R&D. If successful, instead of breaching R&D, reveal the top 3 cards of R&D. Trash 1 of the revealed cards. Use this ability only once per turn.

“Net space is an abstraction, a white lie protecting fragile comprehensions. Do not limit yourself.”
)—z\h/r

Iain Fairclough

Downfall 4 • Anarch

Steelskin Scarring

Event

Cost: 1 • Influence: 2

Draw 3 cards.

When this event is trashed from your grip or stack, you may draw 2 cards.

Reactive implants reclaim the memories of our fallen comrades. Their sacrifice is our shield.

Elliott Birt

Midnight Sun 4 • Anarch

Steve Cambridge: Master Grifter

Identity: G-mod

Link: 0 • Deck: 45 • Influence: 15

The first time each turn you make a successful run on HQ, you may choose 2 cards in your heap. If you do, the Corp removes 1 of those cards from the game, then you add the other card to your grip.

Yeah. I’m thinking I’m back.

Benjamin Giletti

System Update 2021 14 • Criminal

Stim Dealer

Resource: Connection

Install: 4 • Influence: 3

When your turn begins, if there are 2 or more hosted power counters, remove all of them and suffer 1 core damage. This damage cannot be prevented. Otherwise, place 1 power counter on this resource and gain [click].

Her eyes were the color of dreams and disasters.

Rovina Cai

Order and Chaos 51 • Anarch

Sūnya

Program: Icebreaker - Killer

Install: 3 • Memory: 1 • Strength: 1 • Influence: 3

Whenever this program fully breaks a piece of ice, place 1 power counter on this program.

This program gets +1 strength for each power counter on it.

Interface → 2[credit]: Break 1 sentry subroutine.

Open yourself to the universe.

Lale Ann

Quorum 102 • Anarch

Surfer

Program

Install: 2 • Memory: 1 • Influence: 3

2[credit]: Swap a piece of barrier ice currently being encountered with a piece of ice directly before or after it. The run continues from this new position. You are still encountering that ice.

Cowabunga, dude!

Victor Garcia

The Universe of Tomorrow 102 • Anarch

Swift

Hardware: Console - Vehicle

Install: 2 • Influence: 2

+1[memory unit]

The first time each turn you play a run event, gain [click].

Limit 1 console per player.

"Red ones go faster." - Ken "Express" Tenma

Kira L. Nguyen

Uprising Booster Pack 2 • Criminal

Switchblade

Program: Icebreaker - Killer

Install: 3 • Memory: 1 • Influence: 2

Interface → 1[credit]: Break any number of sentry subroutines. Use this ability only by spending a credit from a stealth card.

1[credit]: +7 strength. Use this ability only by spending a credit from a stealth card.

Small. Compact. Easy to slip by monitoring programs and it can do some damage.

Chris Newman

Up and Over 77 • Criminal

SYN Attack

Event: Double

Cost: 2 • Influence: 3

As an additional cost to play this event, spend [click].

The Corp must either discard 2 cards or draw 4 cards.

Flooding the system with synchronized request messages makes it unresponsive to legitimate requests.

Alexandr Elichev

Terminal Directive Cards 4 • Criminal

System Outage

Event: Current

Cost: 1 • Influence: 2

This event is not trashed until another current is played or an agenda is scored.

Whenever the Corp draws 1 or more cards, if it is not the first time they have drawn cards this turn, they lose 1[credit].

Meg Owenson

23 Seconds 1 • Anarch

Tallie Perrault

Resource: Connection

Install: 2 • Influence: 3

Whenever a gray ops or black ops operation is trashed after resolving, you may give the Corp 1 bad publicity and take 1 tag.

[trash]: Draw 1 card for each bad publicity the Corp has.

Stick with your plan and you'll be fine. Stick with the plan.

Lorraine Schleter

Fear and Loathing 83 • Anarch

Tapwrm

Program: Virus

Install: 0 • Memory: 1 • Influence: 2

Install only if you made a successful run on a central server this turn.

When your turn begins, gain 1[credit] for every 5[credit] in the Corp's credit pool.

Trash Tapwrm if the Corp purges virus counters.

Donald Crank

Quorum 104 • Criminal

Temüjin Contract

Resource: Job

Install: 4 • Influence: 2

Choose a server and place 20[credit] from the bank on Temüjin Contract when you install it. When there are no credits left on Temüjin Contract, trash it.

Whenever you make a successful run on the chosen server, take 4[credit] from Temüjin Contract.

"The best part is, it's legal!" -Khan

Timur Shevtsov

Blood Money 26 • Criminal

The Archivist

Resource: Connection

Install: 1 • Influence: 4

+1[link]

Whenever the Corp scores an initiative or security agenda, force the Corp to "Trace[1]. If unsuccessful, take 1 bad publicity."

The Archivist tracks all the clans and their members, and official dealings clans have with the various corps. Half law clerk and half historian, he wields a tremendous amount of power doing a job no one else wants, but none can do without.

Matt Zeilinger

Daedalus Complex 3 • Anarch

The Back

Resource: Job - Location

Install: 1 • Influence: 4

The first time each turn you use a piece of hardware during a run, place 1 power counter on this resource.

[click], remove this resource from the game: For each hosted power counter, choose up to 2 cards in your heap with [trash] abilities. Shuffle the chosen cards into your stack.

“Junk plus undiscerning buyers equals profit.”
—Az McCaffrey

Izzy Pruett

Uprising 82 • Criminal

The Black File

Resource: Virtual

Install: 5 • Influence: 4

The Corp cannot win the game except if you are flatlined.

When your turn begins, place 1 power counter on this resource. If there are 3 or more hosted power counters, remove this resource from the game.

Limit 1 per deck.

Seage

Fear the Masses 99 • Criminal

The Class Act

Resource: Connection - Ritzy

Install: 4 • Influence: 5

When a discard phase ends, if you installed this resource this turn, draw 4 cards.

[interrupt] → The first time each turn you would draw any number of cards, look at the top X cards of your stack. Add 1 of those cards to the bottom of your stack. X is equal to the number of cards you would draw plus 1.

“…but I am without compare.”

Wyn Lacabra

Downfall 18 • Criminal

The Nihilist

Resource: Connection - Seedy

Install: 4 • Influence: 5

The first time each turn you install a virus program, place 2 virus counters on this resource.

When your turn begins, you may remove any 2 virus counters from your installed cards. If you do, draw 2 cards unless the Corp trashes the top card of R&D.

“…well, I’m laughing.”

Wyn Lacabra

Downfall 8 • Anarch

The Noble Path

Event: Run

Cost: 0 • Influence: 2

Trash your grip. Make a run. Prevent all damage during this run.

"He with nothing to lose has strength beyond imagining."
-The Saffron Sutra

Chris Knight

The Liberated Mind 77 • Anarch

The Price

Event

Cost: 1 • Influence: 2

Trash the top 4 cards of your stack. You may install 1 of those cards, paying 3[credit] less.

"You ask how we can even try to stop them? A simple answer: not alone."
—Sebastião Souza Pessoa

Phill Simpson

The Automata Initiative 2 • Anarch

The Supplier

Resource: Connection

Install: 3 • Influence: 2

[click]: Host a resource or piece of hardware from your grip on The Supplier.

When your turn begins, you may install a hosted card, lowering the install cost by 2.

"I can get you anything, and guarantee the best prices in town."

Samuel R. Shimota

First Contact 56 • Criminal

The Twinning

Resource: Virtual

Install: 3 • Influence: 3

The first time each turn you spend credits from an installed card, place 1 power counter on this resource.

Whenever you breach HQ or R&D, you may remove up to 2 hosted power counters to access that many additional cards.

All is folding back, ever back; together as one.

Adam S. Doyle

Midnight Sun 10 • Anarch

The Wizard’s Chest

Hardware

Install: 0 • Influence: 2

Use this hardware only if you made a successful run on HQ, R&D, and Archives this turn.

[trash]: Choose hardware, program, or resource. Set aside cards from the top of your stack faceup until you set aside 2 cards of the chosen type. You may install 1 of those 2 cards, ignoring all costs. Shuffle the rest of the set-aside cards into your stack.

Designed by 2020 World Champion Richard Hall

Martin de Diego Sádaba

Rebellion Without Rehearsal 70 • Anarch

Theophilius Bagbiter

Resource: Connection

Install: 3 • Influence: 4

When you install Theophilius Bagbiter, lose all credits in your credit pool.

Your maximum hand size is equal to the number of credits in your credit pool.

"Why is a raven like a typing desk?"

Matt Zeilinger

Honor and Profit 49 • Criminal

Three Steps Ahead

Event: Priority

Cost: 1 • Influence: 2

Play only as your first [click].

When this turn ends, gain 2[credit] for each successful run you made during it.

In this business, you had to anticipate. If you weren't three steps ahead, you were three steps behind.

Beny Maulana

The Spaces Between 35 • Criminal

Thunder Art Gallery

Resource: Location - Ritzy

Install: 3 • Influence: 2

The first time you avoid or remove a tag each turn, you may install a card from your grip, lowering its install cost by 1.

A classy alibi.

Marko Fiedler

Reign and Reverie 13 • Criminal

Time Bomb

Hardware: Weapon

Install: 1 • Influence: 3

Install only if you made a successful run on a central server this turn. When you install this hardware, place 1 power counter on it.

When your turn begins, if there are 3 or more hosted power counters, trash this hardware and sabotage 3. (The Corp trashes 3 cards of their choice from HQ and/or the top of R&D.) Otherwise, place 1 power counter on this hardware.

Anna Butova

Parhelion 69 • Anarch

Titanium Ribs

Hardware: Cybernetic

Install: 1 • Influence: 2

When you install Titanium Ribs, suffer 2 meat damage.

You choose the card(s) from your grip to trash whenever you take damage (including the damage taken by installing Titanium Ribs).

Matt Zeilinger

Chrome City 45 • Criminal

Tracker

Program

Install: 0 • Memory: 2 • Influence: 2

When your turn begins, you may choose a server.

[click], 2[credit]: Run the chosen server. The first time a subroutine would resolve during that run, prevent it from resolving.

"Everything leaves a ripple in cyberspace. If you can find the ripples, nothing can hide." -Khan

Alexandr Elichev

Quorum 105 • Criminal

Tranquilizer

Program: Virus - Trojan

Install: 2 • Memory: 1 • Influence: 3

Install only on a piece of ice. (If the host ice is uninstalled, this program is trashed.)

When you install this program and when your turn begins, place 1 virus counter on this program. Then, if there are 3 or more hosted virus counters, derez host ice.

Shhhh. Itʼs naptime.

Jack Reeves

System Gateway 17 • Criminal

Trickster Taka

Resource: Companion - Stealth - Virtual

Install: 1 • Influence: 3

When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.

You can spend hosted credits to use programs during runs.

When your turn ends, if there are 3 or more hosted credits, you must take 1 tag or trash this resource.

Friends hide your fears.

Izzy Pruett

Downfall 9 • Anarch

Trope

Program

Install: 1 • Memory: 1 • Influence: 3

When your turn begins, place 1 power counter on Trope.

[click], remove Trope from the game: Shuffle 1 card from your heap into your stack for each power counter on Trope.

"Did you ever notice how everything goes in cycles? The stuff that's cool now was cool before. That's why I keep copy of everything!" -Princess Space Kitten

Reiko Murakami

Old Hollywood 81 • Anarch

Trypano

Program: Virus - Trojan

Install: 2 • Memory: 1 • Influence: 3

Install only on a piece of ice.

When your turn begins, you may place 1 virus counter on this program.

When there are 5 or more hosted virus counters, trash host ice.

Twisting, writhing, ripping into all that it touches.

Ethan Patrick Harris

Whispers in Nalubaale 82 • Anarch

Tsakhia "Bankhar" Gantulga

Resource: Connection

Install: 1 • Influence: 3

When your turn begins, you may choose a server.

During the first encounter each turn with a piece of ice protecting the chosen server, whenever the Corp would resolve a subroutine, instead they resolve "[subroutine] Do 1 net damage.".

"With these two by my side, Iʼve sworn never to fail. I can bear any pain so long as it has meaning."

Dimik

Parhelion 74 • Anarch

Tunnel Vision

Program: Icebreaker - AI

Install: 2 • Memory: 2 • Strength: 2 • Influence: 3

When your turn begins, identify your mark. (If you donʼt have a mark, a random central server becomes your mark for this turn.)

Interface → 2[credit]: Break up to 2 subroutines on a piece of ice protecting your mark.

2[credit]: +2 strength.

"How could I pick a favorite? Theyʼre all good dogs."
—Nyusha "Sable" Sintashta

Anthony Hutchings

Parhelion 81 • Criminal

Turntable

Hardware: Console

Install: 2 • Influence: 2

+1[memory unit]

Whenever you steal an agenda, you may swap that agenda with an agenda in the Corp's score area.

Limit 1 console per player.

Sara K. Diesel

Chrome City 43 • Anarch

Tycoon

Program: Icebreaker - Fracter

Install: 1 • Memory: 1 • Strength: 1 • Influence: 2

Interface → 1[credit]: Break up to 2 barrier subroutines.

2[credit]: +3 strength.

Whenever an encounter ends, if you used this program to break a subroutine during that encounter, the Corp gains 2[credit].

"Any piece of ice is really just a paywall."
-Liza Talking Thunder

Andreas Zafiratos

Reign and Reverie 12 • Criminal

Unregistered S&W '35

Hardware: Weapon

Install: 1 • Influence: 3

Use this hardware only if you have made a successful run on HQ this turn.

[click][click]: Trash 1 rezzed bioroid, clone, executive, or sysop in the root of a remote server.

Gong Studios

Honor and Profit 39 • Criminal

Unscheduled Maintenance

Event: Current

Cost: 1 • Influence: 2

This card is not trashed until another current is played or an agenda is scored.

The Corp cannot install more than 1 piece of ice each turn.

What goes up must always go down.

Aaron Agregado

The Spaces Between 36 • Criminal

Utae

Program: Icebreaker - Decoder

Install: 2 • Memory: 1 • Strength: 1 • Influence: 2

Interface → X[credit]: Break X code gate subroutines. Use this ability only once per run.

Interface → 1[credit]: Break 1 code gate subroutine. Use this ability only if you have 3 or more installed virtual resources.

1[credit]: +1 strength.

Sing, sing as your heart desires!

McGregor T. Crowley

Downfall 5 • Anarch

Valencia Estevez: The Angel of Cayambe

Identity: Natural

Link: 0 • Deck: 50 • Influence: 15

The Corp starts the game with 1 bad publicity.

"Everyone deserves a chance. Everyone."

Adam Schumpert

Order and Chaos 30 • Anarch

Vamadeva

Program: Icebreaker - AI - Deva

Install: 6 • Memory: 1 • Strength: 2 • Influence: 2

Interface → 1[credit]: Break 1 subroutine on a piece of ice with exactly 1 subroutine.

1[credit]: +1 strength.

2[credit]: Swap this program with a deva program from your grip.

The Preserver.

Liiga Smilshkalne

Salsette Island 61 • Criminal

Vamp

Event: Run - Sabotage

Cost: 0 • Influence: 2

Run HQ. If successful, instead of breaching HQ, you may spend X[credit]. If you do, the Corp loses X[credit]. If you spent credits, take 1 tag.

There was a certain schadenfreude about throwing away your credits.

Ed Mattinian

Trace Amount 21 • Anarch

Vigil

Hardware: Console

Install: 2 • Influence: 2

+1[memory unit]

When your turn begins, if the Corp has cards in HQ equal to their maximum hand size, draw 1 card.

Limit 1 console per player.

"Show me your faith without deeds, if you can."

Lili Ibrahim

Order and Chaos 47 • Anarch

Virtuoso

Hardware: Console

Install: 4 • Influence: 4

+1[memory unit]

When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)

The first time each turn you make a successful run on your mark, if that server is HQ, access 1 additional card when you breach HQ. Otherwise, breach HQ when the run ends.

Limit 1 console per player.

Zoe Cohen

Midnight Sun 15 • Criminal

Virus Breeding Ground

Resource: Virtual

Install: 2 • Influence: 2

When your turn begins, place 1 virus counter on Virus Breeding Ground.

[click]: Move 1 virus counter on Virus Breeding Ground to another card with at least 1 virus counter on it.

Scraps of code drifting around the network can congeal into pools of data. Within this primordial soup the code breaks, re-assembles, mutates. Evolves.

Eren Arik

Order and Chaos 52 • Anarch

WAKE Implant v2A-JRJ

Hardware: Cybernetic

Install: 1 • Influence: 3

When you install this hardware, suffer 1 meat damage.

Whenever you make a successful run on HQ, place 1 power counter on this hardware.

Whenever you breach R&D, you may remove up to 3 hosted power counters to access that many additional cards.

Zefanya Langkan Maega

Parhelion 78 • Criminal

Wanton Destruction

Event: Run - Sabotage

Cost: 1 • Influence: 4

Run HQ. If successful, instead of breaching HQ, you may spend any number of [click] to force the Corp to trash that many cards from HQ at random.

Chris Newman

Order and Chaos 35 • Anarch

Wari

Program

Install: 1 • Memory: 1 • Influence: 4

The first time you make a successful run on HQ each turn, you may trash Wari to name sentry, code gate or barrier. Expose a piece of ice, then add it to HQ if it has the named subtype.

"He's probably the best pet I've ever had but I'd still trade him for something better." - 419

Adam S. Doyle

Down the White Nile 24 • Criminal

Whizzard: Master Gamer

Identity: Natural

Link: 0 • Deck: 45 • Influence: 15

3[recurring credit]

Use these credits to trash cards.

"Running is the ultimate game, and I get to make all the rules."

Matt Zeilinger

What Lies Ahead 1 • Anarch

Window of Opportunity

Event: Run

Cost: 1 • Influence: 2

You may install 1 program or piece of hardware from your grip.

Run any server. When that run begins, derez 1 piece of ice protecting that server. When that run ends, the Corp may rez the ice derezzed this way, ignoring all costs.

There's a crack in everything. That's how the light gets in.

Bruno Balixa

Rebellion Without Rehearsal 77 • Criminal

Wyldside

Resource: Location - Seedy

Install: 3 • Influence: 3

When your turn begins, draw 2 cards and lose [click].

"Best place to go when you want to get your mind out of the gutter and take it inside." -Ji "Noise" Reilly

Henning Ludvigsen

Core Set 16 • Anarch

Wyrm

Program: Icebreaker - AI

Install: 1 • Memory: 1 • Strength: 1 • Influence: 2

Interface → 3[credit]: Break 1 subroutine on a piece of ice with 0 or less strength.

Interface → 1[credit]: The ice you are encountering gets -1 strength for the remainder of this encounter.

1[credit]: +1 strength.

Fire and ichor…

Sandara Tang

Core Set 13 • Anarch

Xanadu

Resource: Virtual

Install: 3 • Influence: 2

The rez cost of each piece of ice is increased by 1[credit].

Nobles born foolish cared not for their state
I was left alone weeping
—Toghon Temur

Nedliv Audiovisuell

System Update 2021 12 • Anarch

Yusuf

Program: Icebreaker - Fracter - Virus

Install: 1 • Memory: 2 • Strength: 3 • Influence: 2

Whenever you make a successful run, you may place 1 virus counter on this program.

Interface → Any virus counter: Break 1 barrier subroutine.

Any virus counter: +1 strength.

Alexandr Elichev

Sovereign Sight 2 • Anarch

Zahya Sadeghi: Versatile Smuggler

Identity: Cyborg

Link: 0 • Deck: 40 • Influence: 15

Whenever a run on HQ or R&D ends, you may gain 1[credit] for each time you accessed a card during that run. Use this ability only once per turn.

I obtain your desire.

Benjamin Giletti

System Gateway 10 • Criminal

Zamba

Hardware: Console

Install: 4 • Influence: 3

+2[memory unit]

Whenever a Corp card is exposed, you may gain 1[credit].

Limit 1 console per player.

Mounted holistic lenses download, recompile, and broadcast data faster than a corporate cover-up.

Martin de Diego Sádaba

Sovereign Sight 3 • Criminal

Zenit Chip JZ-2MJ

Hardware: Cybernetic - Chip

Install: 1 • Influence: 2

When you install this hardware, suffer 1 core damage.

The first time each turn you make a successful run on a central server, draw 1 card.

"Zenit implants help you focus on the important things."
—Ampère holo-billboard

Martin de Diego Sádaba

Parhelion 79 • Criminal

Zer0

Hardware

Install: 1 • Influence: 3

[click], suffer 1 net damage: Gain 1[credit] and draw 2 cards. Use this ability only once per turn.

Eat. Code. Sleep. Eat. Code. Sleep. Eat. Code. Eat. Code. Sleep. Eat. Code. Code. Sleep. Code. Code. Code. Eat. Code. Code. Code. Code. Code. Code.

Martin de Diego Sádaba

Kampala Ascendent 101 • Anarch

383 cards

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