Resource
Install: 6 • Influence: 2
When you install this resource, load 16[credit] onto it. When it is empty, trash it.
[click]: Take 4[credit] from this resource.
Money is like gravity, it accretes.
Justice is like resisting gravity, it takes force.
Zoe Cohen
System Update 2021 10 • Anarch
Resource: Sabotage
Install: 1 • Influence: 2
[click], [trash], suffer 1 core damage: Run a remote server. During that run, cards in the root of the attacked server lose all abilities. When that run is successful, trash all cards in the root of the attacked server.
A single spark is all that it takes to destroy billions of credits... or to burn away the rot that ravages our world.
Olie Boldador
Midnight Sun 9 • Anarch
Identity: G-mod
Link: 0 • Deck: 50 • Influence: 15
The first time you make a successful run on a central server each turn, draw 2 cards and take 1 tag.
"You think you're the first to come after me?"
Matt Zeilinger A. Christensen
Reign and Reverie 8 • Criminal
Hardware: Console
Install: 4 • Influence: 2
+1[memory unit]
Your maximum hand size is increased by 1.
Whenever the Corp scores an agenda, you may search your stack for a card and add it to your grip. Shuffle your stack.
Limit 1 console per player.
Agri Karuniawan
Honor and Profit 37 • Criminal
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
The first time the Corp rezzes a piece of ice each turn, gain 2[credit].
"From code to profit in three easy steps."
Matt Zeilinger
Station One 25 • Criminal
Hardware: Chip
Install: 1 • Influence: 2
[interrupt] → Remove this hardware from the game: Prevent a Corp card ability from ending the run. Use this ability only if you made a successful run on HQ this turn.
Want to win a coinflip? Use a coin with two heads.
Elizaveta Sokolova
Downfall 14 • Criminal
Event: Double
Cost: 3 • Influence: 2
As an additional cost to play this event, spend [click].
Gain 9[credit].
Data hunters always pay top dollar for old drives. The more useless the data, the higher the payout.
Gong Studios
Salvaged Memories 7 • Neutral
Program: Icebreaker - Killer
Install: 5 • Memory: 1 • Strength: 1 • Influence: 3
Interface → 1[credit]: Break 1 sentry subroutine.
3[credit]: +5 strength.
[trash]: Bypass the sentry you are encountering.
"Never boast. Just let your importance be quietly obvious."
Ed Mattinian
Terminal Directive Cards 7 • Criminal
Event: Priority
Cost: 0 • Influence: 2
Play only as your first [click].
Look at the top 6 cards of your stack. You may trash any of those cards and arrange the rest in any order.
Sometimes in an instant you realize who your friends really are.
Kate Laird
Salsette Island 58 • Anarch
Program: Icebreaker - Fracter
Install: 5 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 2[credit]: Break up to 2 barrier subroutines.
2[credit]: +2 strength.
The first time each turn this program fully breaks a piece of ice, gain 1[credit].
“Debt is beautiful… after it is repaid.”
—“Baklan” Bochkin
Krembler
Uprising 80 • Criminal
Program
Install: 4 • Memory: 1 • Influence: 4
When you install this program, load 2 power counters onto it. When it is empty, remove it from the game.
Whenever you encounter a piece of ice, if its strength is 3 or less, you may remove 1 hosted power counter to bypass it. Use this ability only once per turn.
Threat 4 → Whenever you encounter a piece of ice, you may remove this program from the game to bypass it.
Adam S. Doyle
Rebellion Without Rehearsal 81 • Criminal
Program: Icebreaker - AI
Install: 3 • Memory: 1 • Influence: 2
Interface → Hosted power counter: Break 1 subroutine.
2[credit]: +2 strength.
When your turn begins, you may pay X[credit] to place X power counters on this program.
When your turn ends, remove all hosted power counters.
Andreas Zafiratos
Terminal Directive Cards 9 • Criminal
Resource: Connection
Install: 2 • Influence: 2
Whenever you breach HQ or R&D while you are tagged, access 1 additional card.
Threat 3 → As an additional cost to trash this resource with the basic action, the Corp must trash 1 card from HQ. (This ability is active if any player has 3 or more agenda points.)
“Some info from our mutual friends, Professor. Now, about my daughter's grades…”
Wyn Lacabra
Rebellion Without Rehearsal 75 • Anarch
Hardware: Console - Cybernetic
Install: 2 • Influence: 2
+1[memory unit]
You get +3 maximum hand size.
When you install this hardware, suffer 1 core damage.
Whenever the Corp scores an agenda, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
Limit 1 console per player.
Martin de Diego Sádaba
Midnight Sun 6 • Anarch
Hardware: Console
Install: 2 • Influence: 4
+1[memory unit]
The first time each turn you install a piece of hardware, draw 1 card.
Whenever a run begins, you may install 1 piece of hardware from your grip, paying 1[credit] more.
Limit 1 console per player.
v35: Springs to the mount ejectors (new feature)
v36: Reduced power to springs (×5)
Olie Boldador
Downfall 15 • Criminal
Hardware: Console
Install: 5 • Influence: 2
+2[memory unit]
X[recurring credit]
Use these credits during runs on HQ. X is the number of pieces of ice protecting HQ.
Limit 1 console per player.
Matt Bradbury
Blood and Water 63 • Criminal
Hardware: Console
Install: 6 • Influence: 3
+2[memory unit]
The first time each turn you access a card not in Archives and do not steal or trash it, the Corp must trash 1 card from HQ at random.
Limit 1 console per player.
Martin de Diego Sádaba
Daedalus Complex 2 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
When your turn begins, trash the top 2 cards of your stack. Draw 1 card.
"**** you, mother******!"
Adam Schumpert
Order and Chaos 29 • Anarch
Program: Virus
Install: 3 • Memory: 1 • Influence: 3
Whenever you make a successful run on R&D, place 1 virus counter on this program.
Whenever you breach R&D, choose a number less than the number of hosted virus counters. Access that many additional cards.
It looked like random packet loss. It wasn't.
Adam S. Doyle
Salvaged Memories 1 • Anarch
Event
Cost: 4 • Influence: 3
Choose connection or virtual. You may search your stack for 1 resource with the chosen subtype and reveal it. Add that card to your grip.
Reveal any number of cards with the chosen subtype in your grip. Gain 1[credit] for each card revealed this way.
“You'll find a way, little sibling.”
Benjamin Giletti
Rebellion Without Rehearsal 76 • Criminal
Hardware: Chip
Install: 3 • Influence: 2
+3[memory unit]
Use the MU on MemStrips only for virus programs.
"The trick is remembering which virus you loaded onto which strip. That's why I draw emoji on 'em. Then I just have to remember which emoji stands for which virus." -Princess Space Kitten
Maciej Rebisz
Order and Chaos 46 • Anarch
Identity: Bioroid
Link: 0 • Deck: 45 • Influence: 15
Whenever you breach HQ or R&D during a run, if you did not break any subroutines during that run, you may access 1 additional card. Use this ability only once per turn.
I decided; I am free.
Matheus Calza
The Automata Initiative 10 • Criminal
Event
Cost: 2 • Influence: 2
Play only if you made a successful run on a central server this turn.
The Corp must pay 5[credit] or take 1 bad publicity. Remove Mining Accident from the game instead of trashing it.
Ed Mattinian
Crimson Dust 101 • Anarch
Resource: Connection
Install: 2 • Influence: 2
Place 12[credit] from the bank on Miss Bones when she is installed. When there are no credits left on Miss Bones, trash her.
Use these credits to trash installed cards.
"If I can't kill it, I know who can."
Marko Fiedler
Reign and Reverie 14 • Criminal
Program: Icebreaker - Killer
Install: 2 • Memory: 1 • Strength: 1 • Influence: 2
Whenever you encounter a sentry, you may install this program from your heap.
3[credit]: +2 strength. Then, if this program can interface with the sentry you are encountering, break up to 2 subroutines.
"These things are always there, under the surface, but no one wants to know the truth." -Omar Keung, the Flashpoint
Adam S. Doyle
Martial Law 81 • Anarch
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Strength: 1 • Influence: 2
You cannot use this program to break subroutines on more than one ice per run.
Interface → 1[credit]: Break up to 2 sentry subroutines.
2[credit]: +2 strength.
It is the hardest thing in the world to frighten a mongoose, because he is eaten up from nose to tail with curiosity. The motto of all the mongoose family is "Run and find out". -Rudyard Kipling, Rikki-Tikki-Tavi
Hannah Christenson
Kala Ghoda 5 • Criminal
Program: Trojan
Install: 2 • Memory: 1 • Influence: 2
Install only on a piece of ice.
Host ice gets −2 strength. Each other piece of ice protecting this server gets −1 strength.
Random sabotage accomplishes little; better to strike their weakest points again and again.
Ed Mattinian
The Automata Initiative 6 • Anarch
Program: Icebreaker - Fracter
Install: 8 • Memory: 2 • Strength: 5 • Influence: 4
Interface → 1[credit]: Break any number of barrier subroutines.
Weaponizing the heavens, one star at a time.
Robert Chew
Revised Core Set 14 • Anarch
Event
Cost: 0 • Influence: 3
As an additional cost to play this event, trash 3 cards from your grip.
Gain 3[credit] and draw 3 cards.
Let’s start a RIOT.
Patrick Burk
Uprising 67 • Anarch
Resource: Connection
Install: 3 • Influence: 2
[click]: Draw 2 cards. When you do, add 1 of those cards to the bottom of your stack.
"We're always happy to help, Mr. Santiago."
"I appreciate it, Mr. Li."
"We'll be in touch. And, Gabriel…"
"Yes?"
"Don't leave town."
Gong Studios
Revised Core Set 36 • Criminal
Hardware
Install: 2 • Influence: 3
Use this hardware only by spending credits from stealth cards.
Whenever you make a successful run on HQ, you may pay 1[credit] to access 1 additional card when you breach HQ.
Whenever you make a successful run on R&D, you may pay 2[credit] to access 1 additional card when you breach R&D.
Zoe Cohen
Uprising 76 • Criminal
Resource: Connection
Install: 0 • Influence: 2
When you install Muertos Gang Member, the Corp must derez a card.
When Muertos Gang Member is uninstalled, the Corp may rez a card, ignoring the rez cost.
[trash]: Draw 1 card.
La Señora de las Sombras giveth and taketh away.
Matt Zeilinger
The Underway 68 • Criminal
Program: Icebreaker - Killer - Virus
Install: 1 • Memory: 2 • Strength: 1 • Influence: 2
Whenever you make a successful run, you may place 1 virus counter on this program.
Interface → Any virus counter: Break sentry subroutine.
Any virus counter: +1 strength.
Liiga Smilshkalne
Kampala Ascendent 102 • Anarch
Event
Cost: 0 • Influence: 3
Search your stack for 1 icebreaker and reveal it. (Shuffle your stack after searching it.) If you made a successful run this turn, you may install that program. If you do not, add it to your grip.
The real reward is the friends you make along the way.
David Lei
System Gateway 11 • Criminal
Resource: Companion - Virtual
Install: 1 • Influence: 2
When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.
You can spend hosted credits to play events.
When your turn ends, if there are 3 or more hosted credits, you must trash 1 card from your grip at random or trash this resource.
Friends lift your spirits.
Izzy Pruett
Uprising Booster Pack 1 • Anarch
Identity: Natural
Link: 0 • Deck: 40 • Influence: 15
When your turn begins, gain 1[credit] if you have 2 or fewer cards in your grip.
"Damn, I'm good."
Matt Zeilinger A. Christensen
Reign and Reverie 1 • Anarch
Identity: Natural
Link: 1 • Deck: 45 • Influence: 15
Once per turn, you may jack out when you encounter a sentry.
"Credits spend anywhere in the worlds, but there are other forms of currency."
Adam Schumpert
Democracy and Dogma 40 • Criminal
Program: Virus
Install: 3 • Memory: 1 • Influence: 2
Whenever you make a successful run on HQ, place 1 virus counter on this program.
Whenever you breach HQ, choose a number less than the number of hosted virus counters. Access that many additional cards.
Ed Mattinian
Cyber Exodus 41 • Anarch
Program: Icebreaker - Fracter
Install: 3 • Memory: 1 • Strength: 1 • Influence: 3
Whenever this program fully breaks a piece of ice, place 1 power counter on this program.
This program gets +1 strength for each power counter on it.
Interface → 1[credit]: Break 1 barrier subroutine.
Balance out the equation.
Mariusz Siergiejew
Blood Money 23 • Anarch
Program
Install: 2 • Memory: 1 • Influence: 2
When you install this program, load 3 power counters onto it. When it is empty, trash it.
The first time each turn you make a successful run, you may remove 1 hosted power counter to sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
Relinquish your foolish notions of control.
Bruno Balixa
Parhelion 72 • Anarch
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Influence: 2
Interface → 1[credit]: Break 1 sentry subroutine.
3[credit]: +5 strength.
You feel Ninja before you see Ninja, if you see Ninja at all.
Andrew Mar
Core Set 27 • Criminal
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
Whenever you install a virus program, the Corp trashes the top card of R&D.
"Watch this. It'll be funny."
Ralph Beisner
Core Set 1 • Anarch
Identity: Natural
Link: 0 • Deck: 45 • Influence: 15
Once per turn, when you encounter a piece of ice, you may trash 1 card from your grip. If you do, that ice has -2 strength for the remainder of this run.
Matt Zeilinger
23 Seconds 2 • Anarch
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Strength: 8 • Influence: 3
Interface → 2[credit]: Break 1 sentry subroutine.
I give you understanding, that you might control that which would threaten you.
Bruno Balixa
Parhelion 73 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
The first time each turn you make a successful run on your mark, gain [click].
Flaws hold both beauty and opportunity.
Benjamin Giletti
Midnight Sun 11 • Criminal
Hardware: Console
Install: 4 • Influence: 3
+1[memory unit]
You get +1 maximum hand size for each tag you have.
The first time each turn a successful run on HQ or R&D ends, draw 1 card for each time you accessed a card during that run.
Limit 1 console per player.
Jenn Tran
Escalation 41 • Anarch
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Influence: 2
Interface → 2[credit]: Break any number of sentry subroutines.
Interface → 0[credit]: Break 1 sentry subroutine. Use this ability only if you have 3 or more installed virtual resources.
3[credit]: +3 strength.
Dance, and forget about time!
Krembler
Uprising 71 • Anarch
Identity: Natural
Link: 0 • Deck: 45 • Influence: 12
[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ or R&D for the remainder of that run. Use this ability only once per turn.
Matt Zeilinger
Escalation 43 • Anarch
Event: Condition
Cost: 3 • Influence: 2
Install On the Lam on a resource as a hosted condition counter with the text "[trash]: Avoid up to 3 tags or prevent up to 3 damage."
"Never, ever, overstay your welcome." -Andromeda
A. Jones
Martial Law 82 • Criminal
Program
Install: 0 • Memory: 1 • Influence: 2
Your maximum hand size is increased by 1 for each copy of Origami installed.
The earliest instances of data folding were inspired by the traditional art of origami. Just as a crease pattern is the blueprint of a paper crane, there is a sequence to data that must be considered in order to achieve the greatest result.
Adam S. Doyle
Up and Over 74 • Anarch
Resource: Connection
Install: 0 • Influence: 2
The first time you install a card each turn (including Paige Piper), you may search your stack for any number of copies of that card and add them to your heap. Shuffle your stack.
"The Valley is littered with good ideas. You need the discipline to execute if you want to stay in my incubator."
Wenjuinn Png
The Valley 2 • Anarch
Resource: Companion - Virtual
Install: 1 • Influence: 3
When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.
You can spend hosted credits to install non-connection cards.
When your turn ends, if there are 3 or more hosted credits, trash 1 of your installed cards.
Friends guard your passions.
Izzy Pruett
Uprising 73 • Anarch
Hardware: Cybernetic
Install: 2 • Influence: 4
When you install this hardware, suffer 1 meat damage.
The first time each turn you make a successful run on HQ, the Corp loses 1[credit]. If they do, gain 1[credit].
Skimming credits with the slightest touch.
Martin de Diego Sádaba
Midnight Sun 14 • Criminal
Event: Priority
Cost: 4 • Influence: 2
Play only as your first [click].
Remove all tags.
His eyes were beginning to blur, as he duplicated the credentials for what seemed like the fiftieth time. Perhaps a genetic refit would have been easier.
Gong Studios
Upstalk 15 • Criminal
Program: Icebreaker - Fracter
Install: 4 • Memory: 1 • Strength: 1 • Influence: 3
Whenever you encounter a barrier, you may install this program from your heap.
X[credit]: +X strength. Then, if this program can interface with the barrier you are encountering, break up to X subroutines.
"It is not wise to call someone crazy until you fully understand what they're trying to say." -Omar Keung
Adam S. Doyle
Blood Money 24 • Anarch
Hardware: Console
Install: 3 • Influence: 2
+1[memory unit]
The first time you make a successful run each turn, you may gain 1[credit] and look at the top card of your stack. If you do, you may add that card to the bottom of your stack.
Limit 1 console per player.
Martin de Diego Sádaba
System Core 2019 32 • Criminal
Program: Virus - Trojan
Install: 2 • Memory: 1 • Influence: 2
Install only on a rezzed piece of ice.
When your turn begins, place 1 virus counter on this program.
Host ice gets -1 strength for each hosted virus counter.
When the strength of host ice is 0 or less, trash it.
Bruno Balixa
Salvaged Memories 2 • Anarch
Program: Icebreaker - Decoder
Install: 1 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1[credit]: Break 1 code gate subroutine.
2[credit]: +2 strength.
This program cannot interface with ice protecting a remote server.
Nothing is secure when you have the right documentation.
Adam S. Doyle
Honor and Profit 46 • Criminal
Hardware: Console
Install: 4 • Influence: 3
+1[memory unit]
[interrupt] → Whenever you would play or install a card, you may trash 1 card from your grip. If you do, instead play or install that card paying 2[credit] less. Use this ability only once per turn.
Limit 1 console per player.
Simon Boxer
System Core 2019 9 • Anarch
Program: Icebreaker - Decoder
Install: 3 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 2[credit]: Break 1 code gate subroutine.
2[credit]: +3 strength.
Show-off.
Adam S. Doyle
Revised Core Set 30 • Criminal
Hardware: Console
Install: 3 • Influence: 3
+1[memory unit]
Whenever you make a successful run, place 1[credit] on this hardware.
[click]: Place 1[credit] on this hardware, then take all credits from it.
Limit 1 console per player.
“Braggarts chase big heists. Patience enriches skimming fractions of a credit at a time.” –Zahya
Martin de Diego Sádaba
System Gateway 14 • Criminal
Resource: Stealth - Virtual
Install: 2 • Influence: 2
If you made a successful run on HQ this turn, this resource costs 2[credit] less to install.
When you install this resource, load 4[credit] onto it. When it is empty, trash it.
You can spend hosted credits during runs.
Shadow Net marketplaces have such venerability that they differ from legal platforms only in the products offered.
Kevin Tame
Uprising 81 • Criminal
Program: Icebreaker - Decoder
Install: 5 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1[credit]: Break 1 code gate subroutine.
3[credit]: +3 strength.
2[credit], add this program to your grip: Derez 1 code gate this program fully broke during this encounter.
Khan's avatar lifted her arm and the bird launched itself into the air.
Liiga Smilshkalne
Escalation 44 • Criminal
Program: Icebreaker - Killer
Install: 5 • Memory: 2 • Strength: 1 • Influence: 3
Interface → 2[credit]: Break 1 sentry subroutine.
1[credit]: +1 strength.
Whenever you pass a sentry after encountering it, you may trash the top card of your stack. If you do, trash 1 card from the top of R&D for each subroutine on that sentry that resolved during that encounter.
Andreas Zafiratos
Earth's Scion 42 • Anarch
Program: Virus
Install: 2 • Memory: 1 • Influence: 2
X[recurring credit]
Use these credits during runs on HQ. X is the number of virus counters on Pheromones.
Whenever you make a successful run on HQ, place 1 virus counter on Pheromones.
Ed Mattinian
Revised Core Set 31 • Criminal
Program: Virus - Trojan
Install: 0 • Memory: 1 • Influence: 3
Install only on a piece of ice.
Whenever you encounter host ice, if it is not a barrier, you may pay 1[credit] for each subroutine it has. If you do, bypass that ice.
When the Corp purges virus counters, trash this program.
It finds a route, eventually.
Ed Mattinian
Rebellion Without Rehearsal 82 • Criminal
Program: Virus
Install: 2 • Memory: 1 • Influence: 2
When you install Plague, choose a server.
Whenever you make a successful run on the chosen server, you may place 2 virus counters on Plague.
Embedded in the mainframe, it proliferates and devours with each agitation.
Ethan Patrick Harris
Down the White Nile 22 • Anarch
Event: Double
Cost: 2 • Influence: 2
As an additional cost to play this event, spend [click].
Search your stack for a run event and play that run event (paying its play cost), ignoring any additional costs. Shuffle your stack.
Magali Villeneuve
Honor and Profit 36 • Criminal
Hardware: Weapon
Install: 2 • Influence: 2
When you install this hardware, load 3 power counters onto it. When it is empty, trash it.
Hosted power counter: Break up to 2 subroutines. Use this ability only if you have already broken a subroutine during this encounter.
The poison cuts deeper than the blade.
Ed Mattinian
Parhelion 77 • Criminal
Event: Run
Cost: 0 • Influence: 3
Run Archives. If successful, instead of breaching Archives, host this event on an agenda in the Corp's score area as a condition counter with "Host agenda is worth 1 less agenda point. When the Corp purges virus counters, trash this counter."
Chris Newman
Democracy and Dogma 39 • Anarch
Hardware: Console
Install: 4 • Influence: 4
+1[memory unit], +1[link]
The first time each turn you pass all of the ice protecting HQ, you may draw 1 card to force the Corp to draw 1 card.
Limit 1 console per player.
BalanceSheet
Terminal Directive Cards 5 • Criminal
Event: Priority
Cost: 0 • Influence: 2
Play only as your first [click].
The first time you access an agenda this turn, gain 7[credit].
As the sun sank towards the horizon, the glittering lights of the expo remained dark. But the shanty city bloomed to life.
Maciej Rebisz
The Universe of Tomorrow 101 • Anarch
Event: Run
Cost: 0 • Influence: 2
Play only if you are not tagged.
Run Archives. If successful, instead of breaching Archives, take 1 tag.
When you take a tag with this event, you may install 1 resource from your heap, paying 2[credit] less.
Threat 3 → When you take a tag with this event, you may install 1 program from your heap.
Dimik
Rebellion Without Rehearsal 68 • Anarch
Program: Daemon
Install: 0 • Memory: 0 • Influence: 2
You can install virus programs onto this program. Limit 1 hosted program.
The memory cost of the hosted program does not count against your memory limit.
[interrupt] → Whenever virus counters would be purged, prevent 1 virus counter on the hosted program from being removed.
Hannah Christenson
Order and Chaos 43 • Anarch
Hardware: Chip
Install: 1 • Influence: 3
The first time each turn a run begins, you may look at the top 2 cards of your stack.
1[credit]: Reveal the top card of your stack. If that card is a program or piece of hardware, you may install it. Use this ability only once per turn.
“Overinflate a superposition-stack and optimal code forms the negentropy traverse.”
“Aha, like putting too much air into a balloon?!”
N. Hopkins
Uprising 77 • Criminal
Hardware
Install: 1 • Influence: 2
1[recurring credit]
Use this credit to play run events.
Express loved libraries. The consoles were weak, but the security even weaker. He wirelessly loaded up his personal blend of code and started cloning the drive. In just a few minutes, another zombie would claw its way to the surface of cyberspace.
Emilio Rodríguez
Honor and Profit 38 • Criminal
Program: Icebreaker - Killer
Install: 4 • Memory: 1 • Strength: 2 • Influence: 4
This program gets +1 strength and costs +1[memory unit] for each hosted power counter.
Interface → 1[credit]: Break 1 sentry subroutine.
2[credit]: +1 strength.
[click]: Place 1 power counter on this program or remove 1 hosted power counter.
Andreas Zafiratos
Sovereign Sight 4 • Criminal
Event: Run
Cost: 3 • Influence: 2
Make a run. If you have 2 or fewer cards in your grip, each installed icebreaker has +2 strength until the end of the run.
"Hitting them when they are weakest sometimes means acting before you want to." -Alice Merchant
Adam S. Doyle
Daedalus Complex 1 • Anarch
Event: Double
Cost: 0 • Influence: 3
As an additional cost to play this event, spend [click].
Place up to 3 advancement counters on 1 unrezzed card in the root of a remote server. Gain 2[credit] for each counter placed this way. You cannot access that card for the remainder of the turn.
Matt Zeilinger
System Core 2019 3 • Anarch
Event
Cost: 0 • Influence: 2
Play only if you made a successful run on R&D, HQ, and Archives this turn.
Access 1 installed card (non-ice).
That moment of bliss. That feeling of accomplishment. That certainty of purpose.
What's next?
Gong Studios
System Core 2019 4 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
0[credit]: Break 1 barrier subroutine. Use this ability only once per turn.
The hue of your soul, the voice of your spirit, the shape of your flesh are yours to decide. Be free.
Benjamin Giletti
System Update 2021 1 • Anarch
Event: Run
Cost: 1 • Influence: 3
Run any server. Whenever a subroutine resolves during that run (including a subroutine that ends the run), place 1 power counter on this event.
When that run ends, draw 1 card for each hosted power counter and gain 3[credit].
With every step closer to their prize, Bankhar felt the ice slicing white-hot through their synapses. It was worth it.
Scott Uminga
Parhelion 68 • Anarch
Event: Run
Cost: 1 • Influence: 2
Make a run. You may jack out when you encounter the first piece of ice.
Just like in the real world, sometimes it is best to send in the clone to do the dirty work.
Irys Ching
Second Thoughts 24 • Criminal
Hardware
Install: 1 • Influence: 3
X[credit],[trash]: Prevent X damage from a card currently being accessed.
"A little birdie told me..." -Khan
Matt Zeilinger
Quorum 103 • Criminal
Resource: Job
Install: 5 • Influence: 2
When you install this resource, load 12[credit] onto it. When it is empty, trash it.
[click]: Run a central server you have not run this turn. If successful, take 3[credit] from this resource.
The Domes of Heinlein are a pressure cooker of cutthroat capitalism. Prospective employers rarely have time for background checks.
David Lei
System Gateway 18 • Criminal
Hardware: Console
Install: 2 • Influence: 2
+1[memory unit] +1[link]
Whenever you jack out, the Corp reveals 1 card from HQ at random.
Limit 1 console per player.
"I'm on a need-to-know basis. I need to know everything." -Nero Severn
Maciej Rebisz
Democracy and Dogma 41 • Criminal
Identity: Cyborg - G-mod
Link: 1 • Deck: 45 • Influence: 15
The first piece of ice the Corp rezzes each turn costs 1[credit] more to rez.
I’m through with games.
Benjamin Giletti
System Update 2021 2 • Anarch
Identity: G-mod
Link: 0 • Deck: 40 • Influence: 15
The first time each turn you trash a card you are accessing, gain 1[credit] and draw 1 card.
Run wyld.
Benjamin Giletti
System Gateway 1 • Anarch
Event: Run
Cost: 2 • Influence: 3
Play only if you stole an agenda this turn.
Add 1 installed Corp card to HQ. You may run any server.
"I may bow like Iʼve accomplished the impossible, but the truth is itʼs not that hard."
Ferenc Patkós
Parhelion 76 • Criminal
Hardware: Cybernetic
Install: 0 • Influence: 3
When you install this hardware, suffer 1 meat damage.
The first time each turn you have no cards in your grip, draw 1 card and place 1 power counter on this hardware.
When this hardware has 3 or more hosted power counters, trash it.
Alexandr Elichev
Crimson Dust 102 • Anarch
Event: Run
Cost: 3 • Influence: 2
Run Archives. If successful, instead of breaching Archives, you may install 1 program from your heap, ignoring all costs.
Someone’s trash is another’s treasure.
Zoe Cohen
System Update 2021 4 • Anarch
Program: Icebreaker - Killer - Weapon
Install: 2 • Memory: 1 • Strength: 1 • Influence: 3
When you install this program, place 6 power counters on it.
Interface → [trash] or hosted power counter: Break 1 sentry subroutine.
2[credit]: +3 strength.
"Aim with your eye. Shoot with your mind. Break with your soul."
–Sundog
Bruno Balixa
Midnight Sun 18 • Criminal
Resource: Job
Install: 0 • Influence: 2
Place 18[credit] from the bank on Rogue Trading when it is installed. When there are no credits left on Rogue Trading, trash it.
[click], [click]: Take 6[credit] from Rogue Trading and take 1 tag.
Adam Schumpert
The Devil and the Dragon 65 • Criminal
Program: Caïssa - Trojan
Install: 2 • Memory: 1 • Influence: 2
While this program is hosted on ice, the rez cost of each piece of ice protecting this server is increased by 2.
[click]: Host this program on a piece of ice that is not hosting a Caïssa program.
If this program is hosted on ice, its [click] ability can only be used to host it on ice protecting the same server or in the same position as its current host ice. (Count positions from the innermost ice.)
Gong Studios
Opening Moves 3 • Anarch
Resource: Virtual
Install: 3 • Influence: 4
[click], remove an installed program from the game: Search your stack for a non-virus program, shuffle your stack, then install that program, lowering the install cost by the cost of the program removed from the game.
Hannah Christenson
Earth's Scion 45 • Criminal
Hardware
Install: 3 • Influence: 3
[click], X[credit]: Derez 1 piece of ice with printed rez cost X[credit] that was rezzed this turn. Use this ability only once per turn.
"Even I don't know how or why this one works. I just copied the schematics from a burst broadcast from someplace north of Paxton's Node, where nothing is supposed to be." -Los
Kathryn Steele
Earth's Scion 43 • Criminal
Event: Current
Cost: 1 • Influence: 2
This card is not trashed until another current is played or an agenda is scored.
Each unique (♦) non-region asset and upgrade loses its printed abilities.
"You can have a lot of fun in 23 seconds." -Princess Space Kitten
Tim Durning
Blood Money 22 • Anarch
Event: Run - Sabotage
Cost: 3 • Influence: 3
Make a run. When the run ends, trash 1 piece of ice that was rezzed during this run.
"While there have been other anti-corporation movements before, like the Maroon Wave, this new one is different. It's organized." -Ramesh Gupta, One World Economy
RC Torres
System Core 2019 6 • Anarch
Event
Cost: 1 • Influence: 3
As an additional cost to play this event, suffer 1 core damage.
Gain [click][click][click].
We can change the world, if we're willing to be changed in return.
Elizaveta Sokolova
Midnight Sun 3 • Anarch
Event: Double - Run
Cost: 4 • Influence: 4
As an additional cost to play this event, spend [click].
Make a run. During this run, the Corp must pay X[credit] as an additional cost to rez each piece of ice, where X is the rez cost of that ice.
Liiga Smilshkalne
Mala Tempora 44 • Criminal
Event: Run
Cost: 2 • Influence: 3
Run a central server. The first time you encounter a piece of ice during that run, bypass it.
Threat 4 → The second time you encounter a piece of ice during that run, you may spend [click] to bypass it. (This ability is active if any player has 4 or more agenda points.)
Scott Uminga
The Automata Initiative 12 • Criminal
Resource
Install: 3 • Influence: 4
[trash]: Prevent all damage. Trash all installed hardware, all installed non-virtual resources, and all cards in your grip. Lose all credits in your credit pool. Remove all tags.
"Don't worry, me. You won't have to vertical park." -Ji "Noise" Reilly
Matt Zeilinger
Order and Chaos 50 • Anarch
Program: Icebreaker - Fracter
Install: 4 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 1[credit]: Break 1 barrier subroutine.
2[credit]: +2 strength.
2[credit], add this program to your grip: Derez 1 barrier this program fully broke during this encounter.
Spiraling even higher, every feature of cyberspace sprawled before it.
Liiga Smilshkalne
Intervention 64 • Criminal
Resource: Location - Seedy
Install: 2 • Influence: 2
Access → Pay the trash cost of the card you are accessing: Remove it from the game. Use this ability only once per turn.
"Underestimate those people at your own peril." -Akshara Sareen
Amit Dutta
Salsette Island 59 • Anarch
Resource: Clan
Install: 0 • Influence: 3
[trash]: The Corp trashes the top X cards of R&D. X is equal to the amount of damage you have suffered this turn. Use this ability only during the next paid ability window after suffering any amount of damage.
Vanadis, a Martian arms manufacturer, was among the first sites targeted from orbit during the war.
Michał Miłkowski
Crimson Dust 103 • Anarch
Event
Cost: 2 • Influence: 3
Expose up to 2 cards.
T-minus 13 seconds. Leela had to work fast. She jacked in the mesa wire and activated the screen. 7 seconds. The internal SLD was still booting. 4 seconds. The interface flickered to life with an orange glow. 2 seconds. With a tap of a finger she was in.
Matt Zeilinger
Trace Amount 23 • Criminal
Program
Install: 0 • Memory: 1 • Influence: 3
You cannot use Savoir-faire more than once each turn.
2[credit]: Install a program from your grip, paying the install cost.
"Predictive algorithms that fetch you the program you need before you even know you need it. My second favorite lady." -Gabriel Santiago
RC Torres
Double Time 105 • Criminal
Event: Current
Cost: 2 • Influence: 2
This card is not trashed until another current is played or an agenda is scored.
The first piece of ice encountered each turn has -2 strength for the remainder of the run.
Chris Newman
The Spaces Between 34 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
Whenever you take 1 or more tags, if you had no tags, you may install 1 connection resource from your grip, paying 2[credit] less.
As an additional cost to trash a connection resource with the basic action, the Corp must trash 1 card from HQ.
Destroy the mechanisms of domination.
Matheus Calza
Rebellion Without Rehearsal 66 • Anarch
Resource: Job
Install: 0 • Influence: 3
When your turn begins, you may choose a server.
The first time each turn you make a successful run on the chosen server, instead of breaching it, gain 2[credit].
They pay you for the practice run, then you do it again for the real reward.
Krembler
System Update 2021 24 • Criminal
Hardware: Cybernetic
Install: 2 • Influence: 4
[click]: Trash 2 or more cards from your grip. Run HQ or R&D. Whenever you breach that server during this run, access 1 additional card for every 2 cards you trashed.
"Sure, the implantation was fine, but it pumps Burn. Did you think it wouldn't hurt?"
Marius Bota
Station One 21 • Anarch
Program: Icebreaker - Decoder
Install: 1 • Memory: 1 • Strength: 3 • Influence: 2
Threat 4 → This program gets −2 strength. (This ability is active if any player has 4 or more agenda points.)
Interface → 1[credit]: Break 1 code gate subroutine.
2[credit]: +2 strength.
"Corporate security regards me as merely another Nico, and that shall ever be their mistake."
—Mercury
Ed Mattinian
The Automata Initiative 18 • Criminal
Program: Icebreaker - Killer - Cloud
Install: 0 • Memory: 1 • Influence: 2
If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.
This program gets +1 strength for each installed icebreaker.
Interface → [trash]: Break up to 3 sentry subroutines.
Adam S. Doyle
The Underway 66 • Criminal
Event: Run
Cost: 2 • Influence: 3
Run R&D. If successful, when you breach R&D, access cards from the bottom of R&D instead of the top.
Adam Schumpert
Order and Chaos 34 • Anarch
Hardware: Chip - Stealth
Install: 1 • Influence: 3
1[recurring credit]
Use this credit to pay for using killers.
Take Moore's Law, iterate it over a century or two, and mix in quantum computing. You get to the point where you're developing the software on a hardware platform that you design at the same time. Tailor-made for each other. Exciting time to be alive! -William Knuth, The Tower of Babbage
Gong Studios
Double Time 104 • Criminal
Identity: Natural
Link: 0 • Deck: 40 • Influence: 15
The first time you make a successful run on HQ each turn, you may expose 1 card.
"Don't waste my time."
Simon Eckert
Honor and Profit 30 • Criminal
Event: Double - Run
Cost: 4 • Influence: 3
As an additional cost to play this event, spend [click].
Run a remote server. If successful, instead of breaching that server, trash all cards installed in the root of that server.
Adam S. Doyle
Revised Core Set 4 • Anarch
Hardware: Cybernetic
Install: 2 • Influence: 2
When you install this hardware, suffer 1 core damage.
The trash cost of each Corp card is lowered by 1.
The implanted brain-machine interface, or "skulljack," is the single most common cybernetic enhancement that isn't a medical necessity.
Aaron Agregado
Chrome City 42 • Anarch
Resource: Virtual
Install: 0 • Influence: 2
Whenever you pass a rezzed piece of ice, you may trash this resource. If you do, choose 1 piece of ice protecting a central server in the same position as the passed ice. Move to that ice and approach it. You may jack out.
Filaments occasionally flare from the Network, manifesting ephemeral threads between random domains.
Adam S. Doyle
Whispers in Nalubaale 85 • Criminal
Program
Install: 4 • Memory: 2 • Influence: 3
[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ for the remainder of that run.
There is no such thing as truly disconnected from the Net.
Atomikrin
System Update 2021 23 • Criminal
Program
Install: 3 • Memory: 1 • Influence: 2
Once per run, you may expose an unrezzed piece of ice when you approach it. You may then jack out.
"A snitch is a girl's best friend." -Andromeda
Mashuri
Cyber Exodus 45 • Criminal
Event: Run
Cost: 2 • Influence: 3
Make a run. When you encounter the innermost piece of ice protecting that server, bypass it.
Targeted attacks make system breaches so much easier, especially if you can spoof an authorized user.
Andreas Zafiratos
System Core 2019 29 • Criminal
Event
Cost: 1 • Influence: 2
Search your stack for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.
Feverishly tracking its frustratingly slow progress across the Pacific, the package finally shows up hours later…
Steve Hamilton
System Core 2019 30 • Criminal
Program: Icebreaker - Fracter - Cloud
Install: 1 • Memory: 1 • Influence: 2
If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.
This program gets +1 strength for each installed icebreaker.
Interface → [trash]: Break up to 3 barrier subroutines.
Ed Mattinian
The Valley 4 • Criminal
Hardware: Console
Install: 4 • Influence: 2
+1[memory unit], 2[recurring credit]
You can spend hosted credits to use icebreakers.
Whenever there is a successful trace during a run, suffer 1 core damage.
Limit 1 console per player.
Gong Studios
Revised Core Set 7 • Anarch
Resource: Virtual
Install: 1 • Influence: 3
Whenever the Corp scores an agenda, they trash the top card of R&D.
Don't you hate it when you know everything before it's even out?
James Ives
Old Hollywood 82 • Anarch
Event: Run - Sabotage
Cost: 2 • Influence: 3
Run any server. The first time you fully break a code gate during that run, trash that code gate.
Adam S. Doyle
Order and Chaos 39 • Anarch
Event
Cost: 2 • Influence: 2
Expose 1 non-ice card, then make a run.
"So, yeah, I just reverse engineered a tracer, and then built it back up with some new lines of code. Pretty stellar." -Los
Camille Kuo
Daedalus Complex 5 • Criminal
Program
Install: 4 • Memory: 2 • Influence: 3
[click]: Run R&D. If successful, instead of breaching R&D, reveal the top 3 cards of R&D. Trash 1 of the revealed cards. Use this ability only once per turn.
“Net space is an abstraction, a white lie protecting fragile comprehensions. Do not limit yourself.”
)—z\h/r
Iain Fairclough
Downfall 4 • Anarch
Event
Cost: 1 • Influence: 2
Draw 3 cards.
When this event is trashed from your grip or stack, you may draw 2 cards.
Reactive implants reclaim the memories of our fallen comrades. Their sacrifice is our shield.
Elliott Birt
Midnight Sun 4 • Anarch
Identity: G-mod
Link: 0 • Deck: 45 • Influence: 15
The first time each turn you make a successful run on HQ, you may choose 2 cards in your heap. If you do, the Corp removes 1 of those cards from the game, then you add the other card to your grip.
Yeah. I’m thinking I’m back.
Benjamin Giletti
System Update 2021 14 • Criminal
Resource: Connection
Install: 4 • Influence: 3
When your turn begins, if there are 2 or more hosted power counters, remove all of them and suffer 1 core damage. This damage cannot be prevented. Otherwise, place 1 power counter on this resource and gain [click].
Her eyes were the color of dreams and disasters.
Rovina Cai
Order and Chaos 51 • Anarch
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Strength: 1 • Influence: 3
Whenever this program fully breaks a piece of ice, place 1 power counter on this program.
This program gets +1 strength for each power counter on it.
Interface → 2[credit]: Break 1 sentry subroutine.
Open yourself to the universe.
Lale Ann
Quorum 102 • Anarch
Program
Install: 2 • Memory: 1 • Influence: 3
2[credit]: Swap a piece of barrier ice currently being encountered with a piece of ice directly before or after it. The run continues from this new position. You are still encountering that ice.
Cowabunga, dude!
Victor Garcia
The Universe of Tomorrow 102 • Anarch
Hardware: Console - Vehicle
Install: 2 • Influence: 2
+1[memory unit]
The first time each turn you play a run event, gain [click].
Limit 1 console per player.
"Red ones go faster." - Ken "Express" Tenma
Kira L. Nguyen
Uprising Booster Pack 2 • Criminal
Program: Icebreaker - Killer
Install: 3 • Memory: 1 • Influence: 2
Interface → 1[credit]: Break any number of sentry subroutines. Use this ability only by spending a credit from a stealth card.
1[credit]: +7 strength. Use this ability only by spending a credit from a stealth card.
Small. Compact. Easy to slip by monitoring programs and it can do some damage.
Chris Newman
Up and Over 77 • Criminal
Event: Double
Cost: 2 • Influence: 3
As an additional cost to play this event, spend [click].
The Corp must either discard 2 cards or draw 4 cards.
Flooding the system with synchronized request messages makes it unresponsive to legitimate requests.
Alexandr Elichev
Terminal Directive Cards 4 • Criminal
Event: Current
Cost: 1 • Influence: 2
This event is not trashed until another current is played or an agenda is scored.
Whenever the Corp draws 1 or more cards, if it is not the first time they have drawn cards this turn, they lose 1[credit].
Meg Owenson
23 Seconds 1 • Anarch
Resource: Connection
Install: 2 • Influence: 3
Whenever a gray ops or black ops operation is trashed after resolving, you may give the Corp 1 bad publicity and take 1 tag.
[trash]: Draw 1 card for each bad publicity the Corp has.
Stick with your plan and you'll be fine. Stick with the plan.
Lorraine Schleter
Fear and Loathing 83 • Anarch
Program: Virus
Install: 0 • Memory: 1 • Influence: 2
Install only if you made a successful run on a central server this turn.
When your turn begins, gain 1[credit] for every 5[credit] in the Corp's credit pool.
Trash Tapwrm if the Corp purges virus counters.
Donald Crank
Quorum 104 • Criminal
Resource: Job
Install: 4 • Influence: 2
Choose a server and place 20[credit] from the bank on Temüjin Contract when you install it. When there are no credits left on Temüjin Contract, trash it.
Whenever you make a successful run on the chosen server, take 4[credit] from Temüjin Contract.
"The best part is, it's legal!" -Khan
Timur Shevtsov
Blood Money 26 • Criminal
Resource: Connection
Install: 1 • Influence: 4
+1[link]
Whenever the Corp scores an initiative or security agenda, force the Corp to "Trace[1]. If unsuccessful, take 1 bad publicity."
The Archivist tracks all the clans and their members, and official dealings clans have with the various corps. Half law clerk and half historian, he wields a tremendous amount of power doing a job no one else wants, but none can do without.
Matt Zeilinger
Daedalus Complex 3 • Anarch
Resource: Job - Location
Install: 1 • Influence: 4
The first time each turn you use a piece of hardware during a run, place 1 power counter on this resource.
[click], remove this resource from the game: For each hosted power counter, choose up to 2 cards in your heap with [trash] abilities. Shuffle the chosen cards into your stack.
“Junk plus undiscerning buyers equals profit.”
—Az McCaffrey
Izzy Pruett
Uprising 82 • Criminal
Resource: Virtual
Install: 5 • Influence: 4
The Corp cannot win the game except if you are flatlined.
When your turn begins, place 1 power counter on this resource. If there are 3 or more hosted power counters, remove this resource from the game.
Limit 1 per deck.
Seage
Fear the Masses 99 • Criminal
Resource: Connection - Ritzy
Install: 4 • Influence: 5
When a discard phase ends, if you installed this resource this turn, draw 4 cards.
[interrupt] → The first time each turn you would draw any number of cards, look at the top X cards of your stack. Add 1 of those cards to the bottom of your stack. X is equal to the number of cards you would draw plus 1.
“…but I am without compare.”
Wyn Lacabra
Downfall 18 • Criminal
Resource: Connection - Seedy
Install: 4 • Influence: 5
The first time each turn you install a virus program, place 2 virus counters on this resource.
When your turn begins, you may remove any 2 virus counters from your installed cards. If you do, draw 2 cards unless the Corp trashes the top card of R&D.
“…well, I’m laughing.”
Wyn Lacabra
Downfall 8 • Anarch
Event: Run
Cost: 0 • Influence: 2
Trash your grip. Make a run. Prevent all damage during this run.
"He with nothing to lose has strength beyond imagining."
-The Saffron Sutra
Chris Knight
The Liberated Mind 77 • Anarch
Event
Cost: 1 • Influence: 2
Trash the top 4 cards of your stack. You may install 1 of those cards, paying 3[credit] less.
"You ask how we can even try to stop them? A simple answer: not alone."
—Sebastião Souza Pessoa
Phill Simpson
The Automata Initiative 2 • Anarch
Resource: Connection
Install: 2 • Influence: 2
The advancement requirement of all agendas is increased by 1.
As an additional cost to steal an agenda, you must pay 3[credit].
Trash The Source when an agenda is scored or stolen.
A dangerous game, but well worth playing.
Matt Zeilinger
Creation and Control 55 • Neutral
Resource: Connection
Install: 3 • Influence: 2
[click]: Host a resource or piece of hardware from your grip on The Supplier.
When your turn begins, you may install a hosted card, lowering the install cost by 2.
"I can get you anything, and guarantee the best prices in town."
Samuel R. Shimota
First Contact 56 • Criminal
Resource: Virtual
Install: 3 • Influence: 3
The first time each turn you spend credits from an installed card, place 1 power counter on this resource.
Whenever you breach HQ or R&D, you may remove up to 2 hosted power counters to access that many additional cards.
All is folding back, ever back; together as one.
Adam S. Doyle
Midnight Sun 10 • Anarch
Hardware
Install: 0 • Influence: 2
Use this hardware only if you made a successful run on HQ, R&D, and Archives this turn.
[trash]: Choose hardware, program, or resource. Set aside cards from the top of your stack faceup until you set aside 2 cards of the chosen type. You may install 1 of those 2 cards, ignoring all costs. Shuffle the rest of the set-aside cards into your stack.
Designed by 2020 World Champion Richard Hall
Martin de Diego Sádaba
Rebellion Without Rehearsal 70 • Anarch
Resource: Connection
Install: 3 • Influence: 4
When you install Theophilius Bagbiter, lose all credits in your credit pool.
Your maximum hand size is equal to the number of credits in your credit pool.
"Why is a raven like a typing desk?"
Matt Zeilinger
Honor and Profit 49 • Criminal
Event: Priority
Cost: 1 • Influence: 2
Play only as your first [click].
When this turn ends, gain 2[credit] for each successful run you made during it.
In this business, you had to anticipate. If you weren't three steps ahead, you were three steps behind.
Beny Maulana
The Spaces Between 35 • Criminal
Resource: Location - Ritzy
Install: 3 • Influence: 2
The first time you avoid or remove a tag each turn, you may install a card from your grip, lowering its install cost by 1.
A classy alibi.
Marko Fiedler
Reign and Reverie 13 • Criminal
Hardware: Weapon
Install: 1 • Influence: 3
Install only if you made a successful run on a central server this turn. When you install this hardware, place 1 power counter on it.
When your turn begins, if there are 3 or more hosted power counters, trash this hardware and sabotage 3. (The Corp trashes 3 cards of their choice from HQ and/or the top of R&D.) Otherwise, place 1 power counter on this hardware.
Anna Butova
Parhelion 69 • Anarch
Hardware: Cybernetic
Install: 1 • Influence: 2
When you install Titanium Ribs, suffer 2 meat damage.
You choose the card(s) from your grip to trash whenever you take damage (including the damage taken by installing Titanium Ribs).
Matt Zeilinger
Chrome City 45 • Criminal
Program
Install: 0 • Memory: 2 • Influence: 2
When your turn begins, you may choose a server.
[click], 2[credit]: Run the chosen server. The first time a subroutine would resolve during that run, prevent it from resolving.
"Everything leaves a ripple in cyberspace. If you can find the ripples, nothing can hide." -Khan
Alexandr Elichev
Quorum 105 • Criminal
Program: Virus - Trojan
Install: 2 • Memory: 1 • Influence: 3
Install only on a piece of ice. (If the host ice is uninstalled, this program is trashed.)
When you install this program and when your turn begins, place 1 virus counter on this program. Then, if there are 3 or more hosted virus counters, derez host ice.
Shhhh. Itʼs naptime.
Jack Reeves
System Gateway 17 • Criminal
Resource: Companion - Stealth - Virtual
Install: 1 • Influence: 3
When your turn begins and whenever you steal an agenda, place 1[credit] on this resource.
You can spend hosted credits to use programs during runs.
When your turn ends, if there are 3 or more hosted credits, you must take 1 tag or trash this resource.
Friends hide your fears.
Izzy Pruett
Downfall 9 • Anarch
Program
Install: 1 • Memory: 1 • Influence: 3
When your turn begins, place 1 power counter on Trope.
[click], remove Trope from the game: Shuffle 1 card from your heap into your stack for each power counter on Trope.
"Did you ever notice how everything goes in cycles? The stuff that's cool now was cool before. That's why I keep copy of everything!" -Princess Space Kitten
Reiko Murakami
Old Hollywood 81 • Anarch
Program: Virus - Trojan
Install: 2 • Memory: 1 • Influence: 3
Install only on a piece of ice.
When your turn begins, you may place 1 virus counter on this program.
When there are 5 or more hosted virus counters, trash host ice.
Twisting, writhing, ripping into all that it touches.
Ethan Patrick Harris
Whispers in Nalubaale 82 • Anarch
Resource: Connection
Install: 1 • Influence: 3
When your turn begins, you may choose a server.
During the first encounter each turn with a piece of ice protecting the chosen server, whenever the Corp would resolve a subroutine, instead they resolve "[subroutine] Do 1 net damage.".
"With these two by my side, Iʼve sworn never to fail. I can bear any pain so long as it has meaning."
Dimik
Parhelion 74 • Anarch
Program: Icebreaker - AI
Install: 2 • Memory: 2 • Strength: 2 • Influence: 3
When your turn begins, identify your mark. (If you donʼt have a mark, a random central server becomes your mark for this turn.)
Interface → 2[credit]: Break up to 2 subroutines on a piece of ice protecting your mark.
2[credit]: +2 strength.
"How could I pick a favorite? Theyʼre all good dogs."
—Nyusha "Sable" Sintashta
Anthony Hutchings
Parhelion 81 • Criminal
Hardware: Console
Install: 2 • Influence: 2
+1[memory unit]
Whenever you steal an agenda, you may swap that agenda with an agenda in the Corp's score area.
Limit 1 console per player.
Sara K. Diesel
Chrome City 43 • Anarch
Program: Icebreaker - Fracter
Install: 1 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 1[credit]: Break up to 2 barrier subroutines.
2[credit]: +3 strength.
Whenever an encounter ends, if you used this program to break a subroutine during that encounter, the Corp gains 2[credit].
"Any piece of ice is really just a paywall."
-Liza Talking Thunder
Andreas Zafiratos
Reign and Reverie 12 • Criminal
Hardware: Weapon
Install: 1 • Influence: 3
Use this hardware only if you have made a successful run on HQ this turn.
[click][click]: Trash 1 rezzed bioroid, clone, executive, or sysop in the root of a remote server.
Gong Studios
Honor and Profit 39 • Criminal
Event: Current
Cost: 1 • Influence: 2
This card is not trashed until another current is played or an agenda is scored.
The Corp cannot install more than 1 piece of ice each turn.
What goes up must always go down.
Aaron Agregado
The Spaces Between 36 • Criminal
Program: Icebreaker - Decoder
Install: 2 • Memory: 1 • Strength: 1 • Influence: 2
Interface → X[credit]: Break X code gate subroutines. Use this ability only once per run.
Interface → 1[credit]: Break 1 code gate subroutine. Use this ability only if you have 3 or more installed virtual resources.
1[credit]: +1 strength.
Sing, sing as your heart desires!
McGregor T. Crowley
Downfall 5 • Anarch
Identity: Natural
Link: 0 • Deck: 50 • Influence: 15
The Corp starts the game with 1 bad publicity.
"Everyone deserves a chance. Everyone."
Adam Schumpert
Order and Chaos 30 • Anarch
Program: Icebreaker - AI - Deva
Install: 6 • Memory: 1 • Strength: 2 • Influence: 2
Interface → 1[credit]: Break 1 subroutine on a piece of ice with exactly 1 subroutine.
1[credit]: +1 strength.
2[credit]: Swap this program with a deva program from your grip.
The Preserver.
Liiga Smilshkalne
Salsette Island 61 • Criminal
Event: Run - Sabotage
Cost: 0 • Influence: 2
Run HQ. If successful, instead of breaching HQ, you may spend X[credit]. If you do, the Corp loses X[credit]. If you spent credits, take 1 tag.
There was a certain schadenfreude about throwing away your credits.
Ed Mattinian
Trace Amount 21 • Anarch
Hardware: Console
Install: 2 • Influence: 2
+1[memory unit]
When your turn begins, if the Corp has cards in HQ equal to their maximum hand size, draw 1 card.
Limit 1 console per player.
"Show me your faith without deeds, if you can."
Lili Ibrahim
Order and Chaos 47 • Anarch
Hardware: Console
Install: 4 • Influence: 4
+1[memory unit]
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
The first time each turn you make a successful run on your mark, if that server is HQ, access 1 additional card when you breach HQ. Otherwise, breach HQ when the run ends.
Limit 1 console per player.
Zoe Cohen
Midnight Sun 15 • Criminal
Resource: Virtual
Install: 2 • Influence: 2
When your turn begins, place 1 virus counter on Virus Breeding Ground.
[click]: Move 1 virus counter on Virus Breeding Ground to another card with at least 1 virus counter on it.
Scraps of code drifting around the network can congeal into pools of data. Within this primordial soup the code breaks, re-assembles, mutates. Evolves.
Eren Arik
Order and Chaos 52 • Anarch
Hardware: Cybernetic
Install: 1 • Influence: 3
When you install this hardware, suffer 1 meat damage.
Whenever you make a successful run on HQ, place 1 power counter on this hardware.
Whenever you breach R&D, you may remove up to 3 hosted power counters to access that many additional cards.
Zefanya Langkan Maega
Parhelion 78 • Criminal
Event: Run - Sabotage
Cost: 1 • Influence: 4
Run HQ. If successful, instead of breaching HQ, you may spend any number of [click] to force the Corp to trash that many cards from HQ at random.
Chris Newman
Order and Chaos 35 • Anarch
Program
Install: 1 • Memory: 1 • Influence: 4
The first time you make a successful run on HQ each turn, you may trash Wari to name sentry, code gate or barrier. Expose a piece of ice, then add it to HQ if it has the named subtype.
"He's probably the best pet I've ever had but I'd still trade him for something better." - 419
Adam S. Doyle
Down the White Nile 24 • Criminal
Identity: Natural
Link: 0 • Deck: 45 • Influence: 15
3[recurring credit]
Use these credits to trash cards.
"Running is the ultimate game, and I get to make all the rules."
Matt Zeilinger
What Lies Ahead 1 • Anarch
Event: Run
Cost: 1 • Influence: 2
You may install 1 program or piece of hardware from your grip.
Run any server. When that run begins, derez 1 piece of ice protecting that server. When that run ends, the Corp may rez the ice derezzed this way, ignoring all costs.
There's a crack in everything. That's how the light gets in.
Bruno Balixa
Rebellion Without Rehearsal 77 • Criminal
Resource: Location - Seedy
Install: 3 • Influence: 3
When your turn begins, draw 2 cards and lose [click].
"Best place to go when you want to get your mind out of the gutter and take it inside." -Ji "Noise" Reilly
Henning Ludvigsen
Core Set 16 • Anarch
Program: Icebreaker - AI
Install: 1 • Memory: 1 • Strength: 1 • Influence: 2
Interface → 3[credit]: Break 1 subroutine on a piece of ice with 0 or less strength.
Interface → 1[credit]: The ice you are encountering gets -1 strength for the remainder of this encounter.
1[credit]: +1 strength.
Fire and ichor…
Sandara Tang
Core Set 13 • Anarch
Resource: Virtual
Install: 3 • Influence: 2
The rez cost of each piece of ice is increased by 1[credit].
Nobles born foolish cared not for their state
I was left alone weeping
—Toghon Temur
Nedliv Audiovisuell
System Update 2021 12 • Anarch
Program: Icebreaker - Fracter - Virus
Install: 1 • Memory: 2 • Strength: 3 • Influence: 2
Whenever you make a successful run, you may place 1 virus counter on this program.
Interface → Any virus counter: Break 1 barrier subroutine.
Any virus counter: +1 strength.
Alexandr Elichev
Sovereign Sight 2 • Anarch
Identity: Cyborg
Link: 0 • Deck: 40 • Influence: 15
Whenever a run on HQ or R&D ends, you may gain 1[credit] for each time you accessed a card during that run. Use this ability only once per turn.
I obtain your desire.
Benjamin Giletti
System Gateway 10 • Criminal
Hardware: Console
Install: 4 • Influence: 3
+2[memory unit]
Whenever a Corp card is exposed, you may gain 1[credit].
Limit 1 console per player.
Mounted holistic lenses download, recompile, and broadcast data faster than a corporate cover-up.
Martin de Diego Sádaba
Sovereign Sight 3 • Criminal
Hardware: Cybernetic - Chip
Install: 1 • Influence: 2
When you install this hardware, suffer 1 core damage.
The first time each turn you make a successful run on a central server, draw 1 card.
"Zenit implants help you focus on the important things."
—Ampère holo-billboard
Martin de Diego Sádaba
Parhelion 79 • Criminal
Hardware
Install: 1 • Influence: 3
[click], suffer 1 net damage: Gain 1[credit] and draw 2 cards. Use this ability only once per turn.
Eat. Code. Sleep. Eat. Code. Sleep. Eat. Code. Eat. Code. Sleep. Eat. Code. Code. Sleep. Code. Code. Code. Eat. Code. Code. Code. Code. Code. Code.
Martin de Diego Sádaba
Kampala Ascendent 101 • Anarch