Pros
- her bypass ability makes her very flexible because you can target a non-Sentry
- her bypass ability also circumvents "when encountered" abilities, so Tollbooth, Data Raven, and Komainu make prime targets.
- you can also target unrezzed Ice, if you have a strong read on your opponent what kind of ICE he is hiding there.
- easily splashable with only one influence point.
Cons
- most expensive breaker in the game as far as installing cost
- quite expensive to boost her strength
- Be aware that the corp can "revive" a femmed piece of Ice with Chum. Now you've got to break Chum, if you intend to bypass the Ice without taking Net damage.
Thoughts
- seems to be a very strong breaker for Shapers. Not only do they have the "weakest" Killers, they have plenty of tools to take advantage of Femme:
- Test Run allows you to bypass a certain piece of Ice without paying the 9 credits upfront and you can then choose a different target once you install her "for real"
- Personal Workshop allows you to take advantage of the timing structure as you can install your Femme during a run after an approached piece of ICE gets rezzed
- With her high pumping, but good breaking cost makes her a prime target for Shapers strength boosting equipment, e.g. a Femme Fatale on a Dinosaurus is a very efficient breaker against most sentries.
- Could work in an Anarch deck with Personal Workshop to get into a certain central server you want to hammer