This event is not trashed until another current is played or an agenda is scored.
Whenever the Corp draws 1 or more cards, if it is not the first time they have drawn cards this turn, they lose 1[credit].
Once per turn, when you encounter a piece of ice, you may trash 1 card from your grip. If you do, that ice has -2 strength for the remainder of this run.
Whenever you approach a piece of ice, you may expose it. You may then trash GPI Net Tap to jack out.
If the Corp has at least 10[credit], as an additional cost to rez each piece of ice, the Corp must spend credits equal to the number of subroutines on that ice.
+2[memory unit]
Whenever you make a successful run on R&D, you may replace 1 spent recurring credit.
Limit 1 console per player.
Interface → 2[credit]: Break all subroutines. Use this ability only by spending credits from stealth cards.
1[credit]: +1 strength.
This card is not trashed until another current is played or an agenda is scored.
Whenever you steal an agenda, force the Corp to "Trace[0]. If unsuccessful, the Runner gains credits equal to the number of agenda points in both players' score areas."
Resolve two of the following in any order:
Choose 1 installed icebreaker and run any server. During that run, the chosen icebreaker gets +2 strength.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] The Runner must pay 1[credit] or trash 1 of their installed cards.
[subroutine] The Runner must pay 1[credit] or trash 1 of their installed cards.
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] Trace[4]. If successful, add 1 installed program to the bottom of the Runner's stack.
[subroutine] Trace[4]. If successful, add 1 installed program to the bottom of the Runner's stack.
[subroutine] Give the Runner 1 tag.
The first time each turn you reveal secretly spent credits, gain that many credits.
While the Runner is accessing this ice in R&D, they must reveal it.
When the Runner accesses this ice anywhere except in Archives, they encounter it.
[subroutine] Do 2 net damage.
Whenever the Runner makes an unsuccessful run on this server, do 1 net damage.
2[credit]: Move Georgia Emelyov to another server.
The rez cost of the first piece of ice you rez each turn is lowered by 1 for each tag the Runner has.
After you resolve this operation, your action phase ends.
Play only if the Runner made a run during their last turn.
Trace[4]. If successful, give the Runner 4 tags.
If the Runner is tagged, Crisis Management gains "When your turn begins, do 1 meat damage."
After you resolve this operation, end your action phase.
Gain 3[credit] for each agenda in the Runner's score area.
If you have at least 10[credit], each piece of ice has +1 strength for every 5[credit] in your credit pool.