+1[memory unit]
You get +1 maximum hand size for each tag you have.
The first time each turn a successful run on HQ or R&D ends, draw 1 card for each time you accessed a card during that run.
Limit 1 console per player.
Whenever you encounter a code gate, you may install this program from your heap.
3[credit]: +2 strength. Then, if this program can interface with the code gate you are encountering, break up to 2 subroutines.
[click]: Run Archives. If that run would be declared successful, change the attacked server to HQ or R&D for the remainder of that run. Use this ability only once per turn.
Interface → 1[credit]: Break 1 code gate subroutine.
3[credit]: +3 strength.
2[credit], add this program to your grip: Derez 1 code gate this program fully broke during this encounter.
Interface → 1[credit]: Break 1 code gate subroutine.
2[credit]: +4 strength for the remainder of this run. Use this ability only by spending at least 1 credit from a stealth card.
The first time you spend at least 1[credit] from a stealth card each run, place 1[credit] on Net Mercur or draw 1 card.
Use credits on Net Mercur for anything.
Whenever you draw a card, reveal that card.
The first time each turn you make a successful run, you may look at the top card of R&D.
2[credit]: Draw 1 card. Use this ability only if you have suffered damage from a Corp card ability this turn.
Lose [click][click][click]: Break up to 3 subroutines on this ice. Only the Runner can use this ability.
[subroutine] The Runner must pay 3[credit] or trash 1 of their installed cards.
[subroutine] The Runner must pay 3[credit] or trash 1 of their installed cards.
[subroutine] Do 1 core damage or end the run.
Name a card. Remove all copies of that card in the heap from the game.
Play only if the Runner trashed a card while accessing it during their last turn.
Trace[2]. If successful, trash 2 installed non-program cards. If unsuccessful, take 1 bad publicity.
When you score Project Kusanagi, place 1 agenda counter on it for each advancement token on it over 2.
Hosted agenda counter: Choose 1 piece of ice to gain "[subroutine] Do 1 net damage." after all its other subroutines for the remainder of this run.
[subroutine] Do 1 net damage. The Runner loses 2[credit].
[subroutine] Do 1 net damage. The Runner loses 2[credit].
[subroutine] Do 1 net damage. The Runner loses 2[credit].
[trash]: Shuffle all cards in HQ into R&D. The Runner may pay any number of credits to prevent 1 random card in HQ from being shuffled into R&D for every 2[credit] spent.
Play only if the Runner has fewer than 6[credit].
As an additional cost to play this operation, remove 1 tag.
Trash 1 installed card.
This operation is not trashed until another current is played or an agenda is stolen.
As an additional cost to run for the first time during their turn, the Runner must spend 1[credit].
Play only if the Runner has at least 2 tags.
As an additional cost to play this operation, spend [click].
Do 7 meat damage.
This card is not trashed until another current is played or an agenda is stolen.
When the Runner's turn begins, Trace[1]. If successful, do 1 meat damage if the Runner is tagged; otherwise, give the Runner 1 tag.
This card is not trashed until another current is played or an agenda is stolen.
The install cost of each resource is increased by 2.