Play only if you made a successful run this turn.
Trash 1 unrezzed piece of ice you passed during your last run.
Look at the top 10 cards of your stack. If any of those cards are programs, you may install one of them, lowering the install cost by 5. Trash the rest of those cards.
+2[memory unit]
Whenever you breach HQ during a run, access 1 additional card for each piece of ice protecting HQ that you fully broke during that run.
Limit 1 console per player.
Interface → 1[credit]: Break 1 barrier subroutine.
2[credit]: +2 strength.
2[credit], add this program to your grip: Derez 1 barrier this program fully broke during this encounter.
[click],[click]: Draw 3 cards. Shuffle 1 card from your grip into your stack.
1[recurring credit]
Use this credit to pay for using icebreakers.
Whenever you make a successful run on R&D, instead of breaching R&D, you may choose 1 of the top 5 cards in R&D and access it.
Interface → 1[credit]: Break 1 barrier subroutine.
3[credit]: +4 strength for the remainder of this run. Use this ability only by spending at least 1[credit] from a stealth card.
This card is not trashed until another current is played or an agenda is scored.
While secretly spending credits, players cannot spend 2[credit].
If you are tagged when your turn ends, force the Corp to "Trace[1]. If unsuccessful, the Runner removes 1 tag."
[trash],trash all cards in your grip: Prevent all meat damage.
Host this operation on a rezzed piece of bioroid ice as a condition counter with "Host ice gains '[subroutine] Do 1 core damage.' before all its other subroutines."
Whenever you and the Runner reveal secretly spent credits, do 1 meat damage if you and the Runner spent a different number of credits.
As an additional cost to play this operation, trash the top card of R&D.
Draw 3 cards. Add 3 cards from HQ to the top of R&D in any order.
When the Runner encounters this ice, they take 1 tag unless they pay 3[credit].
[subroutine] End the run if the Runner is tagged.
[subroutine] End the run if the Runner is tagged.
[subroutine] End the run if the Runner is tagged.
[subroutine] End the run if the Runner is tagged.
If the Runner is tagged, Drone Screen gains "Whenever the Runner initiates a run on this server, Trace[3]. If successful, do 1 meat damage (cannot be prevented)."
Whenever an encounter with a piece of ice ends, place 1 power counter on Chief Slee for each unbroken subroutine on the encountered piece of ice.
[click], 5 hosted power counters: Do 5 meat damage.
When you rez this ice, take 1 bad publicity.
When the Runner encounters this ice, gain 2[credit] if there is an installed AI program.
[subroutine] The Runner trashes 1 installed program.
[subroutine] Gain 2[credit]. End the run.
[subroutine] Gain 2[credit]. End the run.
Trash 1 installed card with an install cost equal to or less than the number of tags the Runner has.
After you resolve this operation, end your action phase.
Shuffle 3 cards from Archives into R&D. Remove Preemptive Action from the game instead of trashing it.