Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after First Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Rewired CI 2 - SSCT 4th place | 1 | 0 | 0 |
Include in your page (help) |
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Flatline people with Brain Rewiring + Show of Force. SfMM the agendas, 2x Biotic Labor, 3x SfK, advance Show of Force. You can substitute a third Biotic Labor for one missing Shipment.
Some notes:
This is not the best CI build right now (it's too weak to Clot). But it gets a lot of easy wins, and I am a sucker for easy wins.
7 comments |
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22 Oct 2017
PyWiz
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23 Oct 2017
Crunchums
Jeeves might be ok, but I don't know if it's really necessary. How is Voter Intimidation better vs Clot than Best Defense? I'm not sure about this ice suite, but I really like Vanilla. Rezzing a piece of ice that actually costs something usually slows you down at least one turn, unless you want to play aggressive and just discard things without regard for the increased agenda density of HQ. Of course like you said some runners just straight up lose, but I think it's a lot worse vs the ones that don't. |
23 Oct 2017
percomis
Bad news, but Jeeves doesn't trigger in that scenario. If you play SfMM to put out Jeeves, rez Jeeves and then play 2 more operations, the first time you spent 3 clicks on operations is passed but Jeeves does not trigger as it only saw 2. If you play one more, Jeeves will see 3 operations, but the first time passed and it won't trigger. |
25 Oct 2017
BizTheDad
Voter Intimidation helps against other things besides just Clot. It also helps against Biometric Spoofing. |
25 Oct 2017
PyWiz
On the ice suite, I'm not 100% on the MoGo suite, just something I thought I'd throw out there. That said, I'm not sure what decks you're playing against that Vanilla is more taxing than Mother Goddess. The runners that don't straight up lose to it are those running certain AI breakers, which usually means Aumakua or Dai V out of Smoke. Installing a 6 credit breaker is pretty rough on the stealth econ package and then they also have to find a way to get 2 stealth credits per turn (Cloak + ID ability). Aumakua takes time to charge, and you can hit it with CVS to slow them down. Compare this to Vanilla or Wraparound. They need Paperclip (or lady), and then they walk right through Vanilla for 1c. That said, Vanilla is decent gearcheck ICE and obviously you can't beat the rez cost. If you go that route maybe it's worth running some program trashing like Rototurret / Ichi 1 / Cobra or something? |
25 Oct 2017
percomis
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1 Nov 2017
PyWiz
3 Clicks: SFMM (Jeeves, Show, Brain), rez Jeeves 2 Clicks: Biotic (1st operation Jeeves sees) 3 Clicks: SFK (2nd operation Jeeves sees) 2 Clicks: SFK (3rd operation Jeeves sees -> Jeeves Trigger) 2 Clicks: SFK 1 Click: Advance Show manually, score and win as usual Does that make sense? You play 5 ops total in the turn, Jeeves triggers on the 4th (since you played Jeeves 1st). Biotic gives you the extra click you need to play that 4th op and trigger Jeeves. |
I've messed with a similar list, some thoughts:
What about Jeeves as extra copies of Biotic? SFMM Jeeves, Brain, Show (Rez Jeeves) -> Biotic -> SFK -> SFK (Jeeves trigger) -> SFK -> Manual Advance Show and flatline as usual. Saves you a couple credits and gives some redundancy.
Voter Intimidation to help vs. Clot if you can find the influence.
On a related note, I've had some success with a pure MoGo ICE suite. 1 Excalibur, 3 Loki, 3 Mother Goddess. Some runners just straight up lose to that, and the ones that don't need to go find their AI breaker or Nexus or whatever. You can't build a remote obviously but this is CI so you aren't doing that anyway.
Congrats on the W anyway and good luck with the deck.